bat wrote:1st level. The world is a meatgrinder, they had better get used to it.
In my heart this is how I see it. When PCs hear rumors about "adventurers who never returned" or go into a labyrinth and see the blood and remains of those who have gone before, I want the players to FEEL the danger. And when they manage to survive until 3rd or 4th level, they will have earned every bit of it.
In practice, however, my players are sick of their PCs biting it and I'm getting tired of GMing a constant stream of 1st-level characters. Some can be blamed on inexperienced play, some on an apparent assumption that monsters are there to be fought (and not avoided), and some on just plain bad rolling at times on their part. But in the end it doesn't matter. No one is having much fun anymore and that's the bottom line.
We've given max hit points at first level and I've toned down a number of things slightly. We've toned up a few things for PCs slightly. It's helped, but the idea that 1st-level PCs should be one bad roll from death, which is as I think it should be, means that, well, they're one bad roll from death. In the course of a game, most of them die most of the time.
The fun is almost gone and that has to change.
We're working on a B/X/LL-based homebrew and are trying to address this in our design. That homebrew effort has spawned an offshoot project which will also have starting PCs significantly increased in power. If we were to play LL by the book again, and I'm sure we will at some point, we'd start at 3rd level.
I've been rolling all dice in the open all the time and I must admit that when we were kids we must have fudged a lot more rolls than I remember.