by boddynock » Sun May 20, 2012 9:28 pm
By the way, I'm Boddynock. New poster, have enjoyed reading Wizards World.
I've been taking a look at the Profession area of Wizards World, and while I'm glad to hear from David Silvera if he'll answer more errata questions. I have a few fixes that I'd like to offer. I think they should work with minimum problem.
1 - Ignore the interval bracket for Jester and Spy: The bracket, the interval, suggests that's when a character gets a 1% boost to their fighting skill as per the ability of the warrior. I'd assume the intervals column applies to any class that lists a fighting skill (Warriors and their sub-classes, the knights, the scout, and the Destroyer.) The assassin also is suppose to have a fighting skill, but he runs off the thief table which never had an interval spot. So we'll look at the assassin in a moment.
The spy and jester profession are technically not suppose to have a fighting skill. Any GM is welcome to change that, though with the interval of the spy at 60, I'd up that a little more because the warrior should be the one that gets weapon skill boosts the quickest. For now, I just ignore them for those classes.
2 - As mentioned previous the assassin is suppose to have a fighting skill, but he runs his experience off with the thief table. I'd probably run the assassin off the thief table as suggested, but give that class the 120 interval of the Destroyer. It's a little bit quicker in the gain, but the assassin trade off is he's weaker than the fighting types. He get's his best boosts when he backs attack, at other times he's a weakened fighter, but at least now he does gain some combat skill to his weapon.
3 - Dump the 'every even interval' of the wizard, thief etc. It's a little confusing when we read that a Wizard gains 2 spell points at first level, but then it's really 1 point for every even interval (it puts an example at 1500 give him a spell point, then 3000.) I'd dump that, just at the beginning of the level give him 2 spell points and be done with it. He already gets up to 15 (depending on intelligence rolled) in spell points. Same thing with thief, he is to get fifty skill points to put in his thieving abilities, but technically at even intervals. I'd skip the intervals and just every level the thief gets 50 skill points to dole out, using the restrictions listed.
I think that's it. A lot of the stuff in Wizards World, I think, works fine and is quite enjoyable. The profession area was probably one of the grey areas that might require a look at with errata or tinkering, but that's what the old school business is all about. I hope these help or set the right track. And hey! Demon Halflings, what's not to love? : D
Boddynock Stotch - Ambassador of Gnomes