Skull Mountain: The Shrine

greyarea's Labyrinth Lord game

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Re: Skull Mountain: The Shrine

Postby greyarea » Thu Oct 13, 2011 10:18 pm

Kalvain (autoroleplayed by the GM)

"As I recall, the priest in town told me that he can resurrect our fallen comrades when the full congregation is praying with him. Perhaps we should take both the druid and our thief we had before up to the town temple and see if he spoke truly."

Kalvain offers to carry the Cygnus.
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Re: Skull Mountain: The Shrine

Postby Spanningtree » Fri Oct 14, 2011 12:30 am

Dieter

Indeed, let us get out of here. Dandy, can you lay your hands on Anadrea and Kalvain before we move out?
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: Skull Mountain: The Shrine

Postby Fearghus » Sat Oct 15, 2011 1:43 pm

Einar, human Thief

Saving his sorrows for when safety is reached, Einar moves to the boy and ties an end of the rope around his waist. "Keep the hood of the cloak on at all times. You will remain unseen so long as you do not disturb your surroundings".

Then looking to his companions, "If one of you will hold this end of the rope, I am confident I can scout our way out of this hole". He holds up the unlooped end of the cord.
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Re: Skull Mountain: The Shrine

Postby connivingsumo » Sun Oct 16, 2011 7:06 am

Spanningtree wrote:Dieter

Indeed, let us get out of here. Dandy, can you lay your hands on Anadrea and Kalvain before we move out?

AYE!
*Dandy casts CLW (if able) on Anadrea & Kalvain!
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Re: Skull Mountain: The Shrine

Postby greyarea » Sun Oct 16, 2011 8:50 pm

Aiden is cloaked, if you will, and the rope from him is held by Einar.

Dandy casts the spells, healing Anadrea (d6+1, 6+1=7) and Kalvain (d6+1, 2+1=3). Kalvain holds the limp body of the druid. His movement is reduced to walking only (he is encumbered).

How does the party plan on getting out?

Hit Points
Paladin Kalvain 17/36
Cleric Dandy 18/23
Sylvan Anadrea 20/22
Vismund Druid -1/27
Fighter Furuk 22/36
M-U Deiter 13/18
Thief Einar 11/11
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Re: Skull Mountain: The Shrine

Postby Scalydemon » Mon Oct 17, 2011 3:37 pm

Anadrea

"Perhaps we should head west through the secret door the Lizard men entered through?"

Let the red dawn surmise
What we shall do,
When this blue starlight dies
And all is through.


Publisher of AFS Magazine An old school gaming & pulp literature fanzine available in print only http://hallsoftizunthane.blogspot.com/
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Re: Skull Mountain: The Shrine

Postby Spanningtree » Mon Oct 17, 2011 8:54 pm

Dieter

What would make you feel that there would be an exit that way?
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: Skull Mountain: The Shrine

Postby Scalydemon » Mon Oct 17, 2011 10:01 pm

Anadrea

"If you have a better idea I am all ears....lead the way"

Let the red dawn surmise
What we shall do,
When this blue starlight dies
And all is through.


Publisher of AFS Magazine An old school gaming & pulp literature fanzine available in print only http://hallsoftizunthane.blogspot.com/
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Re: Skull Mountain: The Shrine

Postby Spanningtree » Tue Oct 18, 2011 3:34 am

Dieter

No, I really don't have a better idea other than to use the only route we know leads outside. He says pointing at the way they came. I'm not sure whats in there but if your sure it leads to the outside then I'll follow you. He says pointing to where the lizards came from with a shrug.
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: Skull Mountain: The Shrine

Postby Fearghus » Tue Oct 18, 2011 11:26 pm

Einar, human Thief

Einar moves to the door from which the lizardmen emerged, attempting to gain and idea of location.
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