Re: Characters

badams30's Labyrinth Lord p=b-p game.

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Re: Characters

Postby Spanningtree » Mon Feb 27, 2012 3:48 am

Image

PC name: Squire Nahin Kryellyoon
Race: Elf
Sex: Male
Class: Fighter/Magic User
Level:  2/2
Age: 200
Alignment: N
XP: 2826/2326
HP: 13
AC: 1 (chain mail, -4 from dex.)


Str: 16 +2 to hit/damage
Int: 13 read/write, +1 lang.
Wis: 14 +1 save
Dex: 19 -4 AC, +3 missile, +2 initiative
Con: 15 +1 hp
Chr: 8 +1 react. adj.

Armor & Equipment (-- indicates contained within non-indented item above)
Backpack (2)
--Bedroll (5)
--2 x flasks of holy water
--Spellbook (3)
--Waterskin (4)
--7 days trail rations (7)
--Pen/Ink (-)
--Metal scroll tube (heirloom from uncle)
Woodland Cloak, cloth (3)
Shirt, cloth (.5)
Boots, low hard leather (2)
Trousers, light (2)
Pouch, small belt (-) for money, around neck
--Red Larch Protectorate Vault fob #36
--Wolverine signet ring
Belt, leather (-)
--Pouch, small belt (-)
----Wand of Magic Missiles w/ 2 charges. Can fire up to 3 missiles at a time, each expending one charge.
----Uncles spectacles (see through invisibility for 5 min/24hour)
--Shortsword +1, +2 vs undead, also +4 to saves vs poison, disease and sickness
--Dagger (from uncle, heirloom)
--2 x silver daggers
Chain mail (30)
Cold weather armor liner
Longbow +1 (2)
Quiver of 27 arrows (3)
--3 x +1 arrows



Total weight (rounded up): 69pounds 60'/20'/60'

Draft horse
Saddle
Bastardsword
--2 x Saddle bags
----40 Arrows
----waterskin
----50' silk rope
----4 flasks oil
----hooded lantern
----tinder box
----10 days trail rations
----fur lined cloak
 
Spell Book
Level 1:
Read Magic
Detect Magic
Identify
Charm Person
Magic Missile
Light
Unseen Servant

Level 2:
ESP
Knock

 
Coin & Treasure, in pouch around neck
3pp
23gp
4sp
1ep
4cp

Red Larch Protectorate Vault
- 3 x 500GP emeralds
-10pp
-Deed for South Kryptgarden Keep
-Contract with the City of Waterdeep to allow the city to garrison troops in the South Kyrptgarden Keep
-Bill of sale paper (from uncle)

Other Information
Infravision 60'
Detect hidden doors on 1-2 out of d6
Unaffected by Ghouls paralysis
 
Languages (can read and write)
Common
Neutral
Elvish
Orc
Gnoll
Hobogoblin
Ogre

Saving Throws
Breath Attacks: 15
Poison or Death: 13
Petrify or Paralyze: 13
Wands: 13
Spells/Spell-like Devices: 14


Background
Nahin comes from "The Dales" area of the realms. Born in the Court forest to a well known elvish warrior he was also trained in the combat arts. Nahin became a somewhat well known archer for his age and from time to time makes extra gold gambling based on this skill. Also skilled with a sword Nahin has taken to a bit of wanderlust in an interest to see just whats out there. He has heard lots of tales, it's time to make some of his own. He has recently become interested in magic and has picked up some fundamental skills as a result of a bit of guidance from an uncle. He tends to keep this skill under wraps. When encountered he is typically easy going and accommodating. His neutral attitude can make him seem nebulous though.

Currently Nahin is in Daggerford looking for a family acquaintance ( Kelson Darktreader) as well as any potentially interesting engagements.
Last edited by Spanningtree on Tue Mar 31, 2015 2:16 am, edited 63 times in total.
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: Characters

Postby tumblingdice » Mon Feb 27, 2012 11:47 am

Character Name: Elrohir (goes by Rory) Cúthalion
Image
Art by wycked

Race: Half-elf (of Moon Elf descent)
Class: Magic-user/Thief
Alignment: Chaotic neutral (with burgeoning good tendencies)
Deity: none, except for maybe Lady Luck, who he suspects has been cheating on him of late
Age: 43 (late adolescence)

Level: 2/3
XP: 4658/4512
XP Bonus: +10%/+5%
XP needed for next level: 5001/5001

HP: 11
AC: 7

Ability Scores
STR: 9
DEX: 13 -1 AC, +1 to Missile fire to hit, +1 initiative
CON: 14 +1 HP, Survive Resurrection 92%, Survive Transformative Shock 90%
INT: 18 +3 Languages, Spell learning probability 90%, Minimum spells per level 7, No maximum
WIS: 10
CHA: 14 -1 Reaction adjustment, Maximum retainers 5, Retainer morale 8

Saving Throws
Breath Attacks 16
Poison or Death Ray 13 (favor MU)
Petrify or Paralyze 13
Wands 13 (favor MU)
Spells or Spell-like Devices 14

