by badams30 » Tue Apr 22, 2014 12:06 pm
Meeting Day
After some late day wandering and socializing (you find no shortage of well-heeled Waterdhavian residents willing to listen to your tales) you retire to your rooms and sleep a pleasant, quiet sleep that you haven't enjoyed in a long time. You are all awakened by polite but insistent knocks at your doors, and find the innkeep smiling and with hot water and linens. "Good morning, Sirs. I have been instructed to rouse you and get you to your breakfast. You are to meet with some of the council this morning. They will be sending an escort for you in a bit. Here are some towels to clean yourselves up. Once you are done, breakfast awaits!
Once you get up and around, you find a large spread of piping hot breakfast ready for you, and an unexpected surprise - Therman and Edith Morgan, and their lovely daughter Isabel smiling and seated at your table. They rise to their feet as you enter, and you are treated to rounds of hugs and congratulations, and each of you gets a special treat of a kiss on the cheek from Isabel. Even Grinkle, who giggles and blushes like a schoolboy. Once you've settled in for food, Therman stands and says "We arrived late yesterday, Buck and the others have appraised us of what transpired. You have our thanks, as well as that of the people of Red Larch. And if you ever return to our fair town, you won't have to pay for a room or drink as long as you stay. Almost on cue, Buck enters the room. He's clean and well groomed, and for the first time you've seen him, not in armor, but rather a more plain outfit. But his trusty dagger and axe hang reassuringly from his side. He carries several sacks, and places one in front of each of you. Inside each sack is 60 platinum. Therman smiles and says "A bit extra, as a token of our thanks."
You have a couple of hours to chat and get yourselves ready to meet the council. The Morgan's tell you that they will be taking their leave, along with Buck and the other rescued men and heading back to Red Larch, trying to avoid the certain snows that are coming. They wish you luck, and urge you to come and visit when you have time. With a wink and a nod, Therman says "Lots of treasure and that sort up in the trackless north, eh?"
Any last preparations? Once you wrap up things with the Morgan clan, two wagons and a squad of soldiers arrive to gather you. The wagons aren't ornate, but they are clearly painted in the livery of Waterdeep, and you get many curious stares as you enter. The drivers welcome you and tell you that the ride will be about 15 minutes, and you'll be heading to the Hall of the Moonsea, a gathering place and feast hall adjacent the official buildings and garrison barracks of the city. As you arrive, there are two soldiers outside the large double doors who motion you all in. You enter the room, which is over 150ft long with long table and many chairs, and at the head of the room is a large ornate table with several people at it, including some familiar faces. One of the men is the wizard who rode with the cavalry in the valley, one is a Paladin clad in bright, shining armor with the symbol of Torm on it (the Capt of the Torm Brigade, and mentor of Marcus) a man attired in obviously expensive clothing - one look at him and something strikes you as familiar, but you can't quite place it. And 6 ordinary but important looking (I.E. wealthy) men, all with sigils of Waterdeep on their robes. As you take in the gathering, all of whom are staring at you, in strides a tall man in blue robes with a broad smile on his face, and he says "Welcome, Dutybound. Thank you for coming. We are anxious to hear your report."
Jayce, Marcus, and Rory recognize the man - he's Khelbun "Blackstaff" Arunson. Arguably the most powerful wizard in Waterdeep, and the only openly known Lord of Waterdeep.
(they wish to hear a report of what happened and what you found. You don't have to recap everything here, just tell me what you wish to emphasize, or omit.)