Fiend Caste
Hit Dice: 1d6 per point of CON
Anima Power: By the power of Hell or the Outer Dark an ambassador of the Fiend Caste can bind a man to his word. Once per week, when brokering deals between others, sometimes including himself as a party, a Fiend Exalted can further bind the contract. In doing so all concerned parties are treated as if under the effects of a geas in relation to their deal.
No demon will freely attack a Fiend.
MutationsPhysical Base (any three) -
Mental Base (any five) -
From the blackest reaches of the Outer Dark hails a dark and twisted being of immense intellect and magnetism, possessed of sorcerous might and diabolical charm. From his venomous tongue drips the most toxic and vile of lies or the most horrific truths that can be revealed. He alone wanders this mortal realm, delighting in the spread of strife and discord, while offering peace and hope to his victims/followers. Worse yet, this ebon horror in human guise has his once mortal heralds. The Black Walker or King of Ebon Shade is known to elevate particular mortals, con men, cult leaders and charming degenerate gamblers, to the status of Fiend, making them true Children of the Shadow of All Things.
These Deceivers are all but uniformly chaotic and unruly folk, bent on satisfying their selfish goals through wit and guile. They are the dealmakers and brokers of the infernal reaches and Hell's emissaries to the mortal coil. Dissonant Voices they may be, their words have turned neighbor against neighbor, brother against brother and damned many a soul. Equally warlock and diplomat the Fiends fly about like Vitriol Falcons, their acidic words marring the many good things of this world. As befits such demagogues, solicitors and barristers as the Quills of Hell, members of the Fiend caste are devilishly charming and fiendishly clever. This grants them a +3 to Charisma and a +2 to Intelligence.
Last edited by Agrippa on Tue Aug 28, 2012 3:51 am, edited 7 times in total.