by greyarea » Mon Sep 17, 2012 2:07 am
Tower Defense I
(surprise d6, 1, surprised) The lizardmen are surprised.
Dieter drops a flask of oil (d20, 16, HIT) and it explodes among the lizardmen. (d6, 4, LW1-4) Four of the lizardmen are caught in the flaming oil. (dmg d8x4, 8, 7, 1, 2) They burn and scream.
Furuk follows suit, aiming at those not yet aflame, (d20, 18, HIT). (d6, 4, LW3-6) The other two and two already engulfed are caught in the fireball caused by the smashing flask. (dmg d8x4, 4, 8, 1, 8)
Einar, Grimes, and Dandy race downstairs.
Tower Defense II
INITIATIVE baddies d6, 3, party d6, 4 Party has initiative
Dieter drops flask #2 at the same lizardfolk (d20, 20, CRITICAL HIT). Dieter's flask lands where all six lizardfolk are hit and receive max damage. Many of the screams die off.
Furuk drops his second flask (d20, 20, CRITICAL HIT) with the same results. The screams are silenced.
The other three make it downstairs and open the door. The stench of burning lizardfolk fills your nose. All of the warriors are dead and the flames are dying around their bodies.
(secret roll) Luckily, the screams and flame don't seem to have attracted any attention.
Actions?
Hit points and marching order
Grimes 32/34
--Furuk 36/36
Dieter 18/18
--Dandy 23/23
Einar 11/11