Pelendor wrote:Probably one of the more obscure modules by TSR; "Drums on Fire Mountain" (X8) by Graeme Morris and Tom Kirby was definitely my favourite to Dungeon Master. A trpoical island setting, the whole ecology and culture of the island's inhabitants just worked for me. It was also a wonderfully laid out module - detailed NPCs, players handouts, great maps, lots of illustrations. For me, it really set the ideal production standard for an old school adventure!
Vargr1105 wrote:Fantasy = none, never ran or played a published module.
Horror = One of the introductory adventures on the CoC rulebook whose name I can't remember rigtht now. It is the only normal CoC scenario I have ever seen that provides a logical, common sense reason why the group of investigators bands together and investigates, even if none of them know each other beforehand. Must have run it 6 times for different groups as the intro adventure. Shows just how ill-planned, ham-fisted and railroading most other CoC adventures really are.
Sci-Fi = As a Game Master, CHAMAX PLAGUE, one of the only two modules I've ran for Mongoose Traveller, the other being TYPE S. Chamax plague is an Alien's ripoff that was phenomenal to run with an inventive group.
As a player, CROWDED HOURS. the only Traveller adventure I've played and where I lost two PCs, but the second was instrumental in saving the survivors.oldgamergeek wrote:Sci - Fi = Anomalies for 4th edition Traveller.
Which one is the 4th edition exactly? I know CT = 1st and MT = 2nd .
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