Willy Elektrix wrote:I looked through some of the content on the wiki. It's nice that The Metamorphica is linked there.
Yeah, that book is insanely essential for a game of the genre, and offers way more options then what is in the core rulebook. I also give some spotlight to other games and supplements akin to Gamma World and Mutant Future, even if the rule are different.
Willy Elektrix wrote:I didn't see anything comprehensive about this on the wiki, but has anyone written a good alternative to the random level up chart in Mutant Future? I admire how random it is, but I would be interested to see a different approach too.
The simplest of change I seen with the random level chart in MF, was the inclusion of a bonus to AC included with the standard combat bonuses. While the most drastic, would be to add D&D classes with a post-apoc name-change (e.g. Magic-User becomes Esper). With that, you start a character with the normal rules, but note their class, and gain the abilities with each level. Additional hit points granted with this system tends to be lower than normal, as the characters are front-loaded with a lot of HPs.
I have been toying with using EXP to freely buy level progression, so players can improve fighting ability (Fighter), spell-casting (Magic-User), thieving abilities (Rogue), and so on, independently. This was meant to allow D&D characters more flexibility on what they can do and learn, much like how Conan was a warrior and a thief, as well as to allow archetypes formed form class-combos, like Clerics being specialized (white magic) Magic-Users with every two levels of Fighter (who are restricted with weapon-use, do to white magic-use). Basically, only Fighter can grant extra HP, better to-hit, lower saves, etc.; Magic-User only grants spells (general or specialized); Rogue only provides thieves' abilities; and so on. The cost to progress in a class is adjusted by ones' prime ability score, instead of granting bonus to earned EXP. As a side to this rule, players can use EXP boosts Attributes. This is a messy, complex sub-system that I'm still hammering out.