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Re: Game thread 1 - Starry Nights in Aquitaine

PostPosted: Wed Jun 13, 2012 2:50 am
by greyarea
Turin, cleric

I agree, this place is profane. Outside is better. We can explore it further in the morn.

Re: Game thread 1 - Starry Nights in Aquitaine

PostPosted: Wed Jun 13, 2012 8:57 am
by kwll
"I would just remind everybody that there probably are yet more giant toads waiting for us outside. If we decide to keep out of this place, we definitely need to organize a watch." warns Zavenorrin with a somber voice.

Re: Game thread 1 - Starry Nights in Aquitaine

PostPosted: Wed Jun 13, 2012 2:29 pm
by Jeffery St. Clair
Leon nods at Zavenorrin's words, then asks Egbert, "Got an extra pouch handy for these, my friend?" Once the gems are secured, he says to Turin, "I have but a single bruise, but how many healing blessings do you have remaining? It might be wise to use them before we bed down for the night."

Re: Game thread 1 - Starry Nights in Aquitaine

PostPosted: Thu Jun 14, 2012 2:10 am
by connivingsumo
Egbert

Eggi opens his empty, large pouch on his belt for Leon to drop the gems into, "Heh! Don worreh! Ye can count'em - I ain a thief, specially with good companions."

Eggi speaks to the rest of the group, "What about that furst room we came in through - ye thinks that'un is still dry?"

Re: Game thread 1 - Starry Nights in Aquitaine

PostPosted: Sat Jun 16, 2012 1:17 am
by Scalydemon
You end up compromising & sleeping in the back entry room you torched with oil earlier. You spike the door shut and take watches. The room is cramped for 6 adventurers and their armour. Many sleep with their backs resting on the wall, but its been a long day and you are dog tired. The night passes uneventfully. (Everyone gets 1hp back and let me know your full spells for the next day please)

It is now the crack of dawn. You ease the door open to reveal a crisp clear morning. You can vaguely see your breaths as you step out and tend to the horses and eat some packed foodstuffs. The squat black stone temple you are beside is set upon a slight hill. The main of Krake swamp lies due west of you where the wagon road you had been following begins to diminish with the soggy terrain. Krake swamp is choked with stunted cedar trees, other smaller aspen leafed trees, thorny bushes and you see some sparse pools of stagnant dark water. A few mosquitos begin to bother you and the horses.

630am. What are your next actions?

Re: Game thread 1 - Starry Nights in Aquitaine

PostPosted: Sat Jun 16, 2012 1:39 am
by greyarea
Turin, cleric

Let's explore the place further.

Spells prepared: Cure Light Wounds x3, Hold Person, Bless, Cure Disease

Re: Game thread 1 - Starry Nights in Aquitaine

PostPosted: Sat Jun 16, 2012 2:58 am
by connivingsumo
greyarea wrote:Turin, cleric

Let's explore the place further.

Spells prepared: Cure Light Wounds x3, Hold Person, Bless, Cure Disease

Egbert

"Agreed!!"

Re: Game thread 1 - Starry Nights in Aquitaine

PostPosted: Sat Jun 16, 2012 3:49 am
by Vargr1105
Balfa

"I'll second that. Might as well finish clearing this building out before we depart. Maybe, after cleansing, it might make a good base of operations."

Re: Game thread 1 - Starry Nights in Aquitaine

PostPosted: Sat Jun 16, 2012 1:02 pm
by kwll
"Let's move on then." says a rested and excited Zavenorrin after a good night rest.

Re: Game thread 1 - Starry Nights in Aquitaine

PostPosted: Sun Jun 17, 2012 6:20 am
by Jeffery St. Clair
"I'll have to see if I can coax a few more gems loose, then. As juvenile as it sounds... could someone give me a boost?"