GYGAX magazine

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Re: GYGAX magazine

Postby shart2069 » Sat Aug 24, 2013 9:13 pm

I have the PDF of #2, but I am really waiting for my print copy to start reading it.

The table of contents looks a bit more promising this time.

My understanding of all the reminiscing in issue #1 was that it was partially meant as a marketing tool to try to get the magazine into distributor channels. "Here's who we are, and we have the perspectives and experiences to pull this off."

I think the return of a broader, more general RPG magazine is sorely needed in the hobby.

As long as it at least acknowledges the existence of the OSR / retroclones and drops the occasional bone that is enough for me.

If I need more OSR, I have not finished reading all of Fight On! yet, and it seems there are fanzines sprouting up everywhere these days.

Here's Erik Tenkar's review of #2:

http://www.tenkarstavern.com/2013/08/mi ... sue-2.html
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"There are three objectives in D&D: collecting treasure, gaining experience points and, most importantly, staying alive." - What is Dungeons & Dragons? p.86
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Re: GYGAX magazine

Postby shart2069 » Sun Sep 01, 2013 2:18 am

My print copy showed up in the mail today.

Will probably get a chance to read it within next few days (I've got re-reading some Michael Moorcock on tap as it's been easily 15 years since I've cracked on open).
BLOG: https://almostoldschool.wordpress.com/

http://www.meetup.com/Hudson-Valley-Labyrinth-Looters/

"There are three objectives in D&D: collecting treasure, gaining experience points and, most importantly, staying alive." - What is Dungeons & Dragons? p.86
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Re: GYGAX magazine

Postby Blood axe » Sun Sep 01, 2013 10:24 am

Nothing here in PA, maybe after the weekend/holiday.
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
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Re: GYGAX magazine

Postby redwullf » Sun Nov 03, 2013 3:22 am

redwullf wrote:I will post pictures of me eating my own hat if Issue 3 ships by October 30th. Mark my words.


It's November 2nd. Just sayin'...
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“The worthy GM never purposely kills players' PCs. He presents opportunities for the rash and unthinking players to do that all on their own.” E. G. G.
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