Barely one day's march from Kelven, the uncharted tracts of the Dymrak forest conceal horrors enough to freeze the blood of civilized folk. Those who have ventured there tell how death comes quick to the unwary--for the woods at night are far worse than any dungeon.
But you are adventurers, veterans of many battles, and the call of the wild is strong. Will you answer the call, or are you afraid of the dark terrors of the night?
Seeking 6-8 players able to post every 2-3 days. Use LL core rules; character generation will be 4d6 minus lowest roll, any order. Starting XP will be roughly 5,000, giving us a range of levels from 2 to 4; maximum hit points at first level, roll for subsequent levels. Starting gold, equipment, and magic items will be determined later.
The story begins in the Grand Duchy of Karameikos. Merchant ships and caravans from around the world trade in the capital and port city of Specularum, so your characters may be either natives or foreigners, lifelong friends or recent acquaintances. Be as creative as you like, but feel free to ask for suggestions if you're not familiar with the setting.
This module is actually a small campaign, comprised of several wilderness, dungeon and town adventures. Not everyone who starts may end up finishing. No problem. The plot is flexible enough to accommodate this, and the setting is populated just enough to allow for easy character (and player) entrances and exits.
Respond here if interested. No need to post completed characters yet.
The adventure begins late September. Hope you can join us!