This change to the Dungeon Door may be more involved, but it really expands how one can use an area randomizer to not be limited to things in the Mutant Future book. You can now add your own custom monsters, treasure, and traps. You can remove monsters you never want to appear in your games. The best part is that this randomizer can be used for almost any type of role-playing game.
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This is the data file for MUTANT FUTURE. This consists of monsters and loot from the core rulebook.
Below are the codes used for the creatures' terrain types...
DG = Subterranean
RN = Ruin
FW = Forest
GS = Grassland
MN = Mountain
SP = Swamp
JG = Jungle
DS = Desert
CD = Cold
RD = Radioactive
IL = Inhabited Land
VG = Village
LK = Freshwater
SW = Sea
--BEGIN--
Accipitoid MN SW VG 5 1 ENC: 2d4 (2d4); AL: Neutral; MV: 120` (40`) Fly 180` (60`); AC: 5; HD: 5; AT: 3 (2 claws, bite); DMG: 1d6/1d6/1d10; SV: 5; ML: 10; IQ: Average; THAC0: 15; TRS: XX;
Android, Clone Neutralizer DS IL RD RN 7 1 ENC: 1d4 (1d4); AL: Neutral; MV: 120` (40`); AC: 4; HD: 50 hp; AT: 2; DMG: by weapon; SV: 5; ML: 10; IQ: High; THAC0: 13; TRS: None;
Android, Medic DS RD RN 7 1 ENC: 1d4 (1d4); AL: Neutral; MV: 120` (40`); AC: 5; HD: 50 hp; AT: 1; DMG: by weapon; SV: 5; ML: 10; IQ: High; THAC0: 13; TRS: XIX (100% drugs and medical devices);
Ant, Giant JG DS DG RN RD 4 1 ENC: 2d4 (4d6); AL: Neutral; MV: 180` (60`); AC: 3; HD: 4; AT: 1; DMG: 2d6; SV: 2; ML: 7; IQ: Animal; THAC0: 16; TRS: VI;
Ant Horror DS DG GS RD 6 1 ENC: 2d4 (4d6); AL: Neutral; MV: 150` (50`); AC: 3; HD: 6; AT: 2 or 1 (2 bites or tail); DMG: 2d8/2d8 or 1d10; SV: 4; ML: 7; IQ: Animal; THAC0: 14; TRS: None;
Ape, Albino CD DG MN 4 1 ENC: 1d6 (2d4); AL: Neutral; MV: 120` (40`); AC: 6; HD: 4; AT: 2 (claw, claw); DMG: 1d4/1d4; SV: 2; ML: 7; IQ: Low; THAC0: 16; TRS: None;
Apeman CD FW IL RN VG 7 1 ENC: 1d8 (5d8); AL: Neutral; MV: 120` (40`); AC: 6; HD: 7; AT: 1 (weapon); DMG: As weapon, +2; SV: 5; ML: 9; IQ: Average; THAC0: 13; TRS: XX;
Baboon, Higher GS JG 2 1 ENC: 2d6 (5d6); AL: Neutral; MV: 120` (40`); AC: 6; HD: 2; AT: 2 (bite, club); DMG: 1d3/1d6; SV: 2; ML: 8; IQ: Low; THAC0: 18; TRS: VI;
Bat DG 1 1 ENC: 1d00 (1d00); AL: Neutral; MV: 9` (3`) 30` Fly 120` (40`); AC: 6; HD: 1 hp; AT: confuse; DMG: None; SV: 0; ML: 6; IQ: Animal; THAC0: 19; TRS: None;
Bat, Giant DG 2 1 ENC: 1d10 (1d10); AL: Neutral; MV: 30` (10`) Fly 180` (60`); AC: 6; HD: 2; AT: 1 (bite); DMG: 1d4; SV: 1; ML: 8; IQ: Animal; THAC0: 18; TRS: None;
Bear, Black FW 4 1 ENC: 1d4 (1d4); AL: Neutral; MV: 120` (40`); AC: 6; HD: 4; AT: 3 (2 claws, bite); DMG: 1d3/1d3/1d6; SV: 2; ML: 7; IQ: Animal; THAC0: 16; TRS: VI;
Bear, Grizzly FW 5 1 ENC: 1 (1d4); AL: Neutral; MV: 120` (40`); AC: 6; HD: 5; AT: 3 (2 claws, bite); DMG: 1d3/1d3/1d6; SV: 2; ML: 8; IQ: Animal; THAC0: 15; TRS: VI;
Bear, Polar CD 6 1 ENC: 1 (1d2); AL: Neutral; MV: 120` (40`); AC: 6; HD: 6; AT: 3 (2 claws, bite); DMG: 1d3/1d3/1d6; SV: 3; ML: 8; IQ: Animal; THAC0: 14; TRS: VI;
Bear, Cave FW MN CD DG 7 1 ENC: 1d2 (1d2); AL: Neutral; MV: 120` (40`); AC: 5; HD: 7; AT: 3 (2 claws, bite); DMG: 1d3/1d3/1d6; SV: 3; ML: 9; IQ: Animal; THAC0: 13; TRS: VII;
Bee, Giant Killer FW LK RN 1 1 ENC: 1d6 (5d6); AL: Neutral; MV: 150` (50`); AC: 7; HD: 1d4 hit points; AT: 1 (sting); DMG: 1d3, see below; SV: 1; ML: 9; IQ: Animal; THAC0: 19; TRS: See below;
Black Pudding DG 10 1 ENC: 1 (0); AL: Neutral; MV: 60` (20`); AC: 6; HD: 10; AT: 1; DMG: 3d8; SV: 5; ML: 12; IQ: Animal; THAC0: 11; TRS: None;
Boar FW SP 3 1 ENC: 1d6 (1d6); AL: Neutral; MV: 150` (50`); AC: 7; HD: 3; AT: 1 (tusk); DMG: 2d4; SV: 2; ML: 9; IQ: Animal; THAC0: 17; TRS: None;
Boar, Hideous FW SP GS 7 1 ENC: 1d4 (1d4); AL: Neutral; MV: 120` (40`); AC: 5; HD: 7; AT: 3 (3 tusks or spittle); DMG: 2d8/2d8/2d8 or 2d10; SV: 2; ML: 9; IQ: Animal; THAC0: 13; TRS: None;
Brain Lasher DG 9 1 ENC: 1 (1d3); AL: Chaotic; MV: 120` (40`); AC: 5; HD: 9; AT: 1; DMG: special; SV: 9; ML: 9; IQ: Genius; THAC0: 12; TRS: III, IV, IX, XXI;
Brain Plants DS FW 3 1 ENC: 3d6; AL: Neutral; MV: as mutation; AC: 8; HD: 3; AT: as mutation; DMG: as mutation; SV: 10; ML: 12; IQ: Genius; THAC0: 17; TRS: XVI;
Burn Leech LK SP JG 1 1 ENC: 2d6; AL: Neutral; MV: 6` (2`); AC: 9; HD: 1; AT: 1; DMG: 1d6; SV: 1; ML: None; IQ: Animal; THAC0: 19; TRS: None;
Burrow Tuber GS 1 1 ENC: 2d6; AL: Neutral; MV: 10`; AC: None; HD: 1; AT: None; DMG: Special; SV: 1; ML: None; IQ: Animal; THAC0: 19; TRS: None;
Camel DS 2 1 ENC: 0 (2d4); AL: Neutral; MV: 150` (50`); AC: 7; HD: 2; AT: 2 (bite, hoof); DMG: 1/1d4; SV: 1; ML: 7; IQ: Animal; THAC0: 18; TRS: None;
Canisoid IL MN RN VG 5 1 ENC: 2d6 (3d6); AL: Neutral; MV: 120` (40`); AC: 6; HD: 5; AT: 3 (2 claws, bite); DMG: 1d4/1d4/2d4; SV: 6; ML: 10; IQ: Low; THAC0: 15; TRS: XIX;
Castoroid FW 2 1 ENC: 1d10; AL: Chaotic; MV: 75` (25`); AC: 7; HD: 2; AT: 3 (2 claws, bite); DMG: 1d6/1d6/1d20; SV: 3; ML: 10; IQ: Average; THAC0: 16; TRS: XV;
Carcass Scavenger DG 4 1 ENC: 1d3 (1d3); AL: Neutral; MV: 120` (40`); AC: 7; HD: 3 + 1; AT: 8 (stingers); DMG: Paralysis; SV: 2; ML: 9; IQ: Animal; THAC0: 18; TRS: XXI;
Cat, Large, Mountain Lion MN FW CD 4 1 ENC: 1d4 (1d4); AL: Neutral; MV: 150` (50`); AC: 6; HD: 3 + 2; AT: 3 (2 claws, bite); DMG: 1d3/1d3/1d6; SV: 2; ML: 8; IQ: Animal; THAC0: 16; TRS: VI;
