Mass Produce Some Random Robots

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Mass Produce Some Random Robots

Postby Wizardawn » Mon Apr 11, 2011 5:57 pm

If you need some quick droids, visit the Mutant Future section of the Graveyard. There you can create up to 100 random robots to use in your campaign. Go ahead and create a few to find that one special robot you may have been looking for. Generate a few hundred of them and print yourself an encyclopedia of robots to use for your games. The format I used is more in the form of Mutant Future's "Monster" layout instead of the robot layout used in the "Technological Artifacts" section. I find this format easier to use because these robots are mostly used as encounters. Each robot will have a gold value based on hit dice, saving throws, attacks, accessories and weapons. This will allow you to have these robots for sale, or even let the characters sell any robots they successfully deactivate. So feel free to start your own robot factory and mass produce some droids by clicking on the banner below...

- Djeryv
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Re: Mass Produce Some Random Robots

Postby Malcadon » Tue Apr 12, 2011 3:05 am

Great Work! This is extremely useful, and only minimal effort is needed to make them useful in a game (or not, if you're gunning for wacky). Here is what I rolled up:

KLPO-H6 Pioneer Droid
No. Enc.: 1
Movement: 170' (85')
Armor Class: 3
Hit Dice: 25
Attacks: 2(claws)/1(jaw)
Damage: 1d8/1d8/1d12
Save: L8
THAC0: 5
Accessories: Loading Mechanism
Weaponry: None
Value: 3,250gp

The KLPO-H6 Pioneer Droid is a exploration droid that runs on power cells and is made mostly of duralloy. It is built in the form of a rat and is about 6 feet in size. It has 4 mechanical legs that allow it to walk around. The robot moves at half speed when navigating obstructions, stairs, or poor surface conditions. Only robots equipped with legs can jump. It has Class I sensors that includes a low-res video camera and a basic audio receiver(receiving a penalty of -2 to hit).

Loading Mechanism: A loading mechanism allows a robot to reload a single handheld weapon as a full-round action. The mechanism can hold enough ammunition to reload the weapon three times, whether it is a slug thrower or an energy weapon. A robot can have multiple loading mechanisms-one for each weapon it carries.

(normally, I just give that accessory to another robot - one that is armed - and roll another accessory for this unit)

V-104 Security Robot
No. Enc.: 1d8
Movement: None
Armor Class: 5
Hit Dice: 5
Attacks: 1(pincers) or 1(weapon)
Damage: 1d12 or by weapons
Save: L17
THAC0: 15
Accessories: None
Weaponry: Stun Pistol
Value: 1,550gp

The V-104 Security Robot is a guarding robot that runs on power cells and is made mostly of duraplastic. It is a standard robot build and is about 9 feet in size. It cannot move at all. It is most likely bolted or otherwise secured in place. It has Class VI sensors that includes hi-definition video sensors with night vision (out to 120`) and thermal vision (out to 90`), acoustic audio sensors, a chemical vapor scanner, pressure sensors, and multiband radar that uses multiple concurrent radar signals in different frequencies to gather more data (receiving a +2 to hit when using ranged weapons, and +1 to initiative).

7W-84F Military Mech
No. Enc.: 1d6
Movement: 40' (20')
Armor Class: 1
Hit Dice: 20
Attacks: 1(probes) or 1(weapon)
Damage: 1d8 or by weapons
Save: L11
THAC0: 7
Accessories: None
Weaponry: Stun Pistol; Inferno Grenade
Value: 2,850gp

The 7W-84F Military Mech is a combat mech that runs on nuclear energy and is made mostly of crystal carbon. It is a standard robot build and is about 9 feet in size. It has 4 mechanical legs that allow it to walk around. The robot moves at half speed when navigating obstructions, stairs, or poor surface conditions. Only robots equipped with legs can jump. It has Class VI sensors that includes hi-definition video sensors with night vision (out to 120`) and thermal vision (out to 90`), acoustic audio sensors, a chemical vapor scanner, pressure sensors, and multiband radar that uses multiple concurrent radar signals in different frequencies to gather more data (receiving a +2 to hit when using ranged weapons, and +1 to initiative).

KOWI-U Android
No. Enc.: 1d4
Movement: 180' (90')
Armor Class: 5
Hit Dice: 10
Attacks: 2(jaws) or 1(weapon)
Damage: 1d4/1d4 or by weapons
Save: L12
THAC0: 11
Accessories: Robolink
Weaponry: Pistol, black powder
Value: 1,950gp

The KOWI-U Android is an android built with artificial intelligence that runs on radioactive batteries and is made mostly of duraplastic. It is a standard robot build and is about 5 feet in size. It has 6 mechanical legs that allow it to walk around. The robot moves at half speed when navigating obstructions, stairs, or poor surface conditions. Only robots equipped with legs can jump. It has Class II sensors that includes hi-res video sensors, a hi-fidelity audio sensor, a chemical vapor scanner, and a pressure sensor that enables the robot to perform tasks requiring manual dexterity.

