Axing Questions, round 1
INITIATIVE baddies [1d6] = 3 party [1d6] = 2 baddies have it
Bugbear1 tries to "shaft" Pax
monster attack [1d20] = 8 but misses.
Bugbear2 spears at Sean
monster attack [1d20] = 10 but misses.
Bugbear3 throws his spear at Bror
monster attack [1d20] = 12 missing also
Bugbear4 aims at Bror too
monster attack [1d20] = 9Gnoll1 and Gnoll2 stop trying to clean up the mess they've made (Calthas thinks that might be the cause of the yelling) and moves to attack. Next round...
Calmert Calmert mace [