Cat, Large, Panther JG 4 1 ENC: 1d2 (1d6); AL: Neutral; MV: 210` (70`); AC: 4; HD: 4; AT: 3 (2 claws, bite); DMG: 1d4/1d4/1d8; SV: 2; ML: 8; IQ: Animal; THAC0: 16; TRS: VI;
Cat, Large, Lion JG FW MN 5 1 ENC: 1d4 (1d8); AL: Neutral; MV: 150` (50`); AC: 6; HD: 5; AT: 3 (2 claws, bite); DMG: 1d4+1/1d4+1/1d10; SV: 3; ML: 9; IQ: Animal; THAC0: 15; TRS: VI;
Cat, Large, Tiger JG 6 1 ENC: 1 (1d3); AL: Neutral; MV: 150` (50`); AC: 6; HD: 6; AT: 3 (2 claws, bite); DMG: 1d6/1d6/2d6; SV: 3; ML: 9; IQ: Animal; THAC0: 14; TRS: VI;
Cat, Large, Sabre-tooth Tiger JG FW MN DG 8 1 ENC: 1d4 (1d4); AL: Neutral; MV: 150` (50`); AC: 6; HD: 8; AT: 3 (2 claws, bite); DMG: 1d8/1d8/2d8; SV: 4; ML: 10; IQ: Animal; THAC0: 12; TRS: VII;
Centipede, Giant DG RN 1 1 ENC: 2d4 (1d8); AL: Neutral; MV: 60` (20`); AC: 9; HD: 1d4 hp; AT: 1 (bite); DMG: Poison; SV: 0; ML: 7; IQ: Animal; THAC0: 19; TRS: None;
Cephalopoid LK SW 10 1 ENC: 2d6; AL: Neutral; MV: 120` (40`) Tentacles 150` (50`); AC: 7; HD: 10; AT: 5 or 2(4 tentacles, bite, or weapon); DMG: 1d4 or 1d6 per tentacle/2d6, or weapon; SV: 3; ML: 9; IQ: Average; THAC0: 11; TRS: VII;
Charger GS 14 1 ENC: 1d10 (2d20); AL: Neutral; MV: 210` (70`); AC: 5; HD: 14; AT: 1 (blast, trample, kick, or bite); DMG: 2d10, 1d20, 2d6, 1d10; SV: 5; ML: 11; IQ: Animal; THAC0: 9; TRS: None;
Chicken Wolf FW 3 1 ENC: 2d6 (3d6); AL: Neutral; MV: 360` (120`); AC: 6; HD: 3; AT: 2 (bite); DMG: 1d8/1d8; SV: 3; ML: 9; IQ: Animal; THAC0: 17; TRS: None;
Chitterling MN 2 1 ENC: 1d6; AL: Neutral; MV: 30` (10`); AC: 9; HD: 2; AT: 1 (bite); DMG: 1d4; SV: 1; ML: 5; IQ: Animal; THAC0: 18; TRS: XIX;
Cockroachoid DS DG RD RN VG 8 1 ENC: 1d4 males (1d10 males + 1 queen); AL: Chaotic; MV: 120` (40`); AC: 4; HD: 8; AT: 1 (claw, arm spikes, or hiss); DMG: 1d6, 1d8, special; SV: 15; ML: Males 8 (4), Females 12; IQ: Average; THAC0: 12; TRS: XVII;
Coyote, Encephalized FW RN DG 3 1 ENC: 2d6 (3d6); AL: Chaotic; MV: 150` (50`); AC: 6; HD: 3; AT: 1 (bite or weapon); DMG: 1d6 or weapon; SV: 3; ML: 9; IQ: Average; THAC0: 17; TRS: XX;
Crab, Giant LK SW 3 1 ENC: 1d2 (1d6); AL: Neutral; MV: 60` (20`); AC: 2; HD: 3; AT: 2 (pinchers); DMG: 2d6/2d6; SV: 2; ML: 7; IQ: Animal; THAC0: 17; TRS: None;
Crocodile LK 2 1 ENC: 0 (1d8); AL: Neutral; MV: 90` (30`) Swim 90` (30`); AC: 5; HD: 2; AT: 1; DMG: 1d8; SV: 1; ML: 7; IQ: Animal; THAC0: 18; TRS: None;
Crocodile, Large SW 6 1 ENC: 0 (1d4); AL: Neutral; MV: 90` (30`) Swim 90` (30`); AC: 3; HD: 6; AT: 1; DMG: 2d8; SV: 3; ML: 7; IQ: Animal; THAC0: 14; TRS: None;
Crocodile, Giant SW 15 1 ENC: 0 (1d3); AL: Neutral; MV: 90` (30`) Swim 90` (30`); AC: 1; HD: 15; AT: 1; DMG: 3d8; SV: 8; ML: 9; IQ: Animal; THAC0: 9; TRS: None;
Cyborg, Commando DS DG IL RD RN 8 1 ENC: 1d4 (1d4); AL: Neutral; MV: 120` (40`); AC: 4; HD: 8; AT: 2 (laser, electricity); DMG: 6d6/4d6; SV: 5; ML: 10; IQ: High; THAC0: 12; TRS: None;
Death Bird DS 2 1 ENC: 1d10; AL: Neutral; MV: 120` (40`); AC: 7; HD: 2; AT: 1 (bite); DMG: 1d6; SV: 2; ML: 8; IQ: Animal; THAC0: 18; TRS: None;
Domer DS FW LK RD 14 1 ENC: 1d6 (2d10); AL: Neutral; MV: 90` (30`); AC: 3; HD: 14; AT: 3 (claw, slice, bite); DMG: 2d6, 2d6, 2d10; SV: 10; ML: 11; IQ: Low; THAC0: 9; TRS: XIV;
Electrophant FW JG 9 1 ENC: 0 (1d20); AL: Lawful; MV: 120` (40`); AC: 4; HD: 9; AT: 2 or 1 (2 tusks or trample or electricity); DMG: 2d4/2d4 or 4d8 or 4d6; SV: 5; ML: 8; IQ: Animal; THAC0: 12; TRS: None;
Elephant FW JG 9 1 ENC: 0 (1d20); AL: Neutral; MV: 120` (40`); AC: 5; HD: 9; AT: 2 or 1 (2 tusks or trample); DMG: 2d4/2d4 or 4d8; SV: 5; ML: 8; IQ: Animal; THAC0: 12; TRS: None;
Eloi IL VG RN 3 1 ENC: 2d4 (3d6); AL: Neutral; MV: 120` (40`); AC: 9; HD: 3; AT: 1; DMG: by weapon; SV: 1; ML: 4; IQ: Average; THAC0: 17; TRS: None;
Eye Dog FW IL MN VG 5 1 ENC: 1d4; AL: Lawful; MV: 120` (40`); AC: 6; HD: 5; AT: 2 (bite, energy blast); DMG: 1d6/2d6; SV: 3; ML: 10; IQ: Animal; THAC0: 15; TRS: None;
Eye, Insectoid DS DG JG RN 7 1 ENC: 1d4 (2d4); AL: Chaotic; MV: see below; AC: 4; HD: 7; AT: 1; DMG: as mutation; SV: 7; ML: 9; IQ: High; THAC0: 13; TRS: None;
Feeder DG IL RN VG 3 1 ENC: 4d4 (5d10); AL: Chaotic; MV: 120` (40`); AC: 6; HD: 3; AT: 1 (weapon or bite); DMG: weapon or 1d6; SV: 3; ML: 8; IQ: Low; THAC0: 17; TRS: I (XIII);
Ferret, Giant CD FW 1 1 ENC: 1d8 (1d12); AL: Neutral; MV: 150` (50`); AC: 5; HD: 1 + 1; AT: 1 (bite); DMG: 1d8; SV: 1; ML: 8; IQ: Animal; THAC0: 18; TRS: None;
Fish, Giant, Catfish LK 9 1 ENC: 0 (1d2); AL: Neutral; MV: 90` (30`); AC: 4; HD: 8 + 3; AT: 5 (bite, 4 feelers); DMG: 2d8/1d4 (each feeler); SV: 4; ML: 8; IQ: Animal; THAC0: 11; TRS: None;
Fish, Giant, Piranha LK 4 1 ENC: 0 (2d4); AL: Neutral; MV: 150` (50`); AC: 6; HD: 3 + 3; AT: 1 (bite); DMG: 1d8; SV: 2; ML: 7; IQ: Animal; THAC0: 16; TRS: None;
Fish, Giant, Rockfish SW 6 1 ENC: 0 (2d4); AL: Neutral; MV: 180` (60`); AC: 7; HD: 5 + 5; AT: 4 (spines); DMG: 1d4x4 (each spine), poison; SV: 3; ML: 8; IQ: Animal; THAC0: 14; TRS: None;
Fish, Giant, Sturgeon LK 11 1 ENC: 0 (1); AL: Neutral; MV: 180` (60`); AC: 0; HD: 10 + 2; AT: 1 (bite); DMG: 2d10; SV: 5; ML: 9; IQ: Animal; THAC0: 11; TRS: None;
Fishmen LK SW SP 7 1 ENC: 3d6; AL: Chaotic; MV: 100` (30`); AC: 7; HD: 7; AT: 1 (bite or weapon); DMG: 2d6 or weapon; SV: 3; ML: 11; IQ: Low; THAC0: 13; TRS: XV;