Robolink: This unit is usually only installed on a robot with no intelligence of its own. It allows a remote operator to control a robot`s actions from afar. It also enables the operator to shut down and activate the robot. The effective range of the robolink`s transmitter is 1,000 feet. To control a robot equipped with a robolink, the operator requires a remote control.

Ruuchshuen Discovery Robot
No. Enc.: 1d12
Movement: 40' (20')
Armor Class: 1
Hit Dice: 20
Attacks: 2(pincers)
Damage: 1d10/1d10
Save: L19
THAC0: 7
Accessories: Internal Storage Unit
Weaponry: None
Value: 3,200gp

The Ruuchshuen Discovery Robot (used by a group of aliens known as the Ruuchshuen) is a spying robot that runs on alien technology and is made mostly of crystal carbon. It is a standard robot build and is about 8 feet in size. It has 5 mechanical legs that allow it to walk around. The robot moves at half speed when navigating obstructions, stairs, or poor surface conditions. Only robots equipped with legs can jump. It has Class II sensors that includes hi-res video sensors, a hi-fidelity audio sensor, a chemical vapor scanner, and a pressure sensor that enables the robot to perform tasks requiring manual dexterity.

Internal Storage Unit: The robot has an insulated compartment for storing foreign objects.

9PS9-F Battle Robot
No. Enc.: 1d10
Movement: 160' (80')
Armor Class: 1
Hit Dice: 20
Attacks: 2(pincers) or 1(weapon)
Damage: 1d12/1d12 or by weapons
Save: L13
THAC0: 7
Accessories: AV Recorder
Weaponry: Maser Pistol
Value: 3,000gp

The 9PS9-F Battle Robot is a combat robot that runs on plutonium clips and is made mostly of cerametal. It is a standard robot build and is about 10 feet in size. It has 3 mechanical legs that allow it to walk around. The robot moves at half speed when navigating obstructions, stairs, or poor surface conditions. Only robots equipped with legs can jump. It has Class I sensors that includes a low-res video camera and a basic audio receiver(receiving a penalty of -2 to hit).

AV Recorder: This audio and video recorder unit uses the robot`s video and audio sensors to record and store information.

99OC-52 Fighting Bot
No. Enc.: 1d6
Movement: 110' (55')
Armor Class: 2
Hit Dice: 15
Attacks: 1(claws) or 1(weapon)
Damage: 1d10 or by weapons
Save: L7
THAC0: 9
Accessories: Robot Repair Unit, Loading Mechanism
Weaponry: Laser Pistol Mk 1; Plasma Pistol
Value: 2,250gp

The 99OC-52 Fighting Bot is a combat bot that runs on plutonium clips and is made mostly of neovulcanium. It is a standard robot build and is about 3 feet in size. It has 3 mechanical legs that allow it to walk around. The robot moves at half speed when navigating obstructions, stairs, or poor surface conditions. Only robots equipped with legs can jump. It has Class V sensors that includes hi-res video sensors with night vision (out to 120`), hi-fidelity audio sensors, a chemical vapor scanner, pressure sensors, and short-range radar that allows a robot to not only perceive its surroundings but also target more effectively (receiving a +1 to hit when using ranged weapons).

Robot Repair Unit: The RRU enables a robot to repair itself or another robot by replacing damaged parts with replicated new ones. In the latter case, the robot making the repairs must be adjacent to the damaged robot. The robot must spend a full round to repair itself or another robot, and this restores 1d10 points of damage.

Loading Mechanism: A loading mechanism allows a robot to reload a single handheld weapon as a full-round action. The mechanism can hold enough ammunition to reload the weapon three times, whether it is a slug thrower or an energy weapon. A robot can have multiple loading mechanisms-one for each weapon it carries.

LS1-U2 Capture Mech
No. Enc.: 1
Movement: 40' (20')
Armor Class: 5
Hit Dice: 35
Attacks: 1(advanced hands)
Damage: 1d8
Save: L12
THAC0: 5
Accessories: Photon Screen
Weaponry: None
Value: 4,250gp

The LS1-U2 Capture Mech is a retrievel mech that runs on power cells and is made mostly of duraplastic. It is a standard robot build and is about 10 feet in size. It has a propeller for air travel. It cannot travel on land without another mode of locomotion. If for some reason the robot`s speed drops below its base speed during any given round, it falls. It has Class II sensors that includes hi-res video sensors, a hi-fidelity audio sensor, a chemical vapor scanner, and a pressure sensor that enables the robot to perform tasks requiring manual dexterity.

