The Mountain Pass

greyarea's Labyrinth Lord game

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The Mountain Pass

Postby greyarea » Mon Aug 31, 2015 4:41 pm

After a journey of a sen'night your band has reached the foothills of the Yatils without incident. Before you is the winding path leading into the grim mountains; behind is the escort of horsemen riding south for home. Fortunately, you have sure-footed, mountain-bred horses given to you to assure a swift passage to your destination. Vellum map secured safely, there is naught else to do but proceed with the quest to find the Lost Caverns of Tsojcanth.

Acquaire holds the Rod of Temperature Control high as she rides her horse, helping keep the area around you warm. That said, the winds that get through are chilly and you huddle in your cloaks as you ride. (Imagine a bus depot with heated lamps in the dead of winter -- warmer but not exactly warm.)

Before they left, the guides suggested that the horses could probably make seventeen miles per day on the trail (much less, off of it). By your reckoning, you'd make maybe ten per day on foot, so you are glad for the horses. (So approximately 5 hexes per day)

Image

An examination of your map reveals that the track through the mountains has numerous branches. At the end of each track is a number, evidently standing for something unknown. The clerics, scholars, mages, or townsfolk cannot tell you anything about their significance, except that it is likely that at one of the sites are the caverns you seek. Obviously, the map is incomplete, for from what you know of this part of the world, there are mountains where nothing but blank space is shown on the chart. With this map you must somehow find where the treasure is hidden. The more direct your route to the caverns, the less the likelihood of injury or death from the many perils of the journey. A scrap of parchment with a bit of doggerel on it might be a clue, or it might be of no use whatsoever, save to mislead you.

OOC: The party has so far taken the red marked path and is at the end of it. I will be using these maps to show progress and encounters, with the red line showing where you've already been.

Actions?

Hit points and marching order
Grimes 46/46
--Furuk 59/59
Dieter 31/31 < magic missile x2, sleep, continual light, stinking cloud, rope trick, lightning bolt, slow, Evard's black tentacles, arcane eye >
--Dandy 33/33 < CLW x6, Bless, Hold Person, Find Traps, Augury, Silence 15', Remove Curse, Dispel Magic, Speak with the Dead, Glyph of Warding, Protection from evil 10', CSW, create food and water >
Castinus 34/34
--Acquaire
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Re: The Mountain Pass

Postby badams30 » Mon Aug 31, 2015 8:01 pm

Grimes - Fighter

Grimes rides right next to (or behind) Acquire keeping a watchful eye for anything out of place. He hums some old halfling ditties as he rides along, trying to focus on the mission at hand and not so much about the cold or feeling of doom.
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Re: The Mountain Pass

Postby tumblingdice » Tue Sep 01, 2015 2:10 am

Castinus rides in morose silence, pining for Shae, his trustworthy steed Horace the horse, and his new castle that he's never seen. Maybe in that order, maybe not.
Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.
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Re: The Mountain Pass

Postby Spanningtree » Tue Sep 01, 2015 6:54 am

Dieter - Mage

Dieter rides along in silence pondering the events back at the tomb. Considering the power needed to damn an entire planet to a frigid wasteland he shivers deeply.
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: The Mountain Pass

Postby merias » Tue Sep 01, 2015 1:28 pm

Dandy, Dwarf Cleric

Dandy rides quietly next to Dieter, hoping they will all be underground soon, out of the damnable cold.

"What'r ye thinkin' as our first stop Grimes?"
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Re: The Mountain Pass

Postby badams30 » Tue Sep 01, 2015 8:11 pm

merias wrote:Dandy, Dwarf Cleric

Dandy rides quietly next to Dieter, hoping they will all be underground soon, out of the damnable cold.

"What'r ye thinkin' as our first stop Grimes?"


Grimes shrugs and says "I guess just the first location on the map. I hate the thought of going to every place on here, and what's to say that these all aren't dead ends? I think we might be keepin' our eyes open to see if we see any other likely locations as well. I hope it's closer rather than farther, for sure."

Grimes smiles and says "But we're among fine company, and while the weather is cold, there's no bunch I'd rather be savin' the world with... uh, again. You too, Casty. Cheer up, we lick this bad thing here, chop that heart up, and it's happy days again, my friend. I'm sure your Shae is keeping a close eye on what's goin' on. Yup. hang in there. We'll get through this thing..."

Grimes starts unconsciously singing an off color ditty, then catches himself and sheepishly says "Uh, oops. Sorry." He continues to ride...
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Re: The Mountain Pass

Postby greyarea » Tue Sep 01, 2015 8:17 pm

While the party discusses where to head first, you make your way through the mountain pass.

Image

Evening comes. Dieter produces a new cube of metal, places it on the ground, and says the command word. It grows to form a tower 20' square and 30' high, with arrow slits on all sides and a crenellated battlement atop it. You see it extend into the earth with its metal walls, and the door is oriented towards the wizard. He speaks another command word and the doors open. Within are metal floors and stairs leading up. The first floor is perfect for the horses and the second for you all. There are shutters to keep the wind out and, with the Rod, it is quite comfortable within. A fire pit is in the centre of the upper floor if a fire is wanted and, as you eat your iron rations, you realize that you can all rest well tonight: the possibility of invaders breaching the walls is minute and you'd hear the clanging anyway.

You've made good progress and encountered nothing of note on the day.

Image

Actions?

Hit points and marching order
Grimes 46/46
--Furuk 59/59
Dieter 31/31 < magic missile x2, sleep, continual light, stinking cloud, rope trick, lightning bolt, slow, Evard's black tentacles, arcane eye >
--Dandy 33/33 < CLW x6, Bless, Hold Person, Find Traps, Augury, Silence 15', Remove Curse, Dispel Magic, Speak with the Dead, Glyph of Warding, Protection from evil 10', CSW, create food and water >
Castinus 34/34
--Acquaire
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Re: The Mountain Pass

Postby badams30 » Tue Sep 01, 2015 9:11 pm

Grimes - Fighter

Grimes laughs at the sight of the fortress and gives Deiter a hearty slap on the back. "Deets, you never cease to amaze me! This is excellent."

Grimes enjoys the secure slumber and is rested and ready to continue in the morning, toward point 1 on the map. He spends less time singing on this day and more time scanning the horizon for anything out of the ordinary.
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Re: The Mountain Pass

Postby Craigers07 » Wed Sep 02, 2015 2:55 am

Furuk - Fighter

Furuk relaxes near the fire pit and admires Dieter's creation.
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Re: The Mountain Pass

Postby Spanningtree » Wed Sep 02, 2015 5:51 am

Dieter - Mage

Smiling at his friends: A little comfort can go a long way... Let's settle in.
Anall nathrack uthos bethos doss yell yenva. -Merlin
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