THACO: 19

Racial abilities
60 feet infravision
detect secret and hidden doors 2 in 6 when actively searching
+4 on saving throws versus ghoul paralysis

Class skills
Pick Locks: 27%
Find and Remove Traps: 20%
Pick Pockets (includes +10% racial bonus): 40%
Move Silently: 30%
Climb Walls: 89%
Hide in Shadows (includes +5% racial bonus): 25%
Hear Noise: 3 in 6

Languages: Elvish, Gnoll, Hobgoblin, Orcish, Common, alignment +3

Spell book (an asterisk indicates the spell is currently memorized)
Level one:
Read magic
Magic missile *
Allure
Sleep **
Shocking grasp *
Shield
Unseen servant
typical spells for one day: magic missile, shocking grasp and 2 sleep spells

Level two:
Web
Levitate

spells per day: 2 1st level + 2 1st level for high INT score = 4 1st level spells

Weapons and armor
Leather Armor (15#)
Crossbow, light (4#) (80'/160'/240)
3 cases of Light quarrels (10 each) (2#) 1d6 dmg xxxxx xxxxx xxxxx xxxxx xxxx
2 daggers (2#) (10'/20'/30') 1d4 dmg
Sword, bastard +1, +2 vs ogres and giants, and upon command, the blade can illuminate or be commanded to go dark. The illumination is as per a continual light spell (3#) 1d8/2d4
5 darts +5 (1.5# [magic darts weigh half, right?]) (15'/30'/45') 1d4 dmg xxx/ 0 0

Equipment
Backpack (2#) (total weight 40#)
--Bedroll (5#)
--Blanket, winter (3#)
--Spell book (3#)
--8 days trail rations (8#)
--Sack, large (0.5#)
--Torches (10) (10#)
--Flint and steel (-)
--Waterskin (4#)
--Shirt, cloth (0.5#)
--Trousers, light (2#)
--Flasks of oil, 2 (2#)
Belt, leather (-)
--Pouch, large belt (18 sp) (0.5#)
--Thieves' tools (1#)
Boots, low hard leather (2#)
Cloak, cloth (3#)
Wolverine signet ring

Magic Items
Potion of Invisibility
Potion of Healing
Scroll with Web spell
Scroll of Wall of Fog, Magic Missile and Web. (all are cast at 8th level).

Treasure
PP:
GP: 758 (includes 750 GP gift in Waterdeep)
EP: 1
SP: 1
CP:

Gems:
Jewelry:

Encumbrance: 87.3#
w/o pack: 37.3#

Movement: 30' (10')
w/o pack: 120' (40')

Mounts: Riding horse, w/saddle & 2 saddle bags (each holds 30 pounds)

Character background
My father is a great wizard; I'll say that about him. My mother would have given anything to learn magic, and she gave him the only thing she had: herself.

That's where I came from. A burden on my mother, an embarrassment to my father. He's a diplomat in Waterdeep. My mother? Well, turns out she had no aptitude for magic after all, so she did what she had to to get by. My father's father was kind to me. He recognized my talent, and let me come around and visit. He showed me the ways of the elves, and their magic. Taught me how to speak three languages, too, bless him. Never got on with the rest of them, though. Grew up too fast, they said. Told me I was a bad influence. So I took to the streets.

My mother, rest her soul, taught me how to survive. "Use that head of yours," she'd say, "or someone else will." So, I went into business for myself. Theft, robbery, blackmail, extortion, you get the idea. No one who couldn't afford it, and didn't have it coming. Led a little gang of miscreants, too. I was the brains. They were the muscle.

My father, if he taught me anything, taught me this. Diplomats. They can't do a thing without money. So, me and my pals spent quite a bit of time on ambassador row. Follow them out to the taverns, and the brothels. Either we'd rob them blind, or shake 'em down for hush money. Those were the days.

But those days are over. My associates all grew up and got respectable. Or dead. Except me. They called me a bad influence. The elf who never grew up.

A bad influence. It was the one thing everyone could agree on. And where's the fun in that? So I left town, and here I am. Looking for the next big thing.
Last edited by tumblingdice on Tue Mar 31, 2015 1:17 pm, edited 42 times in total.
Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.
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Re: Characters

Postby greyarea » Mon Feb 27, 2012 8:21 pm

Character Name: Marcus Epictitus
Race: Human
Class: Paladin
Alignment: Lawful Good
Deity: Torm (although acknowledges Ilmater and Tyr and will give to their temples/adherents if the opportunity arises)
Age: 20

Level: 3
XP: 1,932 / 11,025 (bonus +5%)

HP: 19 / 19
AC: 2

Ability Scores
STR: 14 +1 to hit/damage
DEX: 10
CON: 10
INT: 12
WIS: 14 +1 saves
CHA: 17 -1 reaction

Saving Throws
Breath Attacks 15 (+2)
Poison or Death Ray 12 (+3)
Petrify or Paralyze 14 (+3)
Wands 13 (+3)
Spells or Spell-like Devices 16 (+3)

THACO

Racial abilities
none

Class skills
Lay on Hands once per day to heal 2 hp per level to a wounded being.
cure disease 1 time per day, per every 5 levels.
immune to disease.
detect evil to 60', as the spell, when concentrating.
protection from evil in a 10' radius at all times.
+2 to all saving throws.

