by Blood axe » Sat Oct 19, 2013 4:47 pm
FOUND IT!!
Shields shall be splintered: Anytime a PC is about to take damage and has a shield equipped, he may choose to sacrifice the shield in order to avoid incurring the wound. The shield is sundered by the blow and destroyed, but the PC takes no damage. In the case of spells that allow a saving throw for half damage, this rule may be invoked if the save against the spell is failed. Doing so successfully reduces the damage by half. If the saving throw is successful, the shield can be sacrificed to avoid taking the half-damage. In the case of magical shields, invoking this rule means that the PC takes no damage from the blow but the shield loses one "plus" from its enchantment.
So the PC can wait until the hit is achieved & damage is rolled to decide to sacrifice the shield? So as not to "waste" a shield on a 2 damage strike.
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.