No encounters befall you as you sleep. The morning is sunless and cold. At least the Rod and Fortress help keep you warmer.
You remount your... mounts and continue on.
Getting to the intersection you find that the map was inaccurate. It seems there is a second path to the southeast (green line).
While you ponder this new development encounter [1d20] = 10 the ground begins quaking. Looking south, a group of three hill giants approach. They move quickly, as their strides take them, and look to engage your small adventuring party.
Actions?
Hit points and marching order
Grimes 46/46
--Furuk 59/59
Dieter 31/31 < magic missile x2, sleep, continual light, stinking cloud, fireball, lightning bolt, slow, Evard's black tentacles, arcane eye >
--Dandy 33/33 < CLW x6, Bless, Hold Person, Find Traps, Augury, Silence 15', Remove Curse, Dispel Magic, Speak with the Dead, Glyph of Warding, Protection from evil 10', CSW, create food and water >
Castinus 34/34
--Acquaire