Turn Undead as 1st level cleric (7/9/11)

Languages
Common, Lawful Good

Weapons and armor
Plate Mail (with the gauntlet of Torm on its chest)
silvered masterwork 2-Handed Sword (1d10) (half-weight)
Dagger of the North (+1, bearer is protected from non-magical cold)
Crossbow, heavy
20 quarrels + case (1d8)

Equipment
Backpack
Silver holy symbol of Torm
bedroll
lantern
10-flasks of oil
small steel mirror
flint-and-steel
five days' trail rations
waterskin

Magic Items
Vial of Healing Potion

Treasure
PP: 60
GP: 146
EP:
SP:
CP:

Gems: 3 emeralds (500GP each)
Jewelry:

Encumbrance: 82 (w/o pack: 51.5)

Movement: 30' (w/o pack: 90')

Mount(s):

Character background
Marcus was given to the seminary of Torm in Waterdeep at an early age, saying goodbye to his parents when merely a whelp. Originally he was to be a cleric but his aptitude and interests lead his tutors to direct him towards the training of a holy avenger. He's been in intense training to be a paladin for over eight years, and Paladin-in-chief told him he was ready to fight evil and be on his own, and he suggested that he go to Daggerford to gain some expereince and help the Duke (and old friend of the temple) in his militia. As a disciple of Torm, god of Duty, he he glad to serve in the militia, as it is a duty of those here. Marcus has been helping to train these folks to better defend themselves.

At the Paladin-in-Chief's suggestion, Marcus has called upon Lord SIr Llewellyn Longhand, the Duke's master at arms -- a trustworthy man who will get Marcus a place to stay and headed in the right direction.

Marcus' mentor bade him farewell with heavy heart and gifted the newly minted paladin a marvelous silver 2-Handed sword (masterwork sword, silver, weighs 1/2 the weight of a normal 2 Handed sword and it is covered with ornate runes of Torm on it (there is a large symbol of a metal gauntlet (Torm's symbol) on each side of the hilt.) It is a truly beautiful weapon, so much so that when people see it, it can stop a conversation. Marcus has learned that this weapon was forged over the course of the last year to give to him for just this purpose. It is his most prized possession.
Last edited by greyarea on Tue Mar 31, 2015 2:09 am, edited 9 times in total.
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Re: Characters

Postby kjc » Thu Mar 01, 2012 9:14 pm

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Jayce "Drakken" Barcel

Human Fighter Chaotic Good
Age: 19

STR 15 +1 hit/dam/doors +5% exp
INT 9 read/write/speak Common
WIS 7 -1 saves
DEX 11 +0
CON 13 +1 hp adj/level
CHA 12 +0

LEVEL 3
THAC0: 18 (Melee 17/ Missile 18)
XP: 1732.5/8125
HIT POINTS (D10+1) 11/9/7= 27
AC 2 (Plate Mail AC3 + Shield -1AC)
SAVES (adj by WIS): Breath 15/ Poison 13/ Petrify 15/Wands 14/Spells 17

GEAR:
Bastard sword 6# (20gp)
Dagger 1# (3gp)
Short bow 3# (30gp) and Arrows:6
Spear
Plate mail armor 50#
Banded mail 35# (85gp)
Leather armor 15#
Helmet n/a# (10gp)
Shield 10# (10gp)
Backpack 2# (2gp)
Bedroll 5# (1sp)
Flint & Steel n/a# (2gp)
Pouch, small-belt 1/2# (18 sp)
Rope 50' 10# (1gp)
Torches 8# (3sp): 10
Oil flask: 3
Wine skin 4# (1 gp)
Trail rations 4# (20 sp):3+2/3
Trousers, hvy 2# (3sp)
Belt,leather-wide 1/2# (4sp)
Boots, high-hard,leather 3# (5ep)
Cloak, cloth 3# (5sp)
Shirt, cloth 1/2# (3sp)
Woodland Cloak
Potion: Extra Healing Full dose=3d6+3 1/3 dose=1d6
Potion: Hill Giant Strength
+3 Arrows: 3
Fine Gold Locket
Dice (from Han )

STARTING COIN: 200gp REMAINING COIN: 125gp/1sp/5ep
ENC: 96.5#

BACKGROUND:CHILDHOOD
Like many small boys, Jayce yearned for excitement. Armed with his imagination, and a sharp stick for a sword, he would slay any imaginary foe that dared cross his path. Unfortunately his sisters (and the farm animals) became the unwilling targets of his adventures. "Die drakken (his mispronouncment of 'dragon')!" he would yell and the game would begin. Many an afternoon was spent sitting in the corner contemplating proper behaviour, and "Drakken" soon became his nickname.
"You watch Mama", he would say, " someday I kill a drakken!"

BACKGROUND: ADULT (COMING SOON!)
Last edited by kjc on Tue Apr 07, 2015 11:56 pm, edited 5 times in total.
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