by Stephen » Mon Dec 17, 2012 5:12 pm
Here's an approach that you might try:
The character starts with 10s for all abilities, and zero points. The character can "sell" an ability score for points that can be used to "buy" a higher score in a different ability using the following point values:
Lowering an ability to 7 is worth 4 extra points
8 is worth 2
9 is worth 1
Raising an ability to 11 costs 1 point
Raising to 12 costs 2
13 costs 3
14 costs 5
15 costs 7
16 costs 10
17 costs 13
18 costs 17
Using this approach, no ability can be lower than 7 or higher than 18.
So for example:
10 / 10 / 10 / 10 / 10 / 10
9 / 11 / 10 / 10 / 10 / 10
7 / 11 / 11 / 11 / 11 / 10
7 / 7 / 15 / 11 / 10 / 10
7 / 7 / 7 / 7 / 9 / 18
If you want more epic characters, you can start with all scores equal to 12 or 15.