Flame Plant DS RD 5 1 ENC: 0 (2d4); AL: Neutral; MV: None; AC: 5; HD: 5; AT: 1 (flame burst or flame jet); DMG: 2d10; SV: 4; ML: 12; IQ: Animal; THAC0: 15; TRS: None;
Fly, Giant Carnivorous LK GS JG SW 2 1 ENC: 1d6 (2d6); AL: Neutral; MV: 90` (30`) Fly 180` (60`); AC: 6; HD: 2; AT: 1 (bite); DMG: 1d8; SV: 1; ML: 8; IQ: Animal; THAC0: 18; TRS: VI;
Fungal Grove FW SP DS 1 1 ENC: 1 (1); AL: None; MV: None; AC: see below; HD: see below; AT: see below; DMG: by mutation; SV: None; ML: None; IQ: Animal; THAC0: see below; TRS: XIX (x3);
Fungoid DS DG FW RD SP 4 1 ENC: 2d6 (2d6); AL: Chaotic; MV: None; AC: 6; HD: 4; AT: 1; DMG: by mutation; SV: 3; ML: 8; IQ: High; THAC0: 16; TRS: None;
Gamma Sloth CD DS FW RD 9 1 ENC: 1d8 (2d6); AL: Neutral; MV: 45` (15`); AC: 4; HD: 9; AT: 2 (claw, radiation); DMG: 2d6, 3d6; SV: 4; ML: 8; IQ: Low; THAC0: 12; TRS: None;
Gamma Wyrm DS DG MN RD RN 15 1 ENC: 1d4 (1d4); AL: Chaotic; MV: 90` (30`); AC: -1; HD: 15; AT: 3 or 1 (2 claws, 1bite, or breath); DMG: 2d4/2d4/6d6 or 10d6; SV: 12; ML: 10; IQ: High; THAC0: 9; TRS: XV;
Glue Flower FW 2 1 ENC: 0 (1d10); AL: Neutral; MV: None; AC: 9; HD: 2; AT: 1 (glue); DMG: Special; SV: 1; ML: None; IQ: Animal; THAC0: 18; TRS: None;
Goliath IL VG 12 1 ENC: 1d6 (1d6); AL: Neutral; MV: 90` (30`); AC: 5; HD: 12; AT: 1 (hand or weapon); DMG: 1d10 or weapon; SV: 4; ML: 10; IQ: Average; THAC0: 10; TRS: VII;
Gray Ooze DG 3 1 ENC: 1 (1); AL: Neutral; MV: 10` (3`); AC: 8; HD: 3; AT: 1; DMG: 2d8; SV: 2; ML: 12; IQ: Animal; THAC0: 17; TRS: None;
Gray Worm DG JG 6 1 ENC: 1d3 (1d3); AL: Neutral; MV: 60` (20`); AC: 6; HD: 6; AT: 1 (bite); DMG: 1d8; SV: 3; ML: 9; IQ: Animal; THAC0: 14; TRS: XXI;
Green Slime DG 2 1 ENC: 1 (0); AL: Neutral; MV: 3` (1`); AC: NA, no roll needed; HD: 2; AT: 1; DMG: See below; SV: 1; ML: 12; IQ: Animal; THAC0: 18; TRS: None;
Hawk DS MN FW SW LK 1 1 ENC: 0 (1d6); AL: Neutral; MV: 480` (160`); AC: 8; HD: 1d4 hp; AT: 1; DMG: 1d2; SV: 0; ML: 7; IQ: Animal; THAC0: 19; TRS: None;
Hawk, Giant DS MN FW SW LK 4 1 ENC: 0 (1d3); AL: Neutral; MV: 450` (150`); AC: 6; HD: 3 + 3; AT: 1; DMG: 1d6; SV: 2; ML: 8; IQ: Animal; THAC0: 16; TRS: None;
Hemofowl FW&MN 5 1 ENC: 1d6 (1d10); AL: Neutral; MV: 90` (30`) Fly 180` (60`); AC: 6; HD: 5; AT: 2 (beak, special); DMG: 1d6; SV: 6; ML: 7; IQ: Animal; THAC0: 15; TRS: XIV;
Herd Animals IL VG 2 1 ENC: 0 (3d10); AL: Neutral; MV: 240` (80`); AC: 7; HD: 1 to 4; AT: 1 (butt); DMG: 1d4, 1d6, or 1d8; SV: 1 or L2; ML: 5; IQ: Animal; THAC0: 19/18/17/16; TRS: None;
Homo erectus JG MN RN GS 6 1 ENC: 1d10 (4d10); AL: Neutral; MV: 120` (40`); AC: 8; HD: 6; AT: 1 (weapon); DMG: 2d4 or weapon; SV: 2; ML: 7; IQ: Average; THAC0: 14; TRS: XX;
Homo erectus Lord JG MN RN GS 10 1 ENC: 1 (1d3); AL: Neutral; MV: 120` (40`); AC: 6; HD: 10; AT: 1 (weapon); DMG: 2d4 or weapon; SV: 8; ML: 9; IQ: High; THAC0: 11; TRS: XX;
Horse, Riding IL VG 2 1 ENC: 0 (1d10x10); AL: Neutral; MV: 240` (80`); AC: 7; HD: 2; AT: 2 (2 hooves); DMG: 1d4/1d4; SV: 1; ML: 7; IQ: Animal; THAC0: 18; TRS: None;
Horse, War IL VG 3 1 ENC: 0; AL: Neutral; MV: 120` (40`); AC: 7; HD: 3; AT: 2 (2 hooves); DMG: 1d6/1d6; SV: 2; ML: 9; IQ: Animal; THAC0: 17; TRS: None;
Horse, Draft IL VG 3 1 ENC: 0; AL: Neutral; MV: 90` (30`); AC: 7; HD: 3; AT: None; DMG: None; SV: 2; ML: 6; IQ: Animal; THAC0: 17; TRS: None;
Humanoid Mass DG 10 1 ENC: 0 (1); AL: Chaotic; MV: 15` (5`); AC: 8; HD: 10; AT: 1 (mutation); DMG: by mutation; SV: 8; ML: 9; IQ: Animal; THAC0: 11; TRS: XV;
Insect Swarm SP 3 1 ENC: 1 swarm (3 swarms); AL: Neutral; MV: 30` (10`) Fly 60` (20`); AC: 7; HD: 2 to 4; AT: 1; DMG: 2 hit points; SV: 0; ML: 11; IQ: Animal; THAC0: 18/17/16; TRS: None;
The Irradiated RD RN DG DS 7 1 ENC: 1d10; AL: Neutral; MV: 120` (40`); AC: 7; HD: 7; AT: 1; DMG: as weapon; SV: 3; ML: 7; IQ: Average; THAC0: 13; TRS: VII;
Jellyfish Plants FW 3 1 ENC: 2d6; AL: Neutral; MV: 20` Flying 50`; AC: 9; HD: 3; AT: 1 (stinging); DMG: 1d6; SV: 2; ML: 8; IQ: Animal; THAC0: 17; TRS: None;
Kamata DS IL RN 5 1 ENC: 2d4 (3d6); AL: Chaotic; MV: 180` (60`); AC: 5; HD: 5; AT: 3 (2 claws, bite); DMG: 1d8/1d8, 1d6; SV: 3; ML: 9; IQ: Animal; THAC0: 15; TRS: None;
Kanga FW GS 7 1 ENC: 1d4; AL: Neutral; MV: 150` (50`); AC: 6; HD: 7; AT: 2 or 1(2 claws, or bite, punch); DMG: 1d8/1d8, 1d6/1d6; SV: 3; ML: 9; IQ: Animal; THAC0: 13; TRS: XVII;
Kelper SW 3 1 ENC: 1d4; AL: Neutral; MV: None; AC: 7; HD: 3; AT: 1 (vines or feeding tube); DMG: None, 2d6; SV: 1; ML: 12; IQ: Animal; THAC0: 17; TRS: None;
Kernel Plant GS 2 1 ENC: 2d10; AL: Neutral; MV: 15` (5`); AC: 9; HD: 2; AT: 1; DMG: 2d6 (half blast), 2d6+12 (full blast); SV: 2; ML: 8; IQ: Animal; THAC0: 18; TRS: None;
Land Squid, Giant GS 15 1 ENC: 1; AL: Chaotic; MV: 180` (60`) Burrow 90` (30`) Climb 30` (10`); AC: 7; HD: 15; AT: 9 (8 tentacles, bite); DMG: Small Tentacles (1d6 swat, 1d10 crush) Large Tentacles (1d8 swat, 2d10 crush) Bite (3d6); SV: 4; ML: 9; IQ: Animal; THAC0: 9; TRS: VII;
Leaper CD GS 4 1 ENC: 2d6 (2d20); AL: Neutral; MV: 150` (50`); AC: 7; HD: 4; AT: 1 (weapon, or bite, or kick); DMG: weapon, 1d8, or 2d6; SV: 3; ML: 6 (11); IQ: Low; THAC0: 16; TRS: VII;
Leech, Giant LK SP 6 1 ENC: 0 (1d4); AL: Neutral; MV: 120` (40`); AC: 7; HD: 6; AT: 1 (drain blood); DMG: 1d6; SV: 3; ML: 10; IQ: Animal; THAC0: 14; TRS: None;
