Blood axe wrote:Well then lets explore some alternate energy drain systems. Any ideas??
A permanent -1 to all actions until recovered? (saves, AC, hit & damage,etc.) Even targets of your spels get a +1 save. Everything! Your strength, vitality & very life energy is sapped. If you are drained twice- a -2 to everything you do will hurt bad.
Hmmm... that's a very interesting idea - I think I like it.
Blood Axe, what are your thoughts on how long it would take to recover, or what that process may look like?
Some immediate thoughts are:
-The more drained (say a character is hit 3 times, so at -3) the longer/more difficult the process?
A successful 'remove curse' spell, at -3!, perhaps? IF successful, then next remove curse spell comes at -2, etc. until the effect is completely removed.
-A quest to remove the effect.
-It might be interesting to have the character that was drained temporarily turn into a wight (or other undead/ghost/incorporeal) at midnight the same day and stay 'undead' x# days corresponding to x# drainings.
I think I'll also mention that my original beef w/wights may stem from having too few players to always have a cleric. Only a handful times in in my 26 years of playing have I ever had a solid, consistent group to cover the bases/needs; that's why I was so glad to find this forum.