ArcherSix wrote:GURPS was great. I've played it quite a few times over the years. I've heard that they have a new edition out. However, I've always palyed the original and don't know what they changed.
Mostly they consolidated all the Advantages, Disadvantages, and Skills scattered over dozens of rulebooks, changing a bunch in the process to reduce redundancy. The major rules changes I remember off the top of my head:
- ST (strength) and HT (health) cost a flat 10 character points per point above 10. DX and IQ are likewise a flat 20 pts. (In 1-3e each rating point got more expensive: 10, 10, 10, 15, 15, 15, 20, ...)
- Fatigue is based on HT, and hit points are based on ST. (Before it was the other way around.) Kludges like "Extra Fatigue" and "Extra/Reduced HP" are still available but less necessary, and wizards no longer need to take up body-building.
- Size Modifier is also a thing. Humans are 0. The modifier applies to ranged attacks, among other things.
- ST costs less for characters with higher size modifiers or No Manipulators.
- Will and Perception are based on IQ but practically attributes unto themselves.
- Creating vehicles no longer requires solving differential equations. (I kid, but not by much.) Basic equipment you eyeball; robots and other miraculous machines cost Character Points especially if one plays said robot. A PDF supplement offers an optional spaceship creation system, but it's fairly simple.
I like GURPS, and have most of the 4e stuff (plus setting sourcebooks for 1-3e) ... but I'll probably never run a game because its front-loaded complexity is a little overwhelming. (At the table, it's generally pretty fast unless someone literally has more powers/spells/advantages than he knows what to do with.) The 4e Basic Set -- in two volumes -- is like drinking from a fire hose. Can I ask busy people to fire up a spreadsheet to create their character? Would I do that myself? No, not really.
Logic is a little tweeting bird, chirping in a meadow. Logic is a wreath of pretty flowers which smell bad. -- Spock, "I, Mudd"