Monsters like Demons and Devils don't have traditional spell-casting ability; they use Spell-Like Abilities.
Monster abilities typically don't require any declaration of intent and have no chance of interruption, unlike normal spell-casting. The obvious exception would be a monster that's described as 'casting spells as a x level Magic-user' or 'casts y as a x level Magic-user'. Does this mean that Demons and Devils can use a Spell-like power on their turn without a chance of interruption?
Or perhaps they are declared as 'casting' (chanting an evil litany), but cannot be interrupted? Presumably, being Silenced prevents using Spell-like Abilities, right?
Or perhaps it could provoke an AoO (similar to if an NPC runs away) if someone is in melee or with a readied action that can react to it, thereby interrupting the Spell-like ability if it hits.
My players are facing a Demon this weekened and I don't want it to be a complete stomp-fest where he doesn't even have the option of teleporting away because he lost initiative and got hit for 1hp. On the flip side, it's not very fair if he's casting Cone of Fear every round and there's nothing anyone can do except Silence him.
What do you guys think?