The Brain Men of Mars

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The Brain Men of Mars

Postby MythAdvocate » Tue Jun 16, 2015 1:37 pm

The Brain Men of Mars
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No. Enc.: 1d10
Alignment: Neutral
Movement: 120’ (40’)
Armor Class: 5
Hit Dice: 5
Attacks: 1 (weapon)
Damage: As weapon
Save: L4
Morale: 6
Hoard Class: XVII
The Brain-Men of Mars (or Skomah) are brilliant humanoids with yellow skin, huge heads and skinny bodies. The Brain-Men are highly intelligent and technologically advanced with an insatiable curiosity concerning new gadgets and the behavior of other races. The Brain Men have a mutually beneficial relationship to Tripods (see Mutant Future page 100) which often act as transport and soldiers for the Brain Men. All Brain Men come equipped with mechanized exoskeletons (see below) to help their small bodies support the weight of their gigantic heads. Brain Men typically come equipped with Laser Pistols (Mark 2), and 1d4 trained Giant Ants or Giant Bats, Giant Lizards or Mansquitos.
In earlier ages of Mars the Brain Men had their own civilization located in underground cities. They ruled over most of Mars only occasionally venturing onto the surface and travelling to other planets (including Earth) to collect samples and victims for experiments. Though they have leaders (called the Great Skomahs), all of which are inventors of great renown, they are not normally an ambitious people. The Brain Men want to conduct research, tinker with new devices, and to be left alone.
Now in the era of Mutant Mars, the Brain Men have surfaced to be technicians for hire, merchants and wandering gadgeteers. These odd creatures can be found in any moderately advanced city, particularly Utopian Domes where they happily trade their knowledge and services for coin and a chance to test out their individual theories.
Mutations: Bizarre appearance (huge heads and tiny bodies), frailty, increased sense (touch), intellectual affinity (tinkerer), quick mind, plus 1d4-2 mental mutations.

Brain Men (Race)
Hit Dice: 1d4 per point of CON
Mutations: Bizarre appearance (huge heads and tiny bodies), frailty, increased sense (touch), intellectual affinity (tinkerer), quick mind, plus 1d4-2 mental mutations.
The Brain-Men of Mars (or Skomah) are brilliant humanoids with yellow skin, huge heads and skinny bodies. The Brain-Men are highly intelligent (+2 INT) and technologically advanced with an insatiable curiosity concerning new gadgets and the behavior of other races. The Brain Men have a mutually beneficial relationship to Tripods (see Mutant Future page 100) which often act as transport and soldiers for the Brain Men. All Brain Men come equipped with mechanized exoskeletons (see below) to help their small bodies support the weight of their gigantic heads.
Brain Men adventurers and NPCs tend to be technicians for hire, merchants and wandering gadgeteers. These odd creatures can be found in any moderately advanced city, particularly Utopian Domes where they happily trade their knowledge and services for coin and a chance to test out their individual theories.

Mechanized Exoskeleton
These gadgets act as a Power Beltpack that self-recharges at a rate of 1d4 discharges a day and corrects the effects of the Simian Deformity and Slow Mutant disadvantages. These exoskeletons can be worn under clothing and armor. These exoskeletons can be purchased only from Brain Men and must be specially fitted, costing 200 gp (100 for fellow Brain Men), and weigh a mere 5 lbs.


The Brain Men of Mars are inspired by the adventures of Stardust: The Super Wizard found in Fantastic Comics #6 (page 52-59) published by Fox Feature Syndicate and created by Fletcher Hanks.
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Re: The Brain Men of Mars

Postby greyarea » Tue Jun 16, 2015 8:21 pm

awesome
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Re: The Brain Men of Mars

Postby MythAdvocate » Wed Jun 17, 2015 1:29 am

greyarea wrote:awesome


Thank you. The Brain Men as well as a number of strange personalities from classic comics and cartoons will be featured on my blog. The setting is Mutant Mars, a far-future campaign set on a Terraformed Mars.

Check out the Map:
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Re: The Brain Men of Mars

Postby seneschal » Thu Jun 18, 2015 2:40 pm

I like. And you've written them up both as a PC race and as NPCs. Based on the critters they hang out with, they sound as if they could be kinda scary despite their frail bodies.
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Re: The Brain Men of Mars

Postby MythAdvocate » Thu Jun 18, 2015 3:00 pm

seneschal wrote:I like. And you've written them up both as a PC race and as NPCs. Based on the critters they hang out with, they sound as if they could be kinda scary despite their frail bodies.


You bet they're scary. They actually managed to irritate Stardust (a Superman+ superbeing), though he still flattened them in the end.

A war party would consist of 1d10 of them, a Tripod or two (or perhaps a Han Airship) and a horde of Mansquitos and other monsters. Thankfully they are mostly in the business of tinkering in labs and selling weapons to mutants...
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