by greyarea » Fri Sep 16, 2011 12:16 am
The party is complete in the room, the secret door closed.
Einar notes that the scales are much like that he's seen in marketplaces in various towns he's been in for money changing. Examining the workbench with the holes, it is impossible to miss that each of the holes in the bench has letters (in Common) painted next to the opening: PP, GP, EP, SP, and CP, respectively. The buckets below are all empty.
Anadrea stands guard at the north entrance where she sees an alarm cord attached to the inside of the door leads to a bell. As she looks out into the room she spies what could be a secret door just east of the door to the south.
The south entrance is unguarded, the stone doors looms. The light from the stone casts harsh shadows competing with the light cast from Dieter's staff.
Actions?
Hit Points
Paladin Kalvain 25/36
Cleric Dandy 18/23
Sylvan Anadrea 15/22
Vismund Druid 17/27
Fighter Furuk 22/36
M-U Deiter 13/18
Thief Einar 11/11