Leech Rabbit GS 2 1 ENC: 3d4 (3d8); AL: Neutral; MV: 150` (50`); AC: 7; HD: 2; AT: 1 (bite, drain fluid); DMG: 1d4 + dehydration; SV: 2; ML: 8; IQ: Animal; THAC0: 18; TRS: None;
Lizard, Giant, Draco SP 5 1 ENC: 1d4 (1d8); AL: Neutral; MV: 120` (40`) Fly 210` (70`); AC: 5; HD: 4 + 2; AT: 1 (bite); DMG: 1d10; SV: 3; ML: 7; IQ: Animal; THAC0: 15; TRS: VI;
Lizard, Giant, Gecko DS 4 1 ENC: 1d6 (1d10); AL: Neutral; MV: 120` (40`); AC: 5; HD: 3 + 1; AT: 1 (bite); DMG: 1d8; SV: 2; ML: 7; IQ: Animal; THAC0: 16; TRS: VI;
Lizard, Giant, Horned Chameleon FW JG 5 1 ENC: 1d3 (1d6); AL: Neutral; MV: 120` (40`); AC: 2; HD: 5; AT: 2 (bite, horn); DMG: 2d4/1d6; SV: 3; ML: 7; IQ: Animal; THAC0: 15; TRS: VI;
Lizard, Giant, Tuatara DS 6 1 ENC: 1d2 (1d4); AL: Neutral; MV: 90` (30`); AC: 4; HD: 6; AT: 3 (2 claws, bite); DMG: 1d4/1d4/2d6; SV: 4; ML: 6; IQ: Animal; THAC0: 14; TRS: VII;
Lobstrosity LK SW 5 1 ENC: 2d10; AL: None; MV: 21` (7`); AC: 8; HD: 5; AT: 3 (1 bite, 2 pincers); DMG: 1d6/1d8/1d8; SV: 9; ML: 12; IQ: Low; THAC0: 15; TRS: None;
Magma Plants DS 2 1 ENC: 1d6; AL: Neutral; MV: None; AC: 9; HD: 2; AT: 1; DMG: 1d10; SV: 1; ML: None; IQ: Animal; THAC0: 18; TRS: None;
Man Beast CD RD RN DG DS FW GS IL JG MN SP VG 7 1 ENC: 2d4 (2d8); AL: Chaotic; MV: 180` (60`); AC: 6; HD: 7; AT: 3 (2 claws, bite); DMG: 1d6/1d6/1d4; SV: 4; ML: 10; IQ: Low; THAC0: 13; TRS: None;
Mansquito LK JG SP 9 1 ENC: 1d4; AL: Chaotic; MV: 120` (40`) Glide 150` (50`); AC: 6; HD: 9; AT: 1 (weapon, proboscis, or blood sucking); DMG: weapon, 1d4, or 1d6; SV: 4; ML: 8; IQ: Low; THAC0: 12; TRS: VII;
Mant DG MN RN 7 1 ENC: 2d4 (3d6x10); AL: Chaotic; MV: 120` (40`); AC: 5; HD: 7; AT: 3 (2 claws, bite); DMG: 1d8/1d8/2d8; SV: 9; ML: 11; IQ: High; THAC0: 13; TRS: XVII;
Medusoid DG IL JG SP VG 7 1 ENC: 1d3 (1d4); AL: Chaotic; MV: 90` (30`); AC: 6; HD: 7; AT: 1 (snakebite or weapon); DMG: 1d6, poison/by weapon; SV: 7; ML: 8; IQ: Average; THAC0: 13; TRS: XVII;
Man, Brigand CD RD RN DG DS FW GS IL JG MN SP VG 10 1 ENC: 0 (1d4x10); AL: Chaotic; MV: 120` (40`); AC: 7; HD: as CON; AT: 1; DMG: 1d6 or weapon type; SV: 1; ML: None; IQ: Average; THAC0: as HD; TRS: I (XXI);
Man, Pirate CD RD RN DG DS FW GS IL JG MN SP VG SW LK 10 1 ENC: 0 (see below); AL: Neutral or Chaotic; MV: 120` (40`); AC: Armor type; HD: as CON; AT: 1; DMG: 1d6 or weapon type; SV: 1; ML: 6; IQ: Average; THAC0: as HD; TRS: XXII;
Man, Merchant CD RD RN DG DS FW GS IL JG MN SP VG 10 1 ENC: 0 (1d20); AL: Neutral; MV: 90` (30`); AC: 5; HD: as CON; AT: 1; DMG: 1d6 or weapon type; SV: 1; ML: Varies; IQ: Average; THAC0: as HD; TRS: XXII;
Man, Nomad CD RD RN DG DS FW GS IL JG MN SP VG 10 1 ENC: 0 (1d4x10); AL: Neutral; MV: 120` (40`); AC: Armor type; HD: as CON; AT: 1; DMG: 1d6 or weapon type; SV: 1; ML: 8; IQ: Average; THAC0: as HD; TRS: XXII;
Meerkat CD LK 2 1 ENC: 1d6 (2d10); AL: Neutral; MV: 150` (50`); AC: 9; HD: 2; AT: 2 (claw, bite, or radiation); DMG: 1d4-1/1d6-2, 2d6; SV: 2; ML: 4; IQ: Animal; THAC0: 18; TRS: XVII;
Morlock DG MN RN VG 9 1 ENC: 2d6 (5d10); AL: Chaotic; MV: 120` (40`); AC: 8; HD: 9; AT: 1 (weapon); DMG: As weapon; SV: 5; ML: 9; IQ: Average; THAC0: 12; TRS: XX;
Morningstar Plants FW 3 1 ENC: 1d6; AL: Neutral; MV: None; AC: 8; HD: 3; AT: 3; DMG: 1d6 (1d4); SV: 1; ML: 12; IQ: Animal; THAC0: 17; TRS: None;
Mule IL VG 2 1 ENC: 1d8 (2d6); AL: Neutral; MV: 120` (40`); AC: 7; HD: 2; AT: 1 (kick or bite); DMG: 1d4 or 1d3; SV: 0; ML: 8; IQ: Animal; THAC0: 18; TRS: None;
Mummy Vines JG 3 1 ENC: 1d6+4; AL: Chaotic; MV: 45` (15`); AC: 5; HD: 3; AT: 1 (thorns or leeching); DMG: (1d4, 1d4 per week); SV: 4; ML: 12; IQ: Animal; THAC0: 17; TRS: None;
Narcolep IL VG 7 1 ENC: 1d10; AL: Chaotic; MV: 120` (40`); AC: 7; HD: 7; AT: 1 (weapon or hypnosis); DMG: As weapon; SV: 6; ML: 6; IQ: High; THAC0: 13; TRS: XVII;
Night Globe LK JG SP 1 1 ENC: 2d4 (2d6); AL: Neutral; MV: 120` (40`); AC: 7; HD: 1; AT: 1; DMG: 1d4, special; SV: 1; ML: 8; IQ: Animal; THAC0: 19; TRS: None;
Night Goat GS 5 1 ENC: 1d4 (1d4); AL: Chaotic; MV: 120` (40`); AC: 6; HD: 5; AT: 1 (butt, or kick, or bite, or plane shift); DMG: 2d4, 2d6, 1d4 + poison, or special; SV: 2; ML: 8; IQ: Animal; THAC0: 15; TRS: XVII;
Null Plant FW 10 1 ENC: 1d10; AL: None; MV: None; AC: 8; HD: 10; AT: Special; DMG: None; SV: 4; ML: None; IQ: Animal; THAC0: 11; TRS: None;
Ochre Jelly DG 5 1 ENC: 1 (0); AL: Neutral; MV: 30` (10`); AC: 8; HD: 5; AT: 1; DMG: 2d6; SV: 3; ML: 12; IQ: Animal; THAC0: 15; TRS: None;
Octopus, Giant SW 8 1 ENC: 0 (1d2); AL: Neutral; MV: 90` (30`); AC: 7; HD: 8; AT: 8 (tentacles) or 1 (bite); DMG: 1d3 (per tentacle), 1d6; SV: 4; ML: 7; IQ: Animal; THAC0: 12; TRS: None;
Pantheroid, Tigrisoid CD 12 1 ENC: 1d4 (1d4); AL: Chaotic; MV: 150` (50`); AC: 5; HD: 12; AT: 3 (2 claws, bite); DMG: 1d6/1d6/2d6; SV: 9; ML: 10; IQ: Average; THAC0: 10; TRS: XIX;
Pantheroid, Leoid DS 9 1 ENC: 2d4 (3d4); AL: Lawful; MV: 120` (40`); AC: 6; HD: 9; AT: 3 (2 claws, bite); DMG: 1d4+1/1d4+1/1d8; SV: 7; ML: 9; IQ: High; THAC0: 12; TRS: XIX;
Pigmen DG GS IL RN VG 7 1 ENC: 2d4 (2d4); AL: Chaotic; MV: 120` (40`); AC: 6; HD: 7; AT: 1 (weapon or mutation); DMG: weapon or 4d6; SV: 6; ML: 9; IQ: Average; THAC0: 13; TRS: XIX;
Piranha Butterfly FW 1 1 ENC: 1d10+10 (2d6x10); AL: Neutral; MV: 30` (10`); AC: 9; HD: 1; AT: 1 (bite); DMG: 1d4; SV: 1; ML: 12; IQ: Animal; THAC0: 19; TRS: None;
