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Re: 5. Viper (Jaggadash) Goblin Lair

PostPosted: Wed Jan 30, 2013 12:06 pm
by badams30
Athelstan - Fighter

Athelstan spurs his horse on at a trot, cursing the rain and dampness - till he sees the grey trees, that is.

"Hmmm... perhaps this is the elusive stonewood that was mentioned. I think we should investigate while we have it in our sights."

Re: 5. Viper (Jaggadash) Goblin Lair

PostPosted: Wed Jan 30, 2013 1:38 pm
by greyarea
Tret, rogue

Good idea, Athelstan. We can still get to the Red Goblins after investigating.

Re: 5. Viper (Jaggadash) Goblin Lair

PostPosted: Wed Jan 30, 2013 4:26 pm
by kipper
Renardius (Cleric)

Renardius nods "This is likely the place."

Re: 5. Viper (Jaggadash) Goblin Lair

PostPosted: Thu Jan 31, 2013 2:34 am
by Spanningtree
Soldath - Mage

Hmmm... very strange place.

Re: 5. Viper (Jaggadash) Goblin Lair

PostPosted: Thu Jan 31, 2013 12:17 pm
by tumblingdice
Is it your plan, then, to investigate the woods? Renardius, your three CLW wounds spells are available to use.

Not that I'm suggesting you'll need them... :twisted:

Re: 5. Viper (Jaggadash) Goblin Lair

PostPosted: Thu Jan 31, 2013 12:47 pm
by badams30
Athelstan

Since his colleagues seem in agreement, Athelstan smiles and says "Well then, let's go see what this Stonewood is about, shall we?" and he gently flicks the reins of his horse, pointing him toward the woods and moving out at a spirited trot...

Re: 5. Viper (Jaggadash) Goblin Lair

PostPosted: Thu Jan 31, 2013 3:45 pm
by Spanningtree
Soldath - Mage

While here we should investigate...

Re: 5. Viper (Jaggadash) Goblin Lair

PostPosted: Sat Feb 02, 2013 6:10 pm
by tumblingdice
You spend Nytdain (Thursday) resting. The rain lets up, and you relax, healing from your wounds and travels. (1 hp added back to each of your totals under Player character status; adventure log). The day passes without incident, and--other than a few menacing pairs of eyes at the edge of the campfire once in a while, the baleful howling of creatures in the distance, and the fluttering of bats past the moon--so does the night.

The adventure continues in chapter 6: The Stone Wood.