Photon Screen: Using a series of light reflectors molded to the robot`s frame, this unit bends light around the robot, rendering it invisible. Any items carried by the robot also become invisible. Any being attacking an invisible robot suffers -4 to hit.

A06Q9-K Assassin Bot
No. Enc.: 1
Movement: 30' (15')
Armor Class: 2
Hit Dice: 25
Attacks: 1(pincers) or 1(weapon)
Damage: 1d4 or by weapons
Save: L13
THAC0: 5
Accessories: AV Recorder, Self-Destruct System
Weaponry: Gauss Machine Pistol
Value: 3,450gp

The A06Q9-K Assassin Bot is a combat bot that runs on minifusion cells and is made mostly of neovulcanium. It is a standard robot build and is about 5 feet in size. It follows a preset track and cannot deviate from that course. If the robot is somehow separated from the track, it becomes effectively stationary. The robot can maneuver over an obstacle only if the track leads over the obstacle, but if something obstructs the track, the robot comes to a halt. It has Class IV sensors that includes hi-res video sensors with night vision (out to 60`), hi-fidelity audio sensors, a chemical vapor scanner, pressure sensors, and either a ladar or sonar system. Ladar uses laser detectors and ranging sensors to rapidly play low-powered laser beams across the robot`s surroundings, allowing it to locate targets. Sonar sensors are used mostly in subaquatic environments, but the technology works almost as well in the air. By bouncing sound waves off objects and measuring the length of time it takes to receive an echo, sonar can produce a clear image of the robot`s surroundings (receiving a +1 to hit when using ranged weapons).

AV Recorder: This audio and video recorder unit uses the robot`s video and audio sensors to record and store information.

Self-Destruct System: Self-destruct systems ensure that the robot cannot be captured, analyzed, and reprogrammed. The default self-destruct system is rigged to detonate when the robot is reduced to 0 hit points, but it can be modified to trigger under certain circumstances, such as if a code word is uttered. The self-destruct system obliterates the robot regardless of how many hit points it has left. A robot destroyed by its own self-destruct system has no salvageable parts. The robot`s self-destruction triggers an explosion of shrapnel that deals collateral damage to creatures within 10` of the robot.

("Nothing keeps me from me from the target; as long as the track remains cleared of obstacles.")

EZY-20C Military Droid
No. Enc.: 1
Movement: 30' (15')
Armor Class: 5
Hit Dice: 5
Attacks: 2(advanced hands) or 1(weapon)
Damage: 1d4/1d4 or by weapons
Save: L12
THAC0: 15
Accessories: None
Weaponry: Laser Pistol Mk 1
Value: 1,400gp

The EZY-20C Military Droid is a combat droid that runs on power cells and is made mostly of duraplastic. It is a standard robot build and is about 9 feet in size. It has one or more propellers for water travel. It cannot travel on land without another mode of locomotion. It has Class IV sensors that includes hi-res video sensors with night vision (out to 60`), hi-fidelity audio sensors, a chemical vapor scanner, pressure sensors, and either a ladar or sonar system. Ladar uses laser detectors and ranging sensors to rapidly play low-powered laser beams across the robot`s surroundings, allowing it to locate targets. Sonar sensors are used mostly in subaquatic environments, but the technology works almost as well in the air. By bouncing sound waves off objects and measuring the length of time it takes to receive an echo, sonar can produce a clear image of the robot`s surroundings (receiving a +1 to hit when using ranged weapons).

(I call this unit the "Easy-20" aquatic combat droid)
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Re: Mass Produce Some Random Robots

Postby Wizardawn » Tue Apr 12, 2011 11:01 am

Malcadon wrote:KLPO-H6 Pioneer Droid
No. Enc.: 1
Movement: 170' (85')
Armor Class: 3
Hit Dice: 25
Attacks: 2(claws)/1(jaw)
Damage: 1d8/1d8/1d12
Save: L8
THAC0: 5
Accessories: Loading Mechanism
Weaponry: None
Value: 3,250gp

(normally, I just give that accessory to another robot - one that is armed - and roll another accessory for this unit)


This is what I wanted to do, but I had a glitch in the code that I fixed this morning...so this should not happen anymore. If you did not point this one out...it would have taken awhile to notice. The code is supposed to check if the robot has a "weapon mount" or "loading mechanism"...if it does...then it gives the robot a minimum of 1 weapon instead of rerolling for an accessory. Thanks for the catch.

- Djeryv
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Re: Mass Produce Some Random Robots

Postby Malcadon » Tue Apr 12, 2011 10:40 pm

No prob, Djeryv. I like to foolproof things.
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