Pod Plant JG SP 4 1 ENC: 0 (1d4); AL: Neutral; MV: 15` (5`); AC: 9; HD: 4; AT: 6 or 1 (vines, root); DMG: 1d6, 2d6; SV: 3; ML: 5; IQ: Animal; THAC0: 16; TRS: None;
Porcine Devourer CD RD DS FW GS JG MN SP 7 1 ENC: 2d4 (2d6); AL: Neutral; MV: 120` (40`); AC: 5; HD: 7; AT: 1 (bite and swallow); DMG: 1d10 and swallow; SV: 4; ML: 9; IQ: Animal; THAC0: 13; TRS: None;
Puddle Worm DS 10 1 ENC: 1d4 (1d4); AL: Neutral; MV: 120` (40`); AC: 5; HD: 10; AT: 1 (bite); DMG: 2d10; SV: 5; ML: 9; IQ: Animal; THAC0: 11; TRS: None;
Puffball, Giant Killer DS RD 3 1 ENC: 2d6 (0); AL: Neutral; MV: 60` (20`); AC: 7; HD: 3; AT: 1; DMG: 1d8 or poison; SV: 1; ML: None; IQ: Animal; THAC0: 17; TRS: None;
Pufferoid LK 8 1 ENC: 2d4 (2d8); AL: Neutral; MV: 120` (40`); AC: 7 (5 when puffed); HD: 8; AT: 1 (unarmed or weapon); DMG: As unarmed attack or weapon; SV: 4; ML: 9; IQ: High; THAC0: 12; TRS: XVII;
Pumpkin Man GS FW 7 1 ENC: 2d4 (2d6); AL: Chaotic; MV: 120` (40`); AC: 6; HD: 7; AT: 3 or 1 (2 claws, bite or weapon); DMG: 1d6/1d6/1d8 or weapon; SV: 4; ML: 9; IQ: High; THAC0: 13; TRS: XX;
Purple Worm DG RD DS FW GS 15 1 ENC: 1d2 (1d4); AL: Neutral; MV: 60` (20`); AC: 6; HD: 15; AT: 2 (bite, sting); DMG: 2d8/1d8, poison; SV: 8; ML: 10; IQ: Animal; THAC0: 9; TRS: XIX;
Quench FW GS 2 1 ENC: 2d10 (2d10); AL: Neutral; MV: 60` (20`); AC: 8; HD: 2; AT: 1 (bite or claw); DMG: 1d2, 1d4; SV: 1; ML: 4; IQ: Animal; THAC0: 18; TRS: None;
Quicken DG RD DS FW GS 4 1 ENC: 1d6 (3d6); AL: Neutral; MV: 210` (70`); AC: 7; HD: 4; AT: 2 or 1 (beak, claw, or head butt, or trample); DMG: 2d6/1d8, 1d8, 1d10; SV: 2; ML: 10; IQ: Animal; THAC0: 16; TRS: None;
Quill Cat CD FW GS 3 1 ENC: 1d4 (2d4); AL: Chaotic; MV: 150` (50`); AC: 7; HD: 3; AT: 3 or 1 (2 claws, bite, or barbs); DMG: 1d4/1d4/1d6, 1d4; SV: 9; ML: 10; IQ: Animal; THAC0: 17; TRS: None;
Rabboxen IL VG 3 1 ENC: 0 (3d6); AL: Neutral; MV: 240` (80`); AC: 7; HD: 3; AT: 1 (tusk or trample); DMG: 1d8, 2d6; SV: 2; ML: 5; IQ: Animal; THAC0: 17; TRS: None;
Radiation Whale SW 20 1 ENC: 0 (1); AL: Neutral; MV: 180` (60`); AC: 5; HD: 36; AT: 1 (bite or radiation); DMG: 3d20 or radiation; SV: 15; ML: 11; IQ: Animal; THAC0: 5; TRS: None;
Rat IL JG RN VG DG 1 1 ENC: 5d10 (2d10); AL: Neutral; MV: 60` (20`) Swim 30` (10`); AC: 9; HD: 1 hp; AT: 1 (bite/group); DMG: 1d6, disease; SV: 0; ML: 5; IQ: Animal; THAC0: 19; TRS: XI;
Rat, Giant IL JG RN VG DG 1 1 ENC: 3d6 (3d10); AL: Neutral; MV: 120` (40`) Swim 60` (20`); AC: 7; HD: 1d4 hp; AT: 1 (bite); DMG: 1d3, disease; SV: 1; ML: 8; IQ: Animal; THAC0: 19; TRS: XX;
Rhagodessa, Giant IL SP 5 1 ENC: 1d4 (1d6); AL: Neutral; MV: 150` (50`); AC: 5; HD: 4 + 2; AT: 1 (leg or bite); DMG: 0 or 2d8; SV: 2; ML: 9; IQ: Low; THAC0: 15; TRS: VI;
Rhinoceros GS 6 1 ENC: 0 (1d12); AL: Neutral; MV: 120` (40`); AC: 5; HD: 6; AT: 1 (butt or 1 trample); DMG: 2d4 or 2d8; SV: 3; ML: 6; IQ: Animal; THAC0: 14; TRS: None;
Rhinoceros, Woolly CD 8 1 ENC: 0 (1d8); AL: Neutral; MV: 120` (40`); AC: 4; HD: 8; AT: 1 (butt or 1 trample); DMG: 2d6 or 2d12; SV: 4; ML: 6; IQ: Animal; THAC0: 12; TRS: None;
Rock Shell LK SW 4 1 ENC: 1d20; AL: Neutral; MV: 75` (25`); AC: 3; HD: 4; AT: 2 or 1 (2 claws or crush); DMG: 2d6/2d6 or 2d10; SV: 2; ML: 5; IQ: Animal; THAC0: 16; TRS: None;
Rot Dog DG GS MN 4 1 ENC: 2d6 (2d8); AL: Neutral; MV: 120` (40`); AC: 7; HD: 4; AT: 1 (bite, rot); DMG: 2d6, 1d10 per week; SV: 3; ML: 12; IQ: Animal; THAC0: 16; TRS: None;
Rot Grub DG RN 1 1 ENC: 0 (5d4); AL: Neutral; MV: 10` (2`); AC: 9; HD: 1 hit point; AT: See below; DMG: See below; SV: 0; ML: None; IQ: Animal; THAC0: 19; TRS: None;
Salamander, Flame DS 8 1 ENC: 1d4+1 (2d4); AL: Neutral; MV: 120` (40`); AC: 2; HD: 8; AT: 3 (2 claws, bite); DMG: 1d4/1d4/1d8; SV: 8; ML: 8; IQ: Average; THAC0: 12; TRS: XVII;
Salamander, Frost CD 12 1 ENC: 1d3 (1d3); AL: Chaotic; MV: 120` (40`); AC: 3; HD: 12; AT: 5 (4 claws, bite); DMG: 1d6(each claw)/2d6; SV: 12; ML: 9; IQ: Average; THAC0: 10; TRS: XVIII;
Scorpion, Giant DS GS JG RD RN 4 1 ENC: 1d6 (1d6); AL: Chaotic; MV: 150` (50`); AC: 2; HD: 4; AT: 3 (2 claws, sting); DMG: 1d10/1d10/1d4, poison; SV: 2; ML: 11; IQ: Animal; THAC0: 16; TRS: VII;
Screech Bush JG 2 1 ENC: 0 (1d4); AL: Neutral; MV: None; AC: 9; HD: 2; AT: 1; DMG: 2d6; SV: 2; ML: None; IQ: Animal; THAC0: 18; TRS: None;
Scuirinoid MN 5 1 ENC: 2d6 (3d6); AL: Lawful; MV: 150` (50`); AC: 7; HD: 5; AT: 2 (claw, bite); DMG: 1d6 claw/1d8 bite; SV: 7; ML: 5; IQ: Low; THAC0: 15; TRS: VII;
Serpentoid DS SP 10 1 ENC: 2d4 (2d6); AL: Chaotic; MV: 120` (40`); AC: 4; HD: 10; AT: 3 or 1 (2 claws, bite, or tail); DMG: 1d8/1d8/1d10 or 2d6; SV: 8; ML: 10; IQ: Average; THAC0: 11; TRS: XIX;
Shark, Bull SW 2 1 ENC: 0 (3d6); AL: Neutral; MV: 180` (60`); AC: 4; HD: 2; AT: 1 (bite); DMG: 2d4; SV: 1; ML: 7; IQ: Animal; THAC0: 18; TRS: None;
Shark, Mako SW 4 1 ENC: 0 (2d6); AL: Neutral; MV: 180` (60`); AC: 4; HD: 4; AT: 1 (bite); DMG: 2d6; SV: 2; ML: 7; IQ: Animal; THAC0: 16; TRS: None;
Shark, Great White SW 8 1 ENC: 0 (1d4); AL: Neutral; MV: 180` (60`); AC: 4; HD: 8; AT: 1 (bite); DMG: 2d10; SV: 4; ML: 7; IQ: Animal; THAC0: 12; TRS: None;
Sheep, Carnivorous IL VG 3 1 ENC: 2d8 (3d8); AL: Chaotic; MV: 180` (60`); AC: 7; HD: 3; AT: 1 (bite); DMG: 1d6; SV: 3; ML: 9; IQ: Animal; THAC0: 17; TRS: None;
