Part 9 - The Temple Again

greyarea's P-B-P game

Moderator: greyarea

Re: Part 9 - The Temple Again

Postby badams30 » Thu Feb 02, 2017 2:33 am

Thurwin - Wizard

Thurwin casts a sleep spell into the mass of bad guys.

OOC: Not sure who is around here, hate to use a sleep spell on them, but don't want anyone to escape and rouse any others who might be around.
User avatar
badams30
 
Posts: 3980
Joined: Mon Aug 15, 2011 4:08 pm
Location: Apex, NC

Re: Part 9 - The Temple Again

Postby greyarea » Thu Feb 02, 2017 3:38 am

Axing Questions, round 1

INITIATIVE baddies [1d6] = 3 party [1d6] = 2 baddies have it

Bugbear1 tries to "shaft" Pax monster attack [1d20] = 8 but misses.
Bugbear2 spears at Sean monster attack [1d20] = 10 but misses.
Bugbear3 throws his spear at Bror monster attack [1d20] = 12 missing also
Bugbear4 aims at Bror too monster attack [1d20] = 9
Gnoll1 and Gnoll2 stop trying to clean up the mess they've made (Calthas thinks that might be the cause of the yelling) and moves to attack. Next round...

Calmert Calmert mace [1d20] = 15, dmg [1d6] = 3 plays whack a gnoll.
Calthas fires Calthas longbow [1d20+2] = 11+2 = 13, dmg [1d8] = 5 just misses his target.
Effric Effric scimitar [1d20+1] = 6+1 = 7, dmg [1d8+1] = 3+1 = 4 misses the gnoll.
Pax Pax ax [1d20+1] = 8+1 = 9, dmg [1d6+1] = 4+1 = 5 can't connect with bugbear1
Tavin gets in the fray Tavin bastard sword [1d20] = 8, dmg [2d4] = 5 but cannot connect.
Thurwin sings a lullaby sleep [2d8] = 9 and one gnoll and two bugbears fall into slumber.

Bugbear1 is engaged with Pax.
Bugbear2 & 3 are sleeping.
Bugbear4 is moving to engage someone.
Gnoll1 has a knot on his noggin.
Gnoll2 is dreaming.

Actions?

Hit points and marching order
Effric 13/13 <5,3,1>
--Calthas 18/18
Tavin 9/9 < >
Calmert 14/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12
Pax Moggirn 9/9

Sean
User avatar
greyarea
 
Posts: 4599
Joined: Wed Dec 15, 2010 5:45 pm
Location: Chicagoland, IL

Re: Part 9 - The Temple Again

Postby Spanningtree » Thu Feb 02, 2017 6:14 am

Tavin - Monk

Goes after bugbear 4 with "wicked leach extends it's maw".
Anall nathrack uthos bethos doss yell yenva. -Merlin
User avatar
Spanningtree
 
Posts: 3190
Joined: Wed Feb 23, 2011 2:50 am
Location: LV,NV

Re: Part 9 - The Temple Again

Postby badams30 » Thu Feb 02, 2017 1:38 pm

Thurwin - Wizard

Thurwin, quite satisfied with the effects of his spell, keeps watch on our back and doorway just in case anyone comes a' sneaking along.
User avatar
badams30
 
Posts: 3980
Joined: Mon Aug 15, 2011 4:08 pm
Location: Apex, NC

Re: Part 9 - The Temple Again

Postby merias » Thu Feb 02, 2017 2:14 pm

Effric moves to engage bugbear #4 before he can attack anyone.
User avatar
merias
 
Posts: 1074
Joined: Sun Aug 26, 2012 6:21 pm
Location: Southern Quebec

Re: Part 9 - The Temple Again

Postby JL Duncan » Thu Feb 02, 2017 5:29 pm

Pax swings mightily... at the bugbears nether region... (he's heard this is where bugbears are most vulnerable).
OoC: It's nice to see that my tabletop dice rolls and my digital dice rolls are simpatico... lol
User avatar
JL Duncan
 
Posts: 88
Joined: Fri Aug 05, 2016 12:44 am

Re: Part 9 - The Temple Again

Postby connivingsumo » Fri Feb 03, 2017 2:33 am

Calmert: Cleric
The Gnome presses his Gnoll with another attack!! >:(
SUCCESSFUL "TRADES" with: tumblingdice x2, Blood axe, and Kipper! ~ thanks to all of you! :D

"Be the change you want to see in the world." ~Gandhi
“If more of us valued food and cheer above hoarded gold, it would be a much merrier world.” ~J.R.R. Tolkien
User avatar
connivingsumo
 
Posts: 1348
Joined: Thu Dec 16, 2010 10:26 pm
Location: Northern Colorado, USA.

Re: Part 9 - The Temple Again

Postby kwll » Fri Feb 03, 2017 10:46 pm

Calthas shoots at Bugbear4.
Tasrem End lvl 8 Magic User HP 15/15 XP 200001/310001
Meringered lvl 4 Cleric HP 14/14 XP 12246/12501
Calthas lvl 2 Elven Archer HP 18/18 XP 119/190
User avatar
kwll
 
Posts: 780
Joined: Tue Apr 17, 2012 7:28 am

Re: Part 9 - The Temple Again

Postby greyarea » Sat Feb 04, 2017 1:34 am

Axing Questions, round 2

INITIATIVE baddies [1d6] = 3 party [1d6] = 4

Tavin's Tavin bastard sword [1d20] = 19, dmg [2d4] = 5 leech bites bugbear4.
Thurwin keeps watch
Effric Effric scimitar [1d20+1] = 13+1 = 14, dmg [1d8+1] = 6+1 = 7 finishes off bugbear4 with a mighty chop.
Pax Pax ax [1d20+1] = 17+1 = 18, dmg [1d6+1] = 4+1 = 5 gets an A in his neutering class.
Calmert Calmert mace [1d20] = 4, dmg [1d6] = 5 swings but misses the gnoll!
Calthas (seeing that 4 is down) Calthas longbow [1d20+2] = 19+2 = 21, dmg [1d8] = 7 aims at bugbear1, who gets the shaft.

Morale [2d6] = 11

The concussed gnoll makes a run for it! He heads out the door to the east!
Image

Actions?

Hit points and marching order
Effric 13/13 <5,3,1>
--Calthas 18/18
Tavin 9/9 < >
Calmert 14/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12
Pax Moggirn 9/9

Sean
User avatar
greyarea
 
Posts: 4599
Joined: Wed Dec 15, 2010 5:45 pm
Location: Chicagoland, IL

Re: Part 9 - The Temple Again

Postby badams30 » Sat Feb 04, 2017 2:37 am

Thurwin - Wizard

OOC: The gnoll was the last living (non sleeping) combatant, right?
Assuming so
IC: Thurwin points toward the gnoll and says "GET HIM! He mustn't escape!" He'll start to head toward the door so he can see where the thing is going.
User avatar
badams30
 
Posts: 3980
Joined: Mon Aug 15, 2011 4:08 pm
Location: Apex, NC

PreviousNext

Return to Enter the World of Greyhawk

Who is online

Users browsing this forum: No registered users and 1 guest