hydrogyrum wrote:Do you have the player flesh out a PC background before play begins, or do you wait a few adventures to let the player figure out who he/she is?
I ask the players to give me info on their character, not only class, but whether the character is from a wealthy background, poor, large town, small hamlet, or one of the savage-noble clans.
I know the general area I want the characters to start, so I looked at the map to see where it would fit in. He picked middle class from a small hamlet.
Here's the map:
I chose the area where the Red River and Greenrush merge, just north of the Greenrush and east of the Red River. It is smaller than the Village of Harrow, but large enough to have an economy. The smaller areas, with only three or four dots (each dot represents roughly 50 people) are generally poor. I already knew I wanted a big part of the local economy to be timber from the Greenwood. I decided that the character's family owned the lumber mill. My idea for the timber float came from watching "Sometimes a Great Notion". I found a piece of artwork that fit. All my artwork is from the early 1920's or earlier. (check out copyright law and public domain).
I had to figure out how a guy who is raised in a middle class family in a hamlet gets to be a monster killer. I didn't want to have his village "attacked by orcs", as that almost never happens in my campaign world. I was inspired by the TV show Grimm, and came up with the uncle character and his vardo of death dealing.
I didn't want to have an organized "ranger school" in the woods, but wanted to give the character a place to call home. So I had the uncle retire with his family, and give the character the sigil ring. The ring is a concept I carried over from my old campaign. The rangers are sort of a secret knighthood which has lasted many generations.
I'm asking because I started my 10- and 11-year old nephews out with pre-generated PCs, and then by perhaps the 3rd adventure they started to wonder where their PCs were from. Then we dug out the Greyhawk information (the world we're using), and we could then place their nationalities, etc.
Since then, they've rolled up a few PCs themselves, but they have become attached to the PCs I rolled up for them way back when. I even found out that, before he falls asleep, my youngest nephew thinks about his PCs, their goals, personalities, etc.
Very cool!
I love the artwork on your page, BTW. It looks like you've taken a lot of time and care to create an ambience for your world. Is this a page you share with your players?
hydro
I spend more time looking for appropriate art than I do writing! I share both of my blogs with my players.
Shatterworld
http://shatterworldrpg.blogspot.com/ is written with an "in-game" voice, as if someone from the game world wrote it.
Shatterworld: Behind the Scenes
http://shatterworldbts.blogspot.com/ discusses gaming philosophy, rules, and has stories that evoke the setting.