Character Name: Elrohir (goes by Rory) Cúthalion
Art by wyckedRace: Half-elf (of Moon Elf descent)
Class: Magic-user/Thief
Alignment: Chaotic neutral (with burgeoning good tendencies)
Deity: none, except for maybe Lady Luck, who he suspects has been cheating on him of late
Age: 43 (late adolescence)
Level: 2/3
XP: 4658/4512
XP Bonus: +10%/+5%
XP needed for next level: 5001/5001
HP: 11
AC: 7
Ability ScoresSTR: 9
DEX: 13 -1 AC, +1 to Missile fire to hit, +1 initiative
CON: 14 +1 HP, Survive Resurrection 92%, Survive Transformative Shock 90%
INT: 18 +3 Languages, Spell learning probability 90%, Minimum spells per level 7, No maximum
WIS: 10
CHA: 14 -1 Reaction adjustment, Maximum retainers 5, Retainer morale 8
Saving ThrowsBreath Attacks 16
Poison or Death Ray 13 (favor MU)
Petrify or Paralyze 13
Wands 13 (favor MU)
Spells or Spell-like Devices 14
THACO: 19
Racial abilities60 feet infravision
detect secret and hidden doors 2 in 6 when actively searching
+4 on saving throws versus ghoul paralysis
Class skillsPick Locks: 27%
Find and Remove Traps: 20%
Pick Pockets (includes +10% racial bonus): 40%
Move Silently: 30%
Climb Walls: 89%
Hide in Shadows (includes +5% racial bonus): 25%
Hear Noise: 3 in 6
Languages: Elvish, Gnoll, Hobgoblin, Orcish, Common, alignment +3
Spell book (an asterisk indicates the spell is currently memorized)
Level one:Read magic
Magic missile *
Allure
Sleep **
Shocking grasp *
Shield
Unseen servant
typical spells for one day: magic missile, shocking grasp and 2 sleep spellsLevel two: Web
Levitate
spells per day: 2 1st level + 2 1st level for high INT score = 4 1st level spells
Weapons and armorLeather Armor (15#)
Crossbow, light (4#) (80'/160'/240)
3 cases of Light quarrels (10 each) (2#) 1d6 dmg xxxxx xxxxx xxxxx xxxxx xxxx
2 daggers (2#) (10'/20'/30') 1d4 dmg
Sword, bastard +1, +2 vs ogres and giants, and upon command, the blade can illuminate or be commanded to go dark. The illumination is as per a continual light spell (3#) 1d8/2d4
5 darts +5 (1.5# [magic darts weigh half, right?]) (15'/30'/45') 1d4 dmg xxx/ 0 0
EquipmentBackpack (2#) (total weight 40#)
--Bedroll (5#)
--Blanket, winter (3#)
--Spell book (3#)
--8 days trail rations (8#)
--Sack, large (0.5#)
--Torches (10) (10#)
--Flint and steel (-)
--Waterskin (4#)
--Shirt, cloth (0.5#)
--Trousers, light (2#)
--Flasks of oil, 2 (2#)
Belt, leather (-)
--Pouch, large belt (18 sp) (0.5#)
--Thieves' tools (1#)
Boots, low hard leather (2#)
Cloak, cloth (3#)
Wolverine signet ring
Magic ItemsPotion of Invisibility
Potion of Healing
Scroll with Web spell
Scroll of Wall of Fog, Magic Missile and Web. (all are cast at 8th level).
TreasurePP:
GP: 758 (includes 750 GP gift in Waterdeep)
EP: 1
SP: 1
CP:
Gems:
Jewelry:
Encumbrance: 87.3#
w/o pack: 37.3#
Movement: 30' (10')
w/o pack: 120' (40')
Mounts: Riding horse, w/saddle & 2 saddle bags (each holds 30 pounds)
Character backgroundMy father is a great wizard; I'll say that about him. My mother would have given anything to learn magic, and she gave him the only thing she had: herself.
That's where I came from. A burden on my mother, an embarrassment to my father. He's a diplomat in Waterdeep. My mother? Well, turns out she had no aptitude for magic after all, so she did what she had to to get by. My father's father was kind to me. He recognized my talent, and let me come around and visit. He showed me the ways of the elves, and their magic. Taught me how to speak three languages, too, bless him. Never got on with the rest of them, though. Grew up too fast, they said. Told me I was a bad influence. So I took to the streets.
My mother, rest her soul, taught me how to survive. "Use that head of yours," she'd say, "or someone else will." So, I went into business for myself. Theft, robbery, blackmail, extortion, you get the idea. No one who couldn't afford it, and didn't have it coming. Led a little gang of miscreants, too. I was the brains. They were the muscle.
My father, if he taught me anything, taught me this. Diplomats. They can't do a thing without money. So, me and my pals spent quite a bit of time on ambassador row. Follow them out to the taverns, and the brothels. Either we'd rob them blind, or shake 'em down for hush money. Those were the days.
But those days are over. My associates all grew up and got respectable. Or dead. Except me. They called me a bad influence. The elf who never grew up.
A bad influence. It was the one thing everyone could agree on. And where's the fun in that? So I left town, and here I am. Looking for the next big thing.
Last edited by tumblingdice on Tue Mar 31, 2015 1:17 pm, edited 42 times in total.
Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.