Acolyte fight
INITIATIVE baddie d6, 5, party d6, 2 Baddie has initiative
The Acolyte attacks Grimes, enraged by his shield, (d20, 17, HIT, dmg d6+2, 2+2=4) raking the halfling with his claws.
Dieter flings a dart (d20, 15, HIT, dmg d4, 1) and just hits the acolyte.
Einar (autopilot) looses an arrow (d20, 8, MISS) but it flies wide.
Dandy (autopilot) throws his hammer (d20, 9, MISS) but it also fails to find its mark.
Grimes stikes back (d20, 15, HIT, dmg d6+3, 3+3=6) and nails the bugger.
Furuk also attacks (d20, 7, MISS) but misses.
Gatto (autopilot) also attacks (d20, 12, MISS) but can't connect.
Clarence, who doesn't need any prompting to defend his new charming friends, attacks (d20, 15, HIT, dmg d8+3, 8+3=11) and kills him with a blow of his long sword.
The Acolyte lies dead on the floor. Old linens scattered with him.
Behind the curtain is a large bed frame filled with grasses and furs. A dark wood cabinet is against the wall near the bed.
Actions?
Hit points and marching order
Grimes 30/34
--Furuk 36/36
Dieter 18/18
--Dandy 23/23
Einar 11/11