Friendly Fire Rules?

For discussion of all things Labyrinth Lord.

Re: Friendly Fire Rules?

Postby Mr.Joel » Tue Mar 15, 2011 9:02 pm

When someone's shooting into melee, or even at a target right in line with an ally, I warn the player, "Be careful," or "There's a chance you might hit Ed." On a natural 1, I have the player roll a new attack. If that roll would hit the AC of the ally, THUNK.

I use the same method when a character with a long weapon, like a spear, is jabbing into a close hand-to-hand fight.

Odds of disaster are low, but it's enough to make people nervous. And it has come up. For low-level PCs, that friendly arrow can mean death. :twisted:
====
Mr. Joel
Faster Monkey Games
http://fastermonkeygames.com
User avatar
Mr.Joel
 
Posts: 13
Joined: Mon Jan 24, 2011 3:42 pm

Re: Friendly Fire Rules?

Postby austrodavicus » Tue Mar 15, 2011 10:34 pm

I simply rule that a player firing into a melee that includes fellow party members will hit an enemy if the to hit roll is odd, and a party member if the roll is even. Of course determining if the missile actually does hit and do damage still depends on whether the roll is high enough to hit the victim's AC, no matter if the victim is friend or foe.
User avatar
austrodavicus
 
Posts: 188
Joined: Wed Dec 15, 2010 8:01 pm
Location: Tasmania, Australia

Re: Friendly Fire Rules?

Postby BlackTroll » Wed Mar 16, 2011 11:30 am

If an archer fails to hit a target in close combat with an ally by less than 5, we asume that the target was struck/grazed but not injured.
But if a target is missed by 5 or more, then there is a 50/50 change that the ally is struck. Some modification is the target is much larger than your ally.

A natural 1 always results in an arrow or bolt being buried up to its fletching in a friend - only seems fair!
User avatar
BlackTroll
 
Posts: 3
Joined: Sat Dec 25, 2010 9:40 pm

Re: Friendly Fire Rules?

Postby Aplus » Wed Mar 16, 2011 9:56 pm

austrodavicus wrote:I simply rule that a player firing into a melee that includes fellow party members will hit an enemy if the to hit roll is odd, and a party member if the roll is even. Of course determining if the missile actually does hit and do damage still depends on whether the roll is high enough to hit the victim's AC, no matter if the victim is friend or foe.


I love it. Amazingly simple; accurate representation of the odds; no crazy modifiers or extra rolls. In a word, brilliant!
people them with monsters of various horrid aspect
User avatar
Aplus
 
Posts: 49
Joined: Wed Dec 29, 2010 6:51 pm
Location: Waukegan, IL

Re: Friendly Fire Rules?

Postby samwise7 » Thu Mar 17, 2011 2:53 pm

Thanks for all the replies everyone. There are a lot of different options to think about. Hmm...
"Everything important in RPGs happens the moment you stop holding onto the rulebook with both hands." -Jeff Rients
http://www.youtube.com/samwise7rpg
User avatar
samwise7
 
Posts: 133
Joined: Thu Dec 16, 2010 2:08 am
Location: Youngwood, PA, USA

Re: Friendly Fire Rules?

Postby bathwizard » Thu Mar 17, 2011 9:51 pm

austrodavicus wrote:I simply rule that a player firing into a melee that includes fellow party members will hit an enemy if the to hit roll is odd, and a party member if the roll is even. Of course determining if the missile actually does hit and do damage still depends on whether the roll is high enough to hit the victim's AC, no matter if the victim is friend or foe.

This rule seems very simple, but there is the quirk that if you treat natural 20s as critical hits, you only score criticals against friends.
Bathwizard

My new blog is the Tales of Kaelaross, a world for Basic D&D/LL
User avatar
bathwizard
 
Posts: 68
Joined: Thu Dec 16, 2010 4:30 pm
Location: Bath, UK

Re: Friendly Fire Rules?

Postby michaelcurtis » Fri Mar 18, 2011 1:11 am

I use the same rule as austrodavicus, but as bathwizard points out, I use the inverse. Odd rolls are applied to friendlies and even rolls are made against bad guys. Thus, you can only crit a real opponent. It's a small reward in an otherwise brutal system to reduce people shooting willy nilly into raging combat.
michaelcurtis
 
Posts: 37
Joined: Wed Dec 15, 2010 6:28 pm

Re: Friendly Fire Rules?

Postby jasmith » Fri Mar 18, 2011 2:03 am

3llense'g wrote:
jasmith wrote:Bow Specialist - +1 to hit and the Fighting-man may fire into melee as if he had Studied the situation, with no penalty to his rate of fire – Arrows and Heavy Bolts will do d8 in damage.

Can he then actually study the situation to make all the to-hit penalties go away? :)


Alas, no. He's basically just a really quick study. Or an instinctive one.
User avatar
jasmith
 
Posts: 53
Joined: Wed Dec 15, 2010 10:58 pm

Re: Friendly Fire Rules?

Postby 3llense'g » Fri Mar 18, 2011 6:54 pm

jasmith wrote:
3llense'g wrote:
jasmith wrote:Bow Specialist - +1 to hit and the Fighting-man may fire into melee as if he had Studied the situation, with no penalty to his rate of fire – Arrows and Heavy Bolts will do d8 in damage.

Can he then actually study the situation to make all the to-hit penalties go away? :)


Alas, no. He's basically just a really quick study. Or an instinctive one.

Oh, I see. That works. :)
Vornheim & Searchers of the Unknown is all you need! Read my blog, Countersong!
User avatar
3llense'g
 
Posts: 270
Joined: Thu Dec 16, 2010 9:44 pm
Location: Europe, Hungary, Budapest

Re: Friendly Fire Rules?

Postby austrodavicus » Fri Mar 18, 2011 9:10 pm

Aplus wrote:
austrodavicus wrote:I simply rule that a player firing into a melee that includes fellow party members will hit an enemy if the to hit roll is odd, and a party member if the roll is even. Of course determining if the missile actually does hit and do damage still depends on whether the roll is high enough to hit the victim's AC, no matter if the victim is friend or foe.


I love it. Amazingly simple; accurate representation of the odds; no crazy modifiers or extra rolls. In a word, brilliant!

I wish I could claim the credit. Sadly I can't remember who I borrowed this idea from, but I have to say it's made the whole process a lot quicker and simpler.

michaelcurtis wrote:I use the same rule as austrodavicus, but as bathwizard points out, I use the inverse. Odd rolls are applied to friendlies and even rolls are made against bad guys. Thus, you can only crit a real opponent. It's a small reward in an otherwise brutal system to reduce people shooting willy nilly into raging combat.

I stopped using criticals in the game and so for me it didn't matter who was odds and who was evens, but if we still played criticals I'd go with Michael's solution. Although I must admit I like the thought of using the critical hit against the players to try and knock into their heads the madness of firing into melee. We have one player who does it regularly.
User avatar
austrodavicus
 
Posts: 188
Joined: Wed Dec 15, 2010 8:01 pm
Location: Tasmania, Australia

PreviousNext

Return to Labyrinth Lord

Who is online

Users browsing this forum: No registered users and 1 guest

cron