We got some ideas for house rules the other night, this in one:
The idea would be to give fighters something extra they can do a few times per day, not too powerful but something to have as an extra thing to do instead of just ”attacking again”. It would work as M-U spells (same amount of daily uses), but be something the fighter can do instead of attacking. Just like spells they must be prepared and once used they cannot be used again until the fighter has rested för 6-8 hours. However, one would just have to memorize them once, until one would want to change which ones are memorized (memorizing being practising kata-like maneuvers during 1 hour).
They are mostly inspired from feats, 3,5 and 4th edition.
Technique-lvl 1
-Precise attack: A focused attack, +2 to hit, normal damage
-Powerattack: A mighty blow, +0 to hit, double STR-bonus or +1 to dmg.
-Shieldwall: -1 AC as long as one does not attack (in one encounter)
-Two weapon attack: if one uses 2 weapons, two attacks with +0
-Quickdraw: draw weapons/change weapons as a free action
-Shieldbash: attacks with shield, if hit dmg 1D4 and Str vs Str get enemy prone (loses next round)
-Charge: if running into enemy and attacking +2 attack, +2 dmg
Technique-lvl 2
-Mighty swing: swinging weapon overhead using weaponweight, +0 to hit, double weapon-dmg but no str-bonus
-Cleave: can be used when killing a foe, free new attack against next foe
-Sunder shield: bashes enemies shield, +0 to hit, Str vs Str, if succeeds shield is broken
-Double attack: two normal attacks
-Two-weapon slash: 1 attack against all enemies in front of the fighter (in reach)
Technique-lvl 3
-Powerswing: as Mighty Swing but double both weapon dmg and str-bonus
-Mighty cleave: can be used for a continued cleave into more enemies
-Whirlwind attack: can move 10 feet and attack up to three enemies on the way
etc
I think it could be fun for fighters to try to collect these techniques during adventures, by finding trainers, asking high-level fighters to teach them and perhaps finding weird scriptures in the walls of ancient ruins (depicting figures of people doing the strangest maneuvers with weapons... maybe if I lifted my sword like this....)
Has anyone used something similar? Any obvious drawbacks or awesomeness in the idea?