Simplified thieving skills

For discussion of all things Labyrinth Lord.

Simplified thieving skills

Postby aspiringlich » Sat Sep 19, 2015 9:22 pm

All thieving skills are resolved using the following progression:

Levels 1-2: 2 in 6
Levels 3-5: 3 in 6
Levels 6-9: 4 in 6
Levels 10-14: 5 in 6
Levels 15+: 1% chance of failure

This is pretty much how it goes for Hear Noise, but it seems so simple and intuitive that I can't see any reason not to use it for all the other skills. The only significant downside is that Climb Walls takes a significant hit, but the chances of success for all the other skills are markedly improved (with some exceptions at 5th and 9th levels). I think this makes low-level thieves more effective, and thus more enjoyable to play.

One variant that I'm also considering is using an equivalent d12 regime, with high DEX giving a +1 bonus.
User avatar
aspiringlich
 
Posts: 198
Joined: Fri Jul 01, 2011 6:47 pm

Re: Simplified thieving skills

Postby greyarea » Sun Sep 20, 2015 2:37 am

I like that progression
User avatar
greyarea
 
Posts: 4597
Joined: Wed Dec 15, 2010 5:45 pm
Location: Chicagoland, IL

Re: Simplified thieving skills

Postby Blood axe » Sun Sep 20, 2015 2:47 am

I like it, but id consider tweaking it to d10, d12 or even d20. I like to give modifiers. Bonus for good thief tools, Elves are better at moving silently, Dwarves better at locks, conditions like rushing, poor light, hard to pick locks or difficult traps, bonus for DEX, etc.
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
User avatar
Blood axe
 
Posts: 2243
Joined: Fri Dec 17, 2010 5:19 am
Location: Famine in Far-go

Re: Simplified thieving skills

Postby aspiringlich » Sun Sep 20, 2015 3:29 am

Blood axe wrote:I like it, but id consider tweaking it to d10, d12 or even d20. I like to give modifiers. Bonus for good thief tools, Elves are better at moving silently, Dwarves better at locks, conditions like rushing, poor light, hard to pick locks or difficult traps, bonus for DEX, etc.


Yeah, I'm going to go with the d12 version:

Levels 1-2: 4 in 12
Levels 3-5: 6 in 12
Levels 6-9: 8 in 12
Levels 10-14: 10 in 12
Levels 15+: 1% chance of failure

Exact same odds, but it lets me say that a thief with high DEX (16+) gets a +1 bonus to his rolls. Using a d20, on the other hand, is just too "d20," if you know what I mean. Plus, getting a little mileage out of the d12 is always a bonus in my books.
User avatar
aspiringlich
 
Posts: 198
Joined: Fri Jul 01, 2011 6:47 pm

Re: Simplified thieving skills

Postby Koren n'Rhys » Mon Sep 21, 2015 7:02 pm

I like this - not a huge fan of the BtB % rolls. I'd make this change though:

Rather than introducing a d% roll at the top end, and to increase the chance of failure to something a bit higher, I like the idea from... Lamentations of the Flame Princess I think? At the top end, success becomes 6 in 6 (or 12 in 12) but you roll two dice and fail on double 6/12s.
Obligatory Blogroll:
Kingdoms in Trevail for my RC D&D ramblings + other "old-school goodness"
RetroCyberpunk where I work on a Shadowrun retro-clone[/size]
User avatar
Koren n'Rhys
 
Posts: 60
Joined: Tue Jan 11, 2011 4:14 pm
Location: Norwich, NY, USA

Re: Simplified thieving skills

Postby hogscape » Fri Nov 27, 2015 3:35 am

I use this method:

All skills start at a level of 1 - 2 on one six-sider. At level one you select one skill and increase it to 1 - 3. When you gain a new level, you allocate a new point with the caveat that your highest rated skill must have two skills rated just one point lower. So, to have a skill rated 1 - 4 you must have two other skills rated 1 - 3 (at least).

Before that I used percentiles but increased all skills at level one to a minimum of 25% then only improved them as the table dictated an increase in excess of 25%. All of the skills don't need to increase every level. My players never bothered using skills rated at 10% and 15% - no point.
hogscape
 
Posts: 41
Joined: Mon May 09, 2011 3:30 am


Return to Labyrinth Lord

Who is online

Users browsing this forum: Yahoo [Bot] and 1 guest

cron