Dandy casts
CLW on Castinus
Heal [1d6+1] = 6+1 = 7, Grimes
Heal [1d6+1] = 6+1 = 7, and Furuk
Heal [1d6+1] = 5+1 = 6. This also releases Grimes of the petrifying effects of the Ghouls.
He uses his
Staff of Healing on Castinus
Heal [1d6+1] = 1+1 = 2, Grimes
Heal [1d6+1] = 4+1 = 5, and Furuk
Heal [1d6+1] = 1+1 = 2 as well.
The Ghouls are dispatched and the group takes a minute to catch their breaths. Dieter reverts to human again. Items are retrieved (except for treasure, which Einar will guard) and everyone is dressed again.
Moving along to the next room: The door pulls open, revealing a 20-footwide corridor running west. The floor, walls, and ceiling are lined with a silvery substance that reflects the light all the way to the end of this 80-foot-long room. A door opens in the northwest corner.
Just to the right of the door is a 5-footwide open pit 10 feet deep. At the bottom are rows of rusted razor-like blades. A similar pit crosses the room just to the east of the door in the northwest corner.
The pink shaded areas are the pits.Actions?Hit points and marching orderGrimes
42/46
--Furuk
46/51
Dieter 27/27 <sleep, magic missile, continual light, stinking cloud, fireball x 2 >
--Dandy 29/33 < CLW x
3, Bless, Hold Person, Delay Poison, Augury, Silence 15'r, Glyph of Warding, Cure Disease, Dispel Magic, Protection from Evil 10' radius, Cure serious wounds >
Castinus
32/34
--Shaelyyndenel 21/21 <Burning Hands, Charm Person, Continual Light, Stinking Cloud>
Einar 11/11