What do you think about the idea behind e6?
You can read more about it here: E6
I think it's a very good idea, but not sure if it is needed in LL or other non 3.x games.
Blood axe wrote:Some things I like. I prefer lower level games. I thought level 6 was the cap in E6, but then the author says the Captain of the town guard is level 6. It doesn't make sense to me if 6 is the pinnacle of achievement.
Tizun Thane wrote:Blood axe wrote:Some things I like. I prefer lower level games. I thought level 6 was the cap in E6, but then the author says the Captain of the town guard is level 6. It doesn't make sense to me if 6 is the pinnacle of achievement.
Then that captain of the guard must be Boromir
Tizun Thane wrote:Wasn't ad&d initially built for around 10th level?
I know you have the spell charts depicting casters up to 20th, but wasn't 9th/10th suggested as 'end game' territory?
Ry wrote:Earlier this year a fellow named Ryan Dancey suggested that d20 has four distinct quartiles of play:
Levels 1-5: Gritty fantasy
Levels 6-10: Heroic fantasy
Levels 11-15: Wuxia
Levels 16-20: Superheroes
gentleman john wrote:(I know the Companion and Master sets break this progression. However, I have never been involved in any game where characters managed to progress beyond 10th level from 1st. Games at that level, we usually started at the higher levels.)
Tizun Thane wrote:I'm personally not overly fond of going beyond 10th level. Unless there's a published campaign that takes you there, I'd probably just retire the characters and begin again from first.
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