The Kids are in the house

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The Kids are in the house

Postby Knight7000 » Fri Sep 13, 2013 7:51 pm

Some rules for creating Teen and kid characters in Cryptworld and also Rotworld

Teen Age 16-17 Wound Mod -1 Starting skill D10 Max weight x4 Physical Damage normal Penetration Bonus -1

Young Teen Age 13-15 Wound Mod -2 Starting skill D10 Max Weight x3 Physical Damage -10% Penetration Bonus -2

Pre-Teen Age 10-12 Wound Mod -3 Starting Skill D8 Max Weight x2 Physical Damage -20% Penetration Bonus -3

Child Age 8-9 Wound Mod -4 Starting Skill D6 Max Weight x1.5 Physical Damage -30% Penetration Bonus -4

Young Child Age 6-7 Wound Mod -5 Starting Skill D4 Max Weight x1 Physical Damage -50% Penetration Bonus -5

Any changes or suggestions are welcomed?

working on a Skill chart in place of rolling different dice
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Re: The Kids are in the house

Postby seneschal » Fri Sep 13, 2013 8:03 pm

You've got the guidelines for those meddling kids. Now we just need their talking, multi-talented dog, too! :D
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Re: The Kids are in the house

Postby Knight7000 » Fri Sep 13, 2013 8:03 pm

Skill Chart for Young Child through Pre-teen

Roll 1D10 (Pre-Teen) (Child) (Young Child)
1-3 (...3......) (...3..) (.......3......)
4-6 (...4......) (...3..) (.......3......)
7-9 (...4......) (...4..) (.......3......)
10 (...5......) (...4..) (.......4......)
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Re: The Kids are in the house

Postby Knight7000 » Fri Sep 13, 2013 8:07 pm

seneschal wrote:You've got the guidelines for those meddling kids. Now we just need their talking, multi-talented dog, too! :D



Have to think on that one.
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Re: The Kids are in the house

Postby sniderman » Fri Sep 13, 2013 8:32 pm

seneschal wrote:You've got the guidelines for those meddling kids. Now we just need their talking, multi-talented dog, too! :D


Team Jinkies!
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Re: The Kids are in the house

Postby seneschal » Fri Sep 13, 2013 10:28 pm

It's clear that the kids' animal companion is actually a creature of the Unknown, pretending friendship while subtly guiding them into dangerous situations. It can't harm or endanger them directly, since that would give away its position as a supernatural Fifth Columnist. Unfortunately, all the perceived allies it has put the children into contact with so far have turned out to be normal humans in rubber masks. Doh!
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Re: The Kids are in the house

Postby Knight7000 » Fri Sep 13, 2013 11:39 pm

Jason Age 12
STR 42 DEX 56 AGI 50 PER 60 WPR 66 PCN 50 LUCK 68 STA 50
Penetration Bonus -3 Max Weight 84 Physical Damage -20%

Unskilled Melee 46
Skills> Investigation S 74 Stealth 68 Computers 74

A new food craze is taking the town by a storm. Though this white goo has a bite of its own. Now Jason is on the run after losing his family to the stuff

http://www.youtube.com/watch?v=_cADzGsrXxs
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Re: The Kids are in the house

Postby Blood axe » Fri Sep 13, 2013 11:40 pm

What is an average adult Strength score?
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
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Re: The Kids are in the house

Postby Knight7000 » Sat Sep 14, 2013 12:20 am

Blood axe wrote:What is an average adult Strength score?

Well stats range from 26 to 80 and since you create stats by rolling 3D10 x2 +20 average would be 50. I went with what World of Darkness did with Innocents there stats can range just like an adult just that those stats are not as effective when dealing with adults.
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Re: The Kids are in the house

Postby Blood axe » Sat Sep 14, 2013 12:02 pm

Didnt Chill have a book where you could play the monsters? Creature Feature?
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
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