Class; Gnoll

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Class; Gnoll

Postby Blood axe » Wed Sep 25, 2013 2:46 pm

Gnoll
Requirements; STR 11 CON 9
Prime Requisite; STR
Hit Dice; d8
Maximum Level; 8
Attack & save as Fighter

Gnolls are hyena- headed humanoids nearly 7 feet tall. Gnolls have infravision 60'. They suffer no penalties in sunlight. Some speak the languages of Orcs & Hobgoblins, even a bit of Troll.


0 1d8 xp 0 youngling
1 2d8 xp 1000
2 3d8 xp 1500
3 4d8 xp 3000
4 0 xp 7000
5 5d8 xp 15000
6 6d8 xp 31000
7 7d8 xp 63000
8 0 xp 129000



STR 11/18
INT 3/15
WIS 3/13
DEX 3/17
CON 9/18
CHR 3/12


Since a Gnoll adult warrior has HD2, the Gnoll "adventurer" starts at level "0". He is a youngling, not full grown or experienced. At Level 1 he is a full grown warrior Gnoll.
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
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Re: Class; Gnoll

Postby Blood axe » Thu Sep 26, 2013 8:52 pm

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To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
User avatar
Blood axe
 
Posts: 2243
Joined: Fri Dec 17, 2010 5:19 am
Location: Famine in Far-go


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