Zombie Types

For discussion of the zombie survival horror game.

Zombie Types

Postby Malcadon » Sun Mar 04, 2012 7:31 pm

As noted in the rulebook, there have been many books and movies about zombies, and many of them have there own types of zombies. For example, I Am Legend an about vampire-like zombies, while 28 Days Later had living zombies who suffer from a disease that causes mindless rage, but its Romero's band of brain-eating, shuffling corpses that have become the most iconic (although to my knowledge, George Romero did not come up with the brain-eating thing). Video games also add a wide range of zombies, as shooting the same type of corpses gets really, really old. This post is about exploring ideas for different types of zombies, and other zombie-like nasties, then coming-up with rules and stats to cover them. I have yet to brake-in the rules, so I'm just throwing out ideas. If anyone have any ideas or suggestions, then please reply.

Undead Animals - They are zombie versions of animals. Imagine a pack of zombie-wolves!!!

Ghouls - They are a form of zombie with low/animal-like intelligence, and a taste of flesh. They attack like predators, by stalking their pray, but will run if confronted by superior numbers or fire. They usually have a nasty bite and claws. They dont always kill female victims outright (dont dwell too hard the idea). Some options can include paralysis by touch (as in D&D), and near/total blindness with keen sent (as a new talent).

Wendigo - Human cannibals who turn into ghoul-like creatures (not undead) or man-eating beasts do to some supernatural force.

Revenants - Someone with unfinished business on earth, and will walk the earth until their overriding objective is fulfilled - usually to avenge their murder or betrayal. They are as intelligent as in life.

Crazies/Corpse-eaters: These are people who have became mad from the outbreak and act like brutal zombies. They may limit themselves to the living, or eat living and zombie alike. If they look crazy and unkempt, then folks would confuse them for real zombies. As an option, you my find a normal-looking and rational-speaking person, that turns crazy with the right triggers.

Corpse-Master - This is a person or intelligence-zombie that can control zombies.

Bloat Zombies - In warm weather, corpses bloat... then explode if you poke them with a stick. These zombies are like a pinata of diseased guts and flesh. Protip: Do not poke Bloat Zombies!

Rage Zombies - Zombies are usually aggressive towards the living, these are are fast and bloodthirsty (think 28 Days Later)

Vampiric Zombies - This is like a zombie with the Absorb Vitality trait, but it must bit the target and spend some combat rounds to suck-out the blood.

Vampires - These are classic blood-suckers from so many books, shows and games. If they look life-like, they are treated as normal NPCs (with some unusual habits and behavior) until their true nature is exposed. They usually have well established Hollywood traits and weaknesses (unless you count that female author who shall go nameless), but old myths are full of strange one into themselves. They could look like hansom - if pale - people, or they could look as freakish as Nosferatu. If they look freakish or corpse-like, they could use fresh blood or illusion to keep a life-like appearance.

Demonic Corpse - This a copse possessed by a demonic spirit. They could have supernatural powers.

Parasitic Zombies - These are some sort of mutant/alien creature, or nanobytes that take host in a dead or living body, then makes a zombie out of them.

Mutant Zombies - They are like normal zombies (or any variation for that matter), but are effected my some mutagen - like radiation or a retro-virus - that turns them into some deformed horror. (video games are full of great examples of these)

Cyber-Zombies - Through some form of advanced technology, there are creatures that are half-flesh-and-bone/half-machine. They might be a military experiment gone wrong (as in Universal Soldier), a bad side-effect of an overly fast and irresponsible cyberware market, or they could be some sort of robotic AI or nanos that merges with whatever machinery or corpse that it happens by (think of the Boomers from Bubblegum Crisis, but more fleshy).
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Re: Zombie Types

Postby Blood axe » Thu Mar 29, 2012 6:55 pm

You could always use the different types from various Zombie Video games. Left 4 Dead. Dead Island.
Chargers, Walkers, Tanks, Hunters, Boomer, Infected, Thug, Suicide, Ram,etc,etc.
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
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Re: Zombie Types

Postby Malcadon » Fri Mar 30, 2012 10:31 pm

Blood axe wrote:You could always use the different types from various Zombie Video games. Left 4 Dead. Dead Island.
Chargers, Walkers, Tanks, Hunters, Boomer, Infected, Thug, Suicide, Ram,etc,etc.

Great idea!

TO DO LIST:
[x] Find video games with lots of zombies.
[ ] List and categorize all the types of zombies.
[ ] Update to a newer (within this century) game system that can play these games.
[ ] Find a job to pay for a new game system.

OK, this might take a little longer then I expected. :oops: ;)
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Re: Zombie Types

Postby SMAY63 » Fri Apr 06, 2012 7:39 pm

I've done a zombie survival theme for GORE (check the GORE section).
As for undead animals (GORE):
Zombie dog: STR: 2D6+6 (13-15), CON: 3D6 (10-12), SIZ: 2D6+1 (8), POW: 3D6 (10-11),
DEX: 2D6+6 (13). MOVE: 11. Hit Points: 9-10. Armour: none
Weapons: Bite: 35%-45% 1D8.
SKILLS: Spot Hidden: 55%, Track by smell: 60%

I've not read the Rotworld RPG yet, hopefully in time I will.
Hopefully the above stats for a zombie dog in the GORE RPG might prove a little useful, as I don't know what stats, etc are used in Rotworld.
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Re: Zombie Types - Dogs

Postby SMAY63 » Sun Apr 08, 2012 6:42 pm

Yesterday I bought Rotworld from Drivethrurpg.com.
Today, I managed to give it a quick read.
After reading page 52 which deals with zombology, I came up with the following zombie dog stats.
STR: 5 (45), DEX: 5 (30), AGL: 5 (30), WPR: NA, PER: NA, PCN: 5 (15), STA: 8 (58), USM: (36), WND: 13, ATT: 1.
MV: Crawl: 3/Walk: 10/Run: 80/Sprint: 160/Swim: 10/Climb: 0.
Attacks: Ferocious Bite? Beastlike Claws?
The bite may carry the infection.
The ATT of 1 could be upgraded to 2 (2 bites or 1 bite and 1 claw attack).

Any thoughts would be appreciated.
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Re: Zombie Types

Postby DavetheLost » Sun May 20, 2012 12:16 am

I am working up some ideas with zombies inspired by the Puppet Masters, the Parasite War, and Night of the Creeps. Zombies are infected by a parasite that resembles leeches or small worms. The parasite takes over lower brain function and turns the host in to an automaton driven to seek out and infect other hosts. Since the parasite needs to gain entry to the body for infection zombies attack mostly by biting, although the infection can be spread by parasites crawling slowly over the ground and burrowing their way into the victim.

For the most part the parasite is species specific to humans, but occasional mutants are capable of infecting other species as well. Thus zombie deer, dogs, hamsters, etc may be occasionally encountered.

The zombie parasite suppresses the immune system and healing of victims. Thus over time th ehost bodies accumulate unsealed, infected wounds, and slowly decay.

They are drawn by sound and movement especially. It is possible to sneak past them or even possibly blend with a group if you get very lucky. They do not posses an acuity of senses beyond those of their hosts, but they do seem to secrete some sort of pheromone that serves to identify infected vs non-infected hosts. Zombies do not as a rule attack other zombies.
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Re: Zombie Types

Postby najatuw4646 » Mon Sep 14, 2015 7:20 am

I have yet to brake-in the rules, so I'm just throwing out ideas.
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