Using S&S for Old School Trek

For discussion of the original 1978 rules and for the revised second edition that is entering development.

Re: Using S&S for Old School Trek

Postby kjc » Fri May 25, 2012 3:17 am

:mrgreen: Still waiting on a forum, or has there been some other revoltin' development?
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Re: Using S&S for Old School Trek

Postby Atomic Ray » Fri May 25, 2012 2:32 pm

I have been considering the current payload...and the new S&S is coming soon...I am willing to wait a bit more and see if we can get in on the play test version...let us give it a couple weeks.
“The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of the infinity, and it was not meant that we should voyage far.”
― H.P. Lovecraft
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Re: Using S&S for Old School Trek

Postby kjc » Sun May 27, 2012 11:31 pm

Hey that's cool...waiting for the rules revision sounds like a wise move, and it seems like your dance card is full with all the things you are involved with around here! :D
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Re: Using S&S for Old School Trek

Postby Craigers07 » Fri Jun 01, 2012 4:37 am

That sounds good Ray. I'll wait and see how things are going when the revised rules come out and you're ready to go.

I'm so busy these days I don't know if I'll have enough time.
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Re: Using S&S for Old School Trek

Postby okumarts » Thu Aug 02, 2012 11:48 pm

This is a really cool thread!
I have been running an old school Trek campaign for a few years now bouncing around systems as diverse as BESM, Hero and finally WNMHGB. I made a bunch of minis for it. They are free on this site. I hope they are of some use to you and you enjoy them.
http://www2.abillionmonkeys.com:3389/trek/minis.php
Image

I also have some retro future minis that I also use for my trek campaign. They are on RPG Now.
http://www.rpgnow.com/index.php?manufacturers_id=3639
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Re: Using S&S for Old School Trek

Postby kjc » Mon Aug 06, 2012 11:38 pm

okumarts those are great! Gonna have to get me a bunch. :D
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Re: Using S&S for Old School Trek

Postby daddystabz » Mon Nov 19, 2012 4:25 pm

Now that this game has been released and is fully compatible with Labyrinth Lord I have a few questions. Since this game is basically Star Trek with the serial numbers filed off I am primarily interested in using it to run an Abrams-verse Trek game. I'm wondering through what the Star Trek analogues are to the races in the core rulebook? What races in the game match up to the races in Star Trek essentially. Should I leave all their ability mods the same from the book to match up with the proper Star Trek racial analogue?

Also, has anyone done any writeups for ships and equipment from Star Trek for use with the game?
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Re: Using S&S for Old School Trek

Postby RAD Colin » Mon Nov 19, 2012 4:54 pm

Don't worry, mate, you'll find that when you get the book/pdf, the analogues are all VERY obvious. Take a look at the Taurans:

* tall and strong with pointed ears and a technologically-advanced society
* a copper-based metabolism that gives their skin a greenish tinge
* developed a machine-like logic that suppresses emotions

No guesses for what they're an analogue of. ;)

Colin
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Re: Using S&S for Old School Trek

Postby daddystabz » Mon Nov 19, 2012 6:22 pm

I just want to make sure I'm guessing correctly as to who each is an analogue of. I took Taurans to be Vulcans.
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Re: Using S&S for Old School Trek

Postby RAD Colin » Tue Nov 20, 2012 1:19 am

Let's do this in a fun way then:

Zangid: Image
Gorran: Image
Tauran: Image

More to come as time permits; off to bed now.

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