Additional Starship Weapons

For discussion of the original 1978 rules and for the revised second edition that is entering development.

Additional Starship Weapons

Postby az_gamer » Thu Oct 30, 2014 4:41 am

The plasma torpedo is a self-guided high energy weaponized plasma delivery system developed prior to the first Zangid War and predates modern Ion Torpedoes. Upon launch, the reactor in the plasma torpedo's warhead begins an overload cycle converting reactor fuel into a rapidly expanding and highly volatile plasma. Upon detonation the plasma produced by the warhead reactor is released causing extensive damage to both a starship's shielding and hull armor. While plasma torpedoes are not as powerful as modern Ion Torpedo's they are still found in service today in many ships. One advantage of plasma torpedoes is that due to their smaller size a starship can carry twice their Ion torpedo capactity in plasma torpedoes. Since Ion Torpedoes were designed to replace these earlier plasma predecessors little if any modifications are needed for a starship to return to using the older system. Like Ion Torpedoes, there is no EU cost for plasma torpedo launch.



•Capacity: You May Exchange Two Plasma Torpedoes For One Each Ion Torpedo Without Penalty.
•Damage: 1d6 x 6, + 1d4 points of continuous damage for an additional 1d4 rounds until plasma disipates.
•Range: Same As Ion Torpedo
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