by greyarea » Sat Aug 15, 2015 10:35 pm
The party breaks their fast and dresses. Your clothes have not been clean (nor your bodies) since the trek to the ogre mage outpost. Since then you were recruited into the war between Law and Chaos and raided White Plume Mountain, travelled interdimensionaly, and survived the tomb of horrors. It's been a rough time.
Childs meets you in the lower level, which is much quieter but still as packed as when you were last here. Many sleep on their crossed arms and on benches in the great room and the smell of them is pungent.
The cold when the door opens is bracing. You feel any exposed skin burn with the icy cold, and your eyes soon have frozen tears on their lashes. Childs guides you silently through the dark streets and the few that are about are quick and businesslike. Most are bundled in so many furs that you cannot tell their race nor sex: only that some are small (dwarf, halfling, gnome, or other) and others are larger. And all are cold.
Llywelyn Monastery has oaken doors at least two stories tall, covered in hoary frost. Childs knocks boomingly with his mace and chunks of ice are loosed and fall from the doors. One opens a crack and you are let in, barely squeezing through the doorway. The huge door is shut firmly immediately after you pass through.
You are lead down a hall, through a worship area. To the left and right you see doors leading to cells, kitchens, and classrooms. You are lead to a large, low-ceilinged room where a huge fire burns and many men, dwarfs, elves, hobbits, gnomes, and even two half-orcs are in mid-discussion. They are enrobed in many colors: the holy robes of clerics, healers, monks, druids, and inquisitors as well as the mystic robes of mages, wizards, illusionists, enchanters, and warders.
You barely have time to take this all in when Childs booms out in a voice deep and resonant, I have found those that have Wave! They may also have the other items of power! These may be the ones we seek!
All heads turn and look at the party.
Actions?
Hit points and marching order
Grimes 46/46
--Furuk 59/59
Dieter 31/31 < remove curse, lightning bolt, continual light, auditory illusion, magic missile x2, floating disc >
--Dandy 33/33 < CLW x6, Hold Person, Find Traps, Remove Curse, Dispel Magic, Exorcise >
Castinus 34/34
--Acquaire
OOC: I haven't been camping in ages. Used to camp all the time as a child and then in Scouts in my teenage years, though never with an air mattress. The hard ground was always good enough. Well, that and the clothes I'd pack underneath both for comfort and to keep them warm for the morning.