Skull Mountain: the Return

greyarea's Labyrinth Lord game

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Re: Skull Mountain: the Return

Postby badams30 » Sat Feb 11, 2012 7:00 pm

Grimes - Fighter

If no one else grabs the key, Grimes will pick it up and pocket it. Any markings on it or identification?
Time to keep moving. "Wonder how many of these cultists are in this place?"
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Re: Skull Mountain: the Return

Postby Spanningtree » Sat Feb 11, 2012 11:29 pm

Dieter - Mage

Ai, that may come in handy. He will say to Grimes. Let's continue on. He will gesture the direction the cultists were coming from.
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: Skull Mountain: the Return

Postby Craigers07 » Sun Feb 12, 2012 1:05 am

Furuk continues on with the group into the next room.
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Re: Skull Mountain: the Return

Postby badams30 » Sun Feb 12, 2012 2:51 am

Grimes - Fighter

Grimes falls in to the marching order, cautiously moving ahead with the others, sword drawn.
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Re: Skull Mountain: the Return

Postby connivingsumo » Sun Feb 12, 2012 3:17 pm

Dandy Dwarf Cleric

Dandy has no problem with "cultists" (especially EVIL ones) being slain in their sleep. If Furuk hadn't used his blade, Dandy would've "splatted" 'em with his hammer. He nods approvingly as Furuk gets to work on the sleeping beauties.

He also hopes that key comes in handy, and he falls in line in the marching order ready to move on!

ooc: LOVE LOVE your poster of the sleep spell!!!!! :lol: :lol: :lol: :lol: :lol:
SUCCESSFUL "TRADES" with: tumblingdice x2, Blood axe, and Kipper! ~ thanks to all of you! :D

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Re: Skull Mountain: the Return

Postby greyarea » Sun Feb 12, 2012 6:01 pm

You step over or around the cultists, once sleeping, now slain. The next room is as it was before with the drums along the side. No cult initiates are here.

Image

The doors at the far end appear repaired since your last visit. They are closed. Einar (NPCed by the DM/LL) checks the door. It is locked but he finds no traps.

Actions?
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Re: Skull Mountain: the Return

Postby Spanningtree » Mon Feb 13, 2012 2:09 am

Dieter - Mage

Maybe you try the key? He will say to Grimes.
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: Skull Mountain: the Return

Postby badams30 » Mon Feb 13, 2012 2:36 am

Grimes - Fighter

"Sure, let's give it a shot." Before we try it, can we listen to see if we hear anything on the other side?

If not, Grimes will unlock the door, and when we swing it open, we'll stand aside in case it's an ambush... assuming of course the rest of the group is okay with that...
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Re: Skull Mountain: the Return

Postby greyarea » Mon Feb 13, 2012 4:28 am

Grimes listens at the door. Hearing nothing he inserts the key. A perfect fit. It is a difficult turn, as if the lock is new and still tight, but it gives and opens.

The path beyond twist, leading downward and to the labyrinthine level below...
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Re: Skull Mountain: the Return

Postby badams30 » Mon Feb 13, 2012 12:22 pm

Grimes - FIghter

Smiling slightly, "Looks inviting, eh? Let's lock this behind us, just in case any reinforcements come, and hopefully they won't have a key..."

If everyone agrees, Grimes will lock the door behind them as they proceed down.
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