Black Wyvern wrote:Though I think it is influenced by the same AD&Dism that most gnome race-classes seem to run into.
Yeah...that is one of the reasons I did that.
Black Wyvern wrote:It is my understanding is that the "Basic" race-as-class classes are suppose to be arch-typical of the species. If you assume that the Monster entry in the Core rules is the arch-typical representative of that species then I don't think an illusionist thief is the arch-type of the race.
Actually the LL book lists gnomes as jewelers living underground and mining...not a very fun adventuring class.
Black Wyvern wrote:unlike the elf where every member of the species is a combat arcanist, illusionist abilities are not mentioned in the monster entry. This would lead me to think that illusionist ability is more rare among them.
True, but my goal was to create a race as class that has something unique from the others in the rules. You basically have a f/mu with the elf, so I thought about what I could make a gnome be. So I decided on illusionist-thief (or t/mu for the optional rule) to bring something different to a group. The LL book says they are 1st level jeweler/miners...boy...sign me up to play one of those, and why do a dwarven carbon copy?
Also, this gnome class is coming from one who strongly likes the fact that LL can be played with AEC material. The fact that a dwarven cleric can adventure with the basic dwarf is a real cool thing and it can potentially bring two gaming minds together at a gaming table (race-as-class and race & class) without any rule issues. This gnome is done in the spirit of that methodology, without infringing on the gnome illusionist/thief from the AEC. One is not more/less powerful than the other. The basic gnome just gives you the one class name and a combined experience table so you are not messing with the multi-class rules of an Advanced game.