by DavetheLost » Fri Nov 01, 2013 12:47 am
Just read through the Q&A transcript. Nice, I hope the enthusiasm leads to sales.
As for the question of separate monster book vs campaign guide/supplement either is fine with me. I think that a general PaceSetter Sourcebook with Gear, Gadgets, Guns, Monsters, new Paranormal Talents, magical adits what ever would be a cool supplement. Something gathering all the sort of general stuff together to save reprinting it in three or four different books so it's available for each game. Also more skills please. Stage Magic/Sleight of Hand, Business/Economics are two that I have recently added to fit character concepts.
I am already plotting using Crypt World and Magus together for a dark urban fantasy some what like Mortal Instruments (I have a 13 year old daughter who is wild about the books). It will probably pull in some elements from my Call of Cthulhu game as well. I really like the Pacesetter system better so I am converting the conspiracy stuff from my CoC game. Plots revolving around Hastur and the King in Yellow, starring David Bowie...