OSR players, I'm seeking 4-6 players for a Labyrinth Lord campaign. It's my intent for Michael Curtis' Stonehell Dungeon to loom large in the campaign, but there are other avenues to pursue for those who have already seen that dungeon or just aren't interested. Details of the setting and house rules can be found below.
If you are interested and willing to submit updates every one or two days, please post to this thread!
Setting Overview
Generations ago, a race of men known as the Avalonians formed a mighty empire. Their legions spread out in all directions. Though corrupt and brutal, Avalon brought order to the lands it ruled, including the great valley on its northern frontier known as the Normark. The elves retreated to a few last refuges as Avalonian axes hewed down much of their forest. The dwarves watched stoically from their mountain fortresses as Avalonian engineers mined the foothills below. But the empire, like all empires, could not last. In the time of your grandfathers’ grandfathers, the legions of Avalon withdrew from Normark as the land was convulsed with war.
From the northwest, the formerly nomadic Rurik peoples swept in to claim the fertile valleys of the Normark for their own. The conquered the Avalonians and formed several fiefdoms. Most notable is the Duchy of Normark, ruled from King’s Crossing. In the highlands of the northeast, the Skane, cousins to the Rurik, still hold to the old ways. Further east, the Dwarves still rule the mountain gateways to the East. Their elven cousins live mainly in the last fae forest of the Normark, the Glimmerwood.
The Normark is, for now, at peace. Halflings from parts unknown have wound their way to the Mark on their riverboats to hawk wares from distant lands. Trade has resumed with the city-states that now rule the former heartland of the empire, and contact has been made with the curious Horselords from the great grasses to the west. But tensions are building among men, elves, and dwarves. And still darker forces threaten all of the civilized peoples from the shadows of the wilderness.
You have come to Eastwatch Keep, citadel of the Duchy, to seek your fortune in these uncertain times.
Rules
Base rules are Labyrinth Lord + Advanced Edition Companion
Character generation:
Roll stats 3d6 in order. Point swapping as per LL rules. Incompetent characters (negative modifiers > positive) may be re-rolled. Re-roll your hp if they are below average. Choose a religion (see gods below) or none, and create 1-2 sentences of background explaining why you are at Eastwatch.
Optional Rules in Use:
Fighter Attacks: Fighters attack 1/level against sub-1HD foes and get 3/2 attacks at level 7, 2 attacks at level 13. Paladins and ranger get 3/2 attacks at level 8, 2 attacks at level 15.
Other House Rules:
- No Assassins or Monks
- No multiclassing
- The Bard (from Delving Deeper) is allowed, ask me for details if you don't know this class
- A Cleric may attempt to turn a given group of undead once per encounter.
- The Thief gets a d6 hit die
Gods
In addition to the major gods listed here, there are numerous racial deities, local godlings, and saints - as well as rumors of horrible, god-like beings called the Elder Things.
- Amon (M) Lawful Law, Justice Sun
- Ares (M) Neutral War, Might Bloody Spear
- Athena (F) Lawful Civilization Spoked Wheel
- Fortuna (F) Neutral Luck, Travel Staff
- Ioun (M) Lawful Wisdom Owl
- Selune (F) Neutral Sea, Illusion Crescent Moon
- Set (M) Chaotic Deception Coiled Snake
- Sybil (F) Neutral Nature, Birth Sickle
- Thanatos (M) Chaotic Death, Undead Skull
- Tiamat (F) Chaotic Greed, Lust Red Dragon
Player Map: