Judges Guild slow-mo crunchy old school pbp -RECRUITING

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Re: Judges Guild slow-mo crunchy old school pbp

Postby Scalydemon » Thu Apr 19, 2012 1:57 pm

kwll, character looks good. Next you would roll 1d6+1 to determine your level, and then roll hit points accordingly.

I sent a PM to the board admin asking for a game board so that should be up in the next few days and we can step out

Let the red dawn surmise
What we shall do,
When this blue starlight dies
And all is through.


Publisher of AFS Magazine An old school gaming & pulp literature fanzine available in print only http://hallsoftizunthane.blogspot.com/
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Re: Judges Guild slow-mo crunchy old school pbp

Postby Jeffery St. Clair » Fri Apr 20, 2012 4:02 am

Leon Stickyfingers
7th level thief
26 hp (4,5,2,3,4,3,5)
AC 7
Neutral

Str 10
Dex 14
Con 15
Int 10
Wis 11
Cha 13

Shortbow, quiver, 20 arrows
2 daggers

Leather armor

Thieves' tools
Backpack
Blanket, winter
50' hemp rope
Waterskin
8 torches

2 sp remaining
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Re: Judges Guild slow-mo crunchy old school pbp

Postby kwll » Fri Apr 20, 2012 7:15 am

I updated my character sheet with level and HP.
Tasrem End lvl 8 Magic User HP 15/15 XP 200001/310001
Meringered lvl 4 Cleric HP 14/14 XP 12246/12501
Calthas lvl 2 Elven Archer HP 18/18 XP 119/190
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Re: Judges Guild slow-mo crunchy old school pbp

Postby Scalydemon » Fri Apr 20, 2012 3:34 pm

Awesome, this should be fun. This module is sort of it's own mini-setting so there can be some exploration which should translate well in a play by post. I PMed the board admin , Dan, a couple days ago to set us up with a game thread, but he seems to be a busy guy so it may take another day or two I would suspect.

Let the red dawn surmise
What we shall do,
When this blue starlight dies
And all is through.


Publisher of AFS Magazine An old school gaming & pulp literature fanzine available in print only http://hallsoftizunthane.blogspot.com/
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Re: Judges Guild slow-mo crunchy old school pbp

Postby Scalydemon » Sat Apr 21, 2012 8:20 pm

You will be travelling to an area known as Krakesborough, which is now thought to be deserted, on behest of the King and his venerable High Cleric Oberian. Oberian, after consulting ancient manuscripts containing fragments of history from the area once known as Krakesborough, speaks of the presence of a 'false God' in those parts , and that their may be blasphemers still about. The King, a broad shouldered, ageing man in his 60's with greying black hair has interest in the area as he would like to annex the property into his Kingdom. The area is purported to be a vast swamp of sorts.

You are local adventurers of some renown, having recently adventured together in a time-shifting area called Merlin's Garden

It is late Autumn, just past the harvest moon. The days are still hot, but getting shorter. The trees have mostly shed their leaves.


OOC: Still awaiting the board to be set up, just thought I'd throw out a basic beginning whilst we tarry.

Let the red dawn surmise
What we shall do,
When this blue starlight dies
And all is through.


Publisher of AFS Magazine An old school gaming & pulp literature fanzine available in print only http://hallsoftizunthane.blogspot.com/
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Re: Judges Guild slow-mo crunchy old school pbp

Postby Fools Jest » Sun Apr 22, 2012 12:41 am

Image


Name: Immalor of Blackwood
Class: Elf
Alignment: Lawful
Level: 4
XP: 16251 (Bonus: +10%)
Hit Points: 25 (4,6,3,6)

Armor Class: 2 (Splint Mail, Dex)

Abilities:
STR: 13 (+1 to hit/dam, +1 open doors)
INT: 17 (+ 2 languages, able to read and write)
WIS: 15 (+1 save to magic effects)
DEX: 16 (-2AC/+2missile/+1initiative)
CON: 17 (+2 Hp per die)
CHA: 12 (max 5 retainers ML7)

Class Abilities:
Spells per day: 1st: 2, 2nd: 2
Spell book:
1st:
2nd:

Infravision 60'
Detect hidden/secret doors on 1-2 on 1d6
Immune to ghoul paralysis
Languages: Common, elvish, gnoll, hobgoblin, orc, dwarvish, goblin

Magic Items:


Weapons and Equipment:

Dagger (1d4, 1lb)
Axe, Battle (1d8, 6lb)
Splint Mail (AC4, 45lb)
Short Bow (2lb)
Quiver w/ 20 arrows (1d6, 3lb)

Backpack (2lb)
Flint & Steel
Rations, standard, 4 days (4lb)
Waterskin, w/water (4lb)
Sack, large (0.5lb)
Bedroll (5lb)
10 candles


Treasure: 5 gp (0.5lbs)

Encumbrance: 73lbs (maximum: 160lb)

Movement: 60' turn/running, 20' encounter

Character Background and Notes:
*Finish later*
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Re: Judges Guild slow-mo crunchy old school pbp

Postby Fools Jest » Sun Apr 22, 2012 12:45 am

Ill fill in the rest later like spell book, background, and any other goodies we might possibly get.
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Re: Judges Guild slow-mo crunchy old school pbp

Postby connivingsumo » Sun Apr 22, 2012 1:03 am

Hey Scaly,

Are there any races/classes missing from your ideal group?

Being that you're requesting a posting of 2x/week, I think I should be able to participate w/o any problems.

If you're interested, let me know what classes/races needed to be represented and I'll roll one up; if not, no worries! :D

Rik
SUCCESSFUL "TRADES" with: tumblingdice x2, Blood axe, and Kipper! ~ thanks to all of you! :D

"Be the change you want to see in the world." ~Gandhi
“If more of us valued food and cheer above hoarded gold, it would be a much merrier world.” ~J.R.R. Tolkien
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Re: Judges Guild slow-mo crunchy old school pbp

Postby Vargr1105 » Sun Apr 22, 2012 5:17 pm

Scaly, I read you post at Original D&D Discussion stating there was still a open slot for this game, and thus I joined GG's forum to see if I can be the late-comer.

Here's what the luck of the dice gave me:


Balfa son of Wulfa

Race: Dwarf
Alignment: Neutral

Languages: Common, Dwarvish, Neutral, Goblin, Gnome, Kobold, +1 other
Special: Infravision 60ft; 2 in 6 chance of detecting traps, false walls, hidden construction and sloped passages.

Str: 12
Dex: 12
Con: 14 (+1 hit point per hit die)
Int: 14 (literate, +1 extra language)
Wis: 12
Cha: 11

HP: 26 [2 + 6 + 8 + 6 + (4 x +1)]
Level: 4

XP: 8,751 (Next Level: 17,501)

Gold: 130

Saving Throws
Breath: 10
Poison: 6
Death: 6
Petrify: 8
Paralyze: 8
Wands: 7
Spells: 10

Equipment:
-none yet


Let me know if I managed to snag the last slot. If Balfa meets your standards I'll get on with equipment purchase.
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Re: Judges Guild slow-mo crunchy old school pbp

Postby Scalydemon » Sun Apr 22, 2012 5:55 pm

Sounds good Csumo, you can play anything you want. Note that the dice rolls are 'in order' so that may alter what you play. The party already has 2 elves. I have a few variant classes that are available if you are interested. A Witch Doctor, or a Sylvan Elf (non spell casting, but proficient with bow and outdoor skills)

Vargr1105, welcome, and I will cap the game with the addition of your Dwarf

Let the red dawn surmise
What we shall do,
When this blue starlight dies
And all is through.


Publisher of AFS Magazine An old school gaming & pulp literature fanzine available in print only http://hallsoftizunthane.blogspot.com/
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