Wights are broken.

For discussion of all things Labyrinth Lord.

Re: Wights are broken.

Postby Dyson Logos » Wed Dec 29, 2010 9:24 pm

capheind wrote:I suppose the point of using a Wight is that, if your going to use it, it better darned well be protecting something more important than some lichs dirty laundry.


I think perhaps you are underrating the value of a lich's dirty laundry.

Found in the last load of lich laundry:

Image
Dyson's Dodecahedron
an RPG blog with a butt-load of maps
User avatar
Dyson Logos
 
Posts: 550
Joined: Wed Dec 15, 2010 5:12 pm
Location: Canada, eh!

Re: Wights are broken.

Postby connivingsumo » Wed Dec 29, 2010 10:16 pm

Charlatan wrote:Yeah if I'm honest I'd rather outright kill a character than set them back. I have yet to use them and the idea of placing wights just so players avoid the area is aberrant to me.

Ya, that's kinda where I was at - and going w/this post, but I've read (2) posts that pose a pretty good argument. I still won't be using them (more than likely - you never know), but their arguments were solid.

PS - Dyson, love the Lich's "honey-do" list!!
SUCCESSFUL "TRADES" with: tumblingdice x2, Blood axe, and Kipper! ~ thanks to all of you! :D

"Be the change you want to see in the world." ~Gandhi
“If more of us valued food and cheer above hoarded gold, it would be a much merrier world.” ~J.R.R. Tolkien
User avatar
connivingsumo
 
Posts: 1348
Joined: Thu Dec 16, 2010 10:26 pm
Location: Northern Colorado, USA.

Re: Wights are broken.

Postby JDJarvis » Thu Dec 30, 2010 12:50 pm

Get a cleric, holywater and some silver arrows and wights aren't that much of an issue any more. You can even set them on fire (for 1/2 damage but they do burn).
JDJarvis
 
Posts: 75
Joined: Wed Dec 15, 2010 6:41 pm

Re: Wights are broken.

Postby scadgrad » Thu Dec 30, 2010 7:28 pm

I'm of the HTFU school of RPGing. An old adage in creative writing is to create characters that the reader cares about, and then do awful things to them. Same thing with RPGs. OTOH, I don't think that level draining undead should simply appear out of the blue and there should be substantial rewards for defeating them. In my experience, the characters get back to where they were pretty quickly if they're a single class. It's particularly rough on those with steep EP tables, but meh. All the more reason to develop a good relationship with the local Lawful Religious Guild.
User avatar
scadgrad
 
Posts: 135
Joined: Sun Dec 19, 2010 5:26 pm
Location: Richmond, VA USA

Re: Wights are broken.

Postby Skathros » Sat Jan 01, 2011 1:50 pm

Is it broken that you have to pay another player your hard earned $ when landing on his property in Monopoly? I think folks tend to forget that, at its heart, D&D is a game. The board is the group's imagination. Your character is the playing piece. I don't see level draining any more broken than landing on another's property.
WIZARDS' LORE: A Wizards' World fan site & home to Dungeon Delving Games.
OSRWTF: A more critical look at the movement from a disenchanted fan.
User avatar
Skathros
 
Posts: 122
Joined: Wed Dec 15, 2010 10:38 pm

Re: Wights are broken.

Postby petespahn » Sat Jan 01, 2011 2:25 pm

JDJarvis wrote:Get a cleric, holywater and some silver arrows and wights aren't that much of an issue any more. You can even set them on fire (for 1/2 damage but they do burn).

Yeah those are my thoughts too.

Pete
Small Niche Games
NEW: Tower of Boon Companions: A Swords & Wizardry WhiteBox adventure for 3rd-5th level characters.
Also check smallnichegames out on Google+
User avatar
petespahn
 
Posts: 427
Joined: Tue Dec 28, 2010 10:01 pm

Re: Wights are broken.

Postby connivingsumo » Sat Jan 01, 2011 3:27 pm

Skathros wrote:Is it broken that you have to pay another player your hard earned $ when landing on his property in Monopoly? I think folks tend to forget that, at its heart, D&D is a game. The board is the group's imagination. Your character is the playing piece. I don't see level draining any more broken than landing on another's property.

I see your point; on the other hand, Is it broken that I could land on your property with a hotel, and rather than paying the rent - destroy your hotel? A bit over the top, I agree; however, if it's just part of the game, like landing on a Monopoly property - then why is there only one creature that does it?

Though there have been a couple really solid arguments against my contention that they're broken, I still hold to my opinion that they're only there to humble a player - in which case, just kill the player off and have them reroll - or stop playing with that person. Draining levels is lame and doesn't even make sense. I understand it's a "fantasy" game - I like that, but I also like common sense.

"Oh - this undead creature hit me - gosh - I forgot how to pick locks (as well)." Or "Darn! I used to be able to cast this spell... I mean I remember doing it once or twice - and here it is in my spell book but... oh well - heh - I just can't."

I just seems stupid.
Last edited by connivingsumo on Sat Jan 01, 2011 4:06 pm, edited 1 time in total.
SUCCESSFUL "TRADES" with: tumblingdice x2, Blood axe, and Kipper! ~ thanks to all of you! :D

"Be the change you want to see in the world." ~Gandhi
“If more of us valued food and cheer above hoarded gold, it would be a much merrier world.” ~J.R.R. Tolkien
User avatar
connivingsumo
 
Posts: 1348
Joined: Thu Dec 16, 2010 10:26 pm
Location: Northern Colorado, USA.

Re: Wights are broken.

Postby Black Wyvern » Sat Jan 01, 2011 3:49 pm

Wraiths also drain one level when they hit and vampires drain 2 levels. So it is a power common in undead. Level draining was attributed in 1e with the undead's connection to the negative plane of energy.
Last edited by Black Wyvern on Sat Jan 01, 2011 3:53 pm, edited 1 time in total.
Black Wyvern Press
User avatar
Black Wyvern
 
Posts: 319
Joined: Thu Dec 16, 2010 10:44 pm

Re: Wights are broken.

Postby petespahn » Sat Jan 01, 2011 3:52 pm

Does the vampire not drain levels in LL?

I think mainly it offers some diversity to damage effects.

If you're trying to rationalize it in real world terms I can maybe see an argument for the thief skills but spellcasting is already tied to mystical energy increases so its an easier explanation. Remember it's not your brain power that increases each level allowing you to memorize more spells or cast spells of higher level. If its all about memorization you should be able to do that at any level. If it's mastery of mystical energies, then I can see how that mastery can become damaged/reduced just like any other magical effect.

But mainly, if you don't like em don't use em. If they pop up in a module just change them to something else. No fuss no muss.

Pete
Small Niche Games
NEW: Tower of Boon Companions: A Swords & Wizardry WhiteBox adventure for 3rd-5th level characters.
Also check smallnichegames out on Google+
User avatar
petespahn
 
Posts: 427
Joined: Tue Dec 28, 2010 10:01 pm

Re: Wights are broken.

Postby petespahn » Sat Jan 01, 2011 3:53 pm

Ack, Black Wyvern beat me to the vamp. :-)
Small Niche Games
NEW: Tower of Boon Companions: A Swords & Wizardry WhiteBox adventure for 3rd-5th level characters.
Also check smallnichegames out on Google+
User avatar
petespahn
 
Posts: 427
Joined: Tue Dec 28, 2010 10:01 pm

PreviousNext

Return to Labyrinth Lord

Who is online

Users browsing this forum: No registered users and 1 guest

cron