Shrew, Giant FW RN DG 1 1 ENC: 1d4 (1d8); AL: Neutral; MV: 180` (60`); AC: 4; HD: 1; AT: 2 (bite); DMG: 1d6/1d6; SV: 1; ML: 10; IQ: Animal; THAC0: 19; TRS: None;
Skin Stealer DS IL RD VG 5 1 ENC: 1d4 (1d8); AL: Chaotic; MV: 120` (40`); AC: 6; HD: 5; AT: 1 (sting or weapon); DMG: 1d4+poison or weapon; SV: 5; ML: 7; IQ: Average; THAC0: 15; TRS: XIX;
Skinner Tree FW JG 15 1 ENC: 0 (1d4); AL: Chaotic; MV: 60` (20`); AC: 4; HD: 15; AT: 1 (skinning vines); DMG: 2d8; SV: 5; ML: 10; IQ: Animal; THAC0: 9; TRS: X;
Sky Ray LK SW 14 1 ENC: 1d4 (1d4+2); AL: Neutral; MV: Fly 90` (30`) Swim 120` (40`); AC: 5; HD: 14; AT: 1 (bite); DMG: 3d6; SV: 5; ML: 10; IQ: Animal; THAC0: 9; TRS: XXII;
Slunk MN 3 1 ENC: 1d4 (2d6); AL: Neutral; MV: 75` (25`); AC: 5; HD: 3; AT: 3 (2 claws, bite); DMG: 1d4/1d4/1d6, 1d8 acid per round; SV: 2; ML: 6; IQ: Animal; THAC0: 17; TRS: None;
Snake, Spitting Cobra DS DG 1 1 ENC: 1d6 (1d6); AL: Neutral; MV: 90` (30`); AC: 7; HD: 1; AT: 1 (bite or spit); DMG: 1d3, poison; SV: 1; ML: 7; IQ: Animal; THAC0: 19; TRS: None;
Snake, Pit Viper DS DG 2 1 ENC: 1d8 (1d8); AL: Neutral; MV: 90` (30`); AC: 6; HD: 2; AT: 1 (bite); DMG: 1d4, poison; SV: 1; ML: 7; IQ: Animal; THAC0: 18; TRS: None;
Snake, Sea Snake LK SW 3 1 ENC: 1d8 (1d8); AL: Neutral; MV: 90` (30`); AC: 6; HD: 3; AT: 1 (bite); DMG: 1, poison; SV: 2; ML: 7; IQ: Animal; THAC0: 17; TRS: None;
Snake, Giant Python JG 5 1 ENC: 1d3 (1d3); AL: Neutral; MV: 90` (30`); AC: 6; HD: 5; AT: 2 (bite, constrict); DMG: 1d3/2d8; SV: 3; ML: 8; IQ: Animal; THAC0: 15; TRS: VI;
Snake, Giant Rattler DS 4 1 ENC: 1d4 (1d4); AL: Neutral; MV: 120` (40`); AC: 5; HD: 4; AT: 2 (bite); DMG: 1d4, poison; SV: 2; ML: 8; IQ: Animal; THAC0: 16; TRS: VI;
Spider, Giant, Black Widow GS DG RN SP 3 1 ENC: 1d3 (1d3); AL: Neutral; MV: 60` (20`) Web 120` (40`); AC: 6; HD: 3; AT: 1 (bite); DMG: 2d6, poison; SV: 2; ML: 8; IQ: Low; THAC0: 17; TRS: VI;
Spider, Giant, Crab Spider FW JG SP DG RN 2 1 ENC: 1d4 (1d4); AL: Neutral; MV: 120` (40`); AC: 7; HD: 2; AT: 1 (bite); DMG: 1d8, poison; SV: 1; ML: 7; IQ: Low; THAC0: 18; TRS: VI;
Spider, Giant, Tarantula DS RN RD DG 4 1 ENC: 1d3 (1d3); AL: Neutral; MV: 120` (40`); AC: 5; HD: 4; AT: 1 (bite); DMG: 1d8, poison; SV: 2; ML: 8; IQ: Low; THAC0: 16; TRS: VI;
Spidergoat FW MN RN 4 1 ENC: 1d4 (2d4); AL: Neutral; MV: 120` (40`); AC: 6; HD: 4; AT: 1 (gore, kick, or bite); DMG: 2d4, 2d6, or 1d4; SV: 3; ML: 8; IQ: Low; THAC0: 16; TRS: XVIII;
Sporer SP 8 1 ENC: 1d4; AL: Neutral; MV: 120` (40`); AC: 7; HD: 8; AT: 1 (claw, or weapon, or spores); DMG: 1d6, as weapon, special; SV: 5; ML: 8; IQ: Low; THAC0: 12; TRS: XVII;
Squid, Giant SW 6 1 ENC: 0 (1d4); AL: Neutral; MV: 120` (40`); AC: 7; HD: 6; AT: 9 (8 tentacles, bite); DMG: 1d4 (all tentacles)/1d10; SV: 3; ML: 7 (9); IQ: Animal; THAC0: 14; TRS: VII;
Stalker Plant FW JG 4 1 ENC: 0 (1d4); AL: Neutral; MV: 60` (20`); AC: 8; HD: 4; AT: 1; DMG: Special; SV: 3; ML: 5; IQ: Low; THAC0: 16; TRS: VII;
Stink Beetle GS 2 1 ENC: 1d10 (2d10); AL: Neutral; MV: 90` (30`); AC: 5; HD: 2; AT: 2 (2 pinchers, spray); DMG: 1d4/1d4, 1d6; SV: 1; ML: 5; IQ: Animal; THAC0: 18; TRS: None;
Suidoid MN VG 5 1 ENC: 2d4 (2d4x10); AL: Neutral; MV: 120` (40`); AC: 6; HD: 5; AT: 3 (2 weapons, tail); DMG: weapon/weapon/1d6; SV: 6; ML: 6; IQ: Animal; THAC0: 15; TRS: XIX;
Toad, Giant LK SP 3 1 ENC: 1d4 (1d4); AL: Neutral; MV: 90` (30`); AC: 7; HD: 2 + 2; AT: 1 (bite); DMG: 1d4 + 1; SV: 1; ML: 6; IQ: Animal; THAC0: 17; TRS: None;
Tripod CD DS RD 20 1 ENC: 1d3; AL: Unknown; MV: 210` (70`); AC: 3; HD: 30; AT: 4 (3 tentacles, stasis ray, or trample); DMG: 3d6/3d6/3d6/paralysis, 2d20; SV: 15; ML: 12; IQ: High; THAC0: 5; TRS: None;
Vampire Star DS 1 1 ENC: 2d10 (3d10); AL: Chaotic; MV: 20` (7`); AC: 8; HD: 1; AT: 1; DMG: 1d6; SV: 1; ML: 12; IQ: Animal; THAC0: 19; TRS: None;
Ventrilovine GS 1 1 ENC: 0 (1d3); AL: Neutral; MV: None; AC: 9; HD: 1; AT: None; DMG: None; SV: 1; ML: None; IQ: Animal; THAC0: 19; TRS: None;
Vile Slasher DG MN 12 1 ENC: 1d4+2 (1d4+2); AL: Chaotic; MV: 180` (60`); AC: 3; HD: 12; AT: 4 (2 claws, tail, bite); DMG: 1d8/1d8/1d6/2d6; SV: 9; ML: 12; IQ: Low; THAC0: 10; TRS: XXI;
Vomit Fly DG RN SP 4 1 ENC: 2d6 (3d6); AL: Neutral; MV: 150` (50`); AC: 5; HD: 4; AT: 1 (bite or vomit); DMG: 1d10 or 4d6 cold damage; SV: 3; ML: 8; IQ: Animal; THAC0: 16; TRS: None;
Wailer FW 6 1 ENC: 1 (1); AL: Neutral; MV: None; AC: 5; HD: 6; AT: 1; DMG: Special; SV: 4; ML: 12; IQ: Animal; THAC0: 14; TRS: X;
Walking Dead CD RD RN DG DS FW GS IL JG MN SP VG 5 1 ENC: 3d10 (2d00); AL: Chaotic; MV: As creature; AC: 8; HD: 5; AT: 2 (Rend/Bite); DMG: 1d6, 2d6; SV: 4; ML: 2; IQ: Animal; THAC0: 15; TRS: VII;
Weasel, Giant GS FW 5 1 ENC: 1d4 (1d6); AL: Neutral; MV: 150` (50`); AC: 7; HD: 4 + 4; AT: 1 (bite); DMG: 2d4; SV: 3; ML: 8; IQ: Animal; THAC0: 15; TRS: VII;
Whale, Killer SW 6 1 ENC: 0 (1d6); AL: Neutral; MV: 240` (80`); AC: 6; HD: 6; AT: 1 (bite); DMG: 1d20; SV: 3; ML: 10; IQ: Animal; THAC0: 14; TRS: VII;
Whale, Narwhal SW 12 1 ENC: 0 (1d4); AL: Lawful; MV: 180` (60`); AC: 7; HD: 12; AT: 2 (bite, horn); DMG: 2d6/1d8; SV: 12; ML: 8; IQ: Animal; THAC0: 10; TRS: None;
Whale, Sperm SW 20 1 ENC: 0 (1d3); AL: Neutral; MV: 180` (60`); AC: 6; HD: 36; AT: 1 (bite); DMG: 3d20; SV: 15; ML: 7; IQ: Animal; THAC0: 5; TRS: VII;
