Full auto and grenades in Cryptworld...
Posted: Wed Jun 03, 2015 7:16 am
Hey, first time poster. Loving Cryptworld, glad to see Pacesetter is back!
Two questions occurred while reading Cryptworld today:
1) Page 37, 2nd column, 2nd paragraph. RAW, automatic rifles eat up 10 shots doing a burst gaining +30 modifier to the attack but the Target's Declared Action or Situation This Round" modifiers are ignored. Am I reading this correctly? Taking cover has no benefit against burst fire? Or being in a car? Makes burst fire attacks pretty the end-all of the game.
2) Page 38, 2nd column, 1st paragraph. Grenades have a 15% catastrophic damage rating. Am I reading this correctly: 15% catastrophic damage to everybody within 15 ft radius? Meaning a 15% chance anybody within 3 squares in all directions of being hit? That's very low. Misprint? If possible hold my hand and walk me through an example.
>>ReaperWolf
Two questions occurred while reading Cryptworld today:
1) Page 37, 2nd column, 2nd paragraph. RAW, automatic rifles eat up 10 shots doing a burst gaining +30 modifier to the attack but the Target's Declared Action or Situation This Round" modifiers are ignored. Am I reading this correctly? Taking cover has no benefit against burst fire? Or being in a car? Makes burst fire attacks pretty the end-all of the game.
2) Page 38, 2nd column, 1st paragraph. Grenades have a 15% catastrophic damage rating. Am I reading this correctly: 15% catastrophic damage to everybody within 15 ft radius? Meaning a 15% chance anybody within 3 squares in all directions of being hit? That's very low. Misprint? If possible hold my hand and walk me through an example.
>>ReaperWolf