CHARACTER INFO:Name:
Dhukh "Dandy" HeadrockClass:
Dwarf ClericAlignment: Neutral Good
Level: 10Experience: 380,001
HP: 40AC: 2Encumbrance: 102#
Movement: 30'/10'/30'
ABILITIES/STATS:Str: 13
+1 ToHit/Dmg.Int: 06 Partial ability to write: Common, Dwarvish, Alignment, Goblin, Gnome, Kobold.
Wis: 18 +
3 Saving Throws vs. Magic (not against magical weapons)Dex: 13
-1 AC, +1 MissileCon: 13
+1HP/HDCha: 10 4 Retainers/7 Morale
SAVING THROWS: ** first value = base - race/second value = base - race - wisdom **
12/09 ~ Breath Attacks 14 base, +2 race, +3 wisdom.
05/02 ~ Poison or Death 9 base, +4 race, +3 wisdom.
08/05 ~ Petrify or Paralyze 12 base, +4 race, +3 wisdom.
07/04 ~ Wands 10 base, +3 race, +3 wisdom.
08/05 ~ Spells/Spell-like Devices 12 base, +4 race, +3 wisdom.
SPECIAL ABILITIES:-Infravision 60'
-detect traps, detect false walls, detect hidden construction [secret doors], detect sloping passage (1-2 on 1d6)
TURNING UNDEAD:Undead HD: 1=D, 2=D, 3=D, 4=T, 5=T, 6=3, 7=5, 8=7, 9=9 ,Infernal=11
SPELLS:LEVEL ONE (7): Cure Light Wounds x7
LEVEL TWO (6): Bless, Hold Personx2, Find Traps, Augury, Silence 15'r
LEVEL THREE (4): Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead
LEVEL FOUR (4): Protection from Evil 10' radius, Cure serious woundsx3
LEVEL FIVE (2): Raise dead, flame strike
MONEY & MAGIC:[Total Weight = 4#]
2 Gems = 50gp, 1 Gem = 100gp, 1 Gem = 30gp
5 pp, 5gp
War Hammer +2, Dwarven Thrower: In the hands of a dwarf, the war hammer gains an additional +1 bonus (for a total bonus of +3) and gains the returning special ability. It can be hurled with a 60' range. When hurled, it deals triple damage against Giants, Ettins, Ogres, and Trolls. It does double damage when thrown against any other target.[1#]
Whelm, +5 Dwarven War Hammer: Can be thrown and return from 150 feet thrice per day; in the hands of a fighter or cleric of another race, it behaves as a hammer +3. It has a purpose to kill all trolls, giants, and goblinoids (including bugbears and hobgoblins). It detects gold, gems, and the presence of goblins. Once per day, it act as a hammer of stunning. When struck upon the ground, it sends forth a stunning shock wave for a distance of 60 feet. Up to 45 hit points of enemies can be stunned for 1d4 rounds if they fail a saving throw vs. spells.
Staff of Healing: This staff does not employ charges. It can heal 1d6+1 hit points of damage, but it can only be used one time per creature per day. This staff may heal an unlimited number of creatures in a day.[2#]
Rod of Resurrection: Word of Power inscribed on it: undursamlegur
Helm of Underwater ActionRod of striking, 8 charges (black wood)
Potion of HealingScrolls of Protection from Evil, Protection from Lycanthropes, Neutralize Poison, Exorcise, Tongues, Lower Water, Remove Curse, Cure DiseaseScroll of know alignment, dispel magic, remove curse, tongues, cure critical wounds; at the 17th level of spell useScroll of resist fire, remove curse, and raise dead at the 12th level of spell useScroll of protection from possessionEQUIPMENT: Weapons:Whelm
Worn:[total weight = 59.5#]
Banded Mail/AC4 (35#)
Shield (10#)
Holy Symbol, Silver, around neck (1#)
Cloak, Cloth (3#)
Trousers, Light (2#)
Shirt, Cloth (.5#)
Leather Boots, Low Hard (2#)
Belt, Leather (0#)
Pouch, Small (0#)(flint & steel (0#), flask of Holy Water (1#))
Pouch, Small (0#)(coins (?#), flask of Holy Water (1#))
Pouch, Large (1#) (herbs 3#)
-Belladonna, 3oz. (aches and pains, reduce inflammation, relieve coughs, anesthetic)
-Feverfew, 3oz. (induce sleep, reduce fevers, headaches or arthritis)
-Garlic, 8 buds (repelling vampires, bacterial infection, viral infection, fungal infection, intestinal parasites)
-Hollyhock, 3oz. (treat burns, relieve itching, reduce inflammation, treat diarrhea and intestinal parasites)
-Rue, 3oz. (ward against demons or their worshippers, pain relieving poultice, treat cough or diarrhea, or internally as a relaxant)
-Sage, 3oz. (treatment of bacterial/fungal infection, treatment of spasms, or to aid powers of concentration)
-Spiderwort, 3oz. (treat poisonous stings/bites, as a laxative, treat kidney, stomach, or other digestive problems)
-Wolfsbane, 3oz. (repel lycanthropes, treat inflammation and wounds)
-Yarrow, 3oz. (antiseptic and antibiotic, wounds to help stop bleeding)
In Container:[total weight = 28#]
Back Pack (2#)
Blanket, Winter (3#)
Case, Scroll/Map x2 (1#)
Rations, Preserved x4 days (4#)
Skin, Beer x2 (8#)
Sack, Large x2 (1#)
Rope, Silk - knotted 50' (5#)
-Grappling Hook (4#)
BIO:Yeap! Mah name is Dandeh! I be fer gettin thaht nickname as a youngin - coz evereh time som'm don'a werk out right - I says "thaht's just DANDEH!!!" So... that be me name! Well... an coz thaht's easy'r tu say than me real name... Fureb Edgegilder.
I never ben tu gud at booksmarts, but always gud at see'n the forest thru da treez... or, da treez tru da forest - whichever! Theh local youngins wud make good sport'o meh, but I wuz given a gud gift!
BELENUS luuk upon meh wit compassion an made meh wise. So, I dun theh only right thin an'followed him. God o' theh SUN... God o' theh HEALIN!!