Wolf FW CD MN 3 1 ENC: 2d6 (3d6); AL: Neutral; MV: 180` (60`); AC: 7; HD: 2 + 2; AT: 1 (bite); DMG: 1d6; SV: 1; ML: 8; IQ: Animal; THAC0: 17; TRS: None;
Wolf, Dire FW CD MN 5 1 ENC: 1d4 (2d4); AL: Neutral; MV: 150` (50`); AC: 6; HD: 4 + 1; AT: 1 (bite); DMG: 2d4; SV: 2; ML: 8; IQ: Animal; THAC0: 15; TRS: None;
Xeno Cattle IL VG 10 1 ENC: 1d6; AL: Chaotic; MV: 120` (40`); AC: 5; HD: 10; AT: 2 or 1 (2 bites, or 2 head butts, or pseudopod, or; DMG: 1d6/1d6, 1d8/1d8, 2d6, special; SV: 5; ML: 10; IQ: Animal; THAC0: 11; TRS: None;
Yellow Mold DG 2 1 ENC: 1d8 (1d4); AL: Neutral; MV: 0; AC: Always hit; HD: 2; AT: Spores; DMG: 1d6, special; SV: 2; ML: None; IQ: Animal; THAC0: 18; TRS: None;
Zap Vines JG 2 1 ENC: 0 (1d10); AL: Neutral; MV: None; AC: 8; HD: 2; AT: 1; DMG: 1d6; SV: 1; ML: None; IQ: Animal; THAC0: 18; TRS: None;
Zunicorn FW 6 1 ENC: 1d8 (1d10); AL: Chaotic; MV: 240` (80`); AC: 2; HD: 6; AT: 3 (2 hooves, horn, and poison); DMG: 1d8/1d8/1d8, and poison; SV: 8; ML: 8; IQ: High; THAC0: 14; TRS: None;
--END--
basic arrow trap
bricks from ceiling
camouflaged pit trap
poison dart trap
poison needel trap
portcullis trap
rolling rock trap
scything blade trap
spiked pit trap
anti-gravity trap
cryo-freeze trap
decompression pit
electrocution trap
gas trap
laser gun trap
plasma trap
projectile trap
radiation trap
warp-field scything blade trap
--END--
action figure
address book, leather
adhesive bandages, fabric, box of 30
air compressor, electric, portable
air mattress
air pump, manual
air purifier
answering machine
antiseptic, bottle, 16 ounces
audio cassette
audio cd
baby bottle
baby monitor and receiver
baking pan
bandage, large
baseball
baseball glove
basketball
bathroom scale
battery
battery charger, solar powered
bb gun
bb gun ammo, 1,000 in a carton
bed sheet
bell, small, metal
bicycle
bicycle basket
bicycle bell
bicycle helmet
binoculars
blood pressure cuff
board game
book
bowling ball
bowling pin
box cutter, folding
box, fire/water proof, with key
boxing gloves
broom
bug zapper
cable cutting pliers
cable ties, bag of 100
calculator, solar
camera, digital
camera, IR, wireless
camping tent, 8 person
can opener, electric
can opener, hand operated
candle
cane
carbon monoxide detector
cart, dolly
cash box, metal, with key
caution tape, 500 feet
c-clamp
cellular phone
ceramic bowl
chemical suit, encapsulated
chisel
circular saw
claw hammer
clip lamp
clock, digital, radio
clothes iron, electric
coffee maker, 1 cup, electric
comforter
comic book
computer mouse, wired
computer mouse, wireless
computer speakers
controller, video game
cooler, wheeled, 50 quart
crayons, 15 colors
crescent wrench
crimping tool
crowbar
crutch, aluminum
cuckoo clock
cup cake pan, metal
desk lamp
desk stapler
digital music player (8GB with cable)
digital thermometer, cooking
dog bowl
dog collar, nylon
dog collar, spiked
drill bits, 20 bits
drill, electric
drill, hand crank
duct tape, 100 feet
dust pan
DVD blank
DVD movie
electric kettle
electric sander
electrical extension cord, 10 feet
electrical tape, 100 feet
electronics cable, 5 feet
etch-a-sketch
fan, 18 inch
fax machine
fire escape ladder, portable
fire extinguisher
first aid kit
first aid tape, 20 feet
fish bowl
fishfinder, electric
fishing hooks, box of 20
fishing pole
flashlight
floss, 20 foot roll
flute
folding shovel
food blender
frisbee
frying pan
funnel, metal
garden hoe
garden hose, 100 feet
gas can, 1 gallon
glasses
globe
golf ball
golf club
golf tees, bag of 400
GPS navigator, handheld
grill, portable
grout, 1 gallon
guitar, wooden
gym bag
hair brush
hair curler
hair dryer
hair trimmer
hammock
hand mirror
hand saw
hand torch
hard drive 500GB, external, with cable
head phones
headlight, LED
hedge shears
hedge trimmer, electric
hockey stick
holiday lights, 50 feet
home stereo receiver
humidifier, 1 gallon
ice cream maker, 1.5 quart
indoor grill
inflatable tube, riding
juice maker, 1 quart
jump starter, portable
kayak with paddle
keyboard, wired
keyboard, wireless
kick scooter
kitchen utensil
lantern, electric
lantern, propane
laptop bag, nylon
laptop computer
laser pointer
laundry soap (liquid, bottle)
laundry soap (powder, box)
leaf blower, electric
leaf blower, gasoline
level, i-beam, 48 inches
light bulb
lip stick
luggage, wheeled with handle
lunchbox
magazine
mallet, rubber
map
marker, permanent
mason chisel
mason trowel
meatloaf pan, metal
metal detector
metal hangar
metal pot with lid, 6 quart
microwave bowl with lid
microwave oven
model airplane
model car
motion sensor, wall mounted
multitool
nail polish
nails, box of 2,000
nylon leash
office chair
padlock, combination
paint brush
paint scraper
paper towel
paper, pad, adhesive, 3x3 inch, 100 sheets
pedometer, digital
pen, ink
pencil sharpener, electric
pencil sharpener, plastic
penlight
pet crate/cage
phone, wired
phone, wireless
picture frame
pill organizer, plastic
pipe thread tape, 100 feet
pizza pan, metal
plastic bowl, with lid
plastic jug, 1 gallon
plastic recycle bin
pliers
plunger, toilet
pool cue
popcorn maker, hot air
portable heater
power sprayer, 1 gallon
printer, uses ink
pump oilier, 1/4 pint
raft, inflatable
ratchet/socket set
refrigerator/freezer, small
revolving warning light, red
roller skates
sander, electric
sandals
saw blade, circular
scale (10 lbs.)
