etc.
The idea being, for me at least, that the further off the path you go, the more likely you will become lost.
The path representing humanity...each step off the path is a step away and towards some other aspect...once off the path, it is unlikely that anything will be the same.
So, should the majority of mutations if not all have evident display characteristics?
There are the ones that make sense for this consideration...10-12' tall, 10-12" short, extra limbs, centaur body, tentacles, etc. But what of the ones that are not so up front with potential like the majority of the mental mutations?
As a policy I tend to avoid the superhero aspect of mutations, meaning that the X-Men are fine being beautiful and perfect (though some are weird and wonderful lol) but for the type of gaming that Mutant Future represents I am thinking there should be a ticket to ride the roller coaster.
I usually fix this by having a table of vestigial and cosmetic mutations that are allocated on a one to one basis...a character has 6 mutations and would then have 6 rolls on the weirdo table.
I don't consider this a hindrance or a punishment but rather badges of honor that mutants wear to show the rest of the world just how special they are.
So how about for you? Does it matter either way? Have you considered this before?
Now all that said I have had guys that just wanted one mutation. In this case I just let the player pick the mutation they want without the Weirdo table...my logic on this is that it is only one step off the path, you can still see the path.
A quick example of my chart:
Jo Smith
Mutant Human
Increased Balance
Shriek
Prey Scent
Empathy
*****
If there were an upfront characteristic then that would delete a roll off the Weirdo table. It should be noted that there is a 25% of no change on the Weirdo chart.
The balance mutation could have antenna or other like cilia along the spine, but if not then a roll on the chart...we get a 31% which is a small vestigial arm, player's choice of location.
The shriek is a fun one...I could see an over sized mouth or a tattered soft tissue around the mouth, but if not desired then take a chance with the chart...we get a 78% which is one hand has fingers spread out and fused along the wrist, no loss of strength or dexterity, just weird.
I am sure there are options for prey scent...but I will roll, an 11% no changes.
Empathy...another option for antenna in my book and if the character already had antenna then they could be larger or another pair...or roll, 47% odd skin imperfections...50% of skin is covered in pea sized hard skin growths, player's choice of location.
*****
So nothing that is an actual defect, no minuses to game play...just badges of honor for being a mutant
How about you? Like or do not like?
“The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of the infinity, and it was not meant that we should voyage far.”
― H.P. Lovecraft