scissor jack
scissors
scope, rifle
sewing machine
sewing needle
shock collar with remote
shower curtain
skis, snow
sleeping bag
slow cooker
smoke detector
sneakers
snow board
socket set
spark plug
spotlight, handheld
spray cleaner
spray paint
sprayer, 1 gallon
spring clamp, metal
staple gun
staples, box, 5,000
stethoscope
stop watch, digital
storage chest
stove, portable, gas
strainer, metal
strap, ratchet, 30 feet
surge protector, 8 outlets
surgical gloves
surgical mask
swimming goggles
syringe with needle
tackle box
tape measure, 25 feet
tea kettle
television/monitor flat screen, 20 inch
tennis ball
tennis racket
thermometer, oral
thermometer, outdoor
tin snips
tire, 10x3 inches
toaster
toaster oven
tool belt, leather
tool box, metal, empty
toothbrush
toothbrush, electric
towel
toy car, remote control, 50mph
toy train
trash can, stainless steel, 1.3 gallon
turpentine, 1 gallon
umbrella
universal remote
vacuum cleaner, small
valve, plumbing
video game system
video game disc/cartridge
vise-grip
wall clock, round
welder, portable, electric
welding mask
wet/dry vacuum
wheel chair
wheel, 10x2 inches
wood chisel
wooden toy
wrench, pipe
wrist watch
yarn, 3,000 feet
--END--
Cardboard Box
Wooden Box
Metal Box
Locker
Safe
Cabinet
Trunk
--END--
Primitive Firearm 5 1
Advanced Melee Weapon 12 2
Advanced Pistol 8 3
Advanced Rifle 8 4
Advanced Armor 8 5
Power Source 9 6
Grenade 9 7
Bomb or Missile 9 8
Gizmo 10 9
Drug or Chemical 10 10
Foodstuff or Junk 10 11
Copper 150 12
Silver 100 12
Gold 50 12
--END--
Ammunition 7
Pistol, automatic 10
Pistol, black powder 3
Pistol, revolver 10
Sub machinegun 6
Carbine 5
Rifle, automatic 8
Rifle, black powder 3
Sport Rifle 7
Shotgun 10
Shotgun, automatic 9
Cannon 3
Grenade launcher 9
Machinegun 10
--END--
Energy Baton 11
Shock Gloves 12
Shock-Field Glove 12
Stun Baton 12
Vibro Dagger 12
Vibro Sword 12
Warp-Field Dagger 10
Warp-Field Mace 10
Warp-Field Sword 9
--END--
Gauss Machine Pistol 15
Gauss Pistol Mk 1 15
Laser Pistol Mk 1 7
Laser Pistol Mk 2 17
Maser Pistol 15
Plasma Pistol 15
Stun Pistol 16
--END--
Blaster Rifle 5
EMP Rifle 11
Fusion Rifle 6
Plasma Rifle 7
Gauss Auto Rifle 13
Gauss Rifle 15
Laser Rifle 11
Maser Rifle 11
Radiation Rifle 5
Stun Rifle 8
X-Laser Rifle 8
--END--
Ballistic Nylon 11
Metal Insert 12
Plastic Plate 12
Plastex 12
Advanced Metal 12
LazAb 11
Environmental Armor 10
Scout EMA 5
Light EMA 5
Medium EMA 5
Heavy EMA 5
--END--
Power Cell 15
Power Pack 15
Power Clip 15
Power Beltpack 15
Power Backpack 15
Minifusion Cell 15
Plutonium Clip 8
Radioactive Battery 2
--END--
Blood Agent Grenade 6
Concussion Grenade 7
Dynamite 6
Energy Grenade 6
Frag Grenade 6
Inferno Grenade 6
Irritant Gas Grenade 6
Molotov Cocktail 6
Mutation Grenade 6
Nerve Gas Grenade 6
Photon Grenade (Lethal) 6
Photon Grenade (Nonlethal) 8
Plasma Grenade 7
Shock Grenade 6
Smoke Grenade 12
--END--
Bio Toxin Bomb 8
Concussion bomb 9
Light Anti-Tank Weapon 4
Mutation Bomb 10
Negation Bomb 10
Plasma Bomb 7
Radiation Bomb (Dirty) 2
Radiation Bomb 9
Rocket-Propelled Grenade Launcher 10
Satchel A 14
Satchels B 4
Micro-Missile Launcher (30% missiles only) 2
Mini-Missile Launcher (30% missiles only) 2
Missile Launcher (30% missiles only) 3
--END--
Advanced Breathing Apparatus 5
Autograpnel 4
Boron Solution Spray 4
Cigarette Lighter 5
Clones 5
Communicator 4
Electronically Responsive Notation Instrument 4
Firestarter Cube 4
Flashlight 3
Force Screen Belt 4
Gas Mask 6
Gas Mask Filter 5
Chemical Sensor 4
Geiger Counter 4
Rad Tab 5
Infra-Red Goggles 5
Motion Detector 5
Optic Scanner 5
Portable Detection Radar 5
Power Fist 5
UV Sterilizer 4
Water Purifier 3
X-Ray Goggles 2
--END--
Canned Foods 10
Dehydrated Pills 7
Goo Tube 7
Salt Pills 6
Soup Mixes 8
Synthihol 7
Hologram Projector 6
Identity Card 5
Ion Bonding Tape 11
Light Rod 9
Light Stick 6
Magnesium Firestarter 5
Portable Stove 7
Survival Kit 6
--END--
Antitox 6
Filter-Dose 6
Hercurin 6
K-O Shot 7
Medi-Spray I 7
Medi-Spray II 8
Proton Energy Pill 6
Rad-Purge Shot 6
Stimshot A 6
Stimshot B 5
Superegen 6
Truth Serum 6
Diagnostic Scanner 8
Healing Pack 8
Ready Syringe 7
Regeneration Tank 2
--END--
50 pieces 40
100 pieces 39
150 pieces 38
200 pieces 37
250 pieces 36
300 pieces 35
350 pieces 34
400 pieces 33
450 pieces 32
500 pieces 31
550 pieces 30
600 pieces 29
650 pieces 28
700 pieces 27
750 pieces 26
800 pieces 25
850 pieces 24
900 pieces 23
950 pieces 22
1,000 pieces 21
1,050 pieces 20
1,100 pieces 19
1,150 pieces 18
1,200 pieces 17
1,250 pieces 16
1,300 pieces 15
1,350 pieces 14
1,400 pieces 13
1,450 pieces 12
1,500 pieces 11
1,550 pieces 10
1,600 pieces 9
1,650 pieces 8
1,700 pieces 7
1,750 pieces 6
1,800 pieces 5
1,850 pieces 4
1,900 pieces 3
1,950 pieces 2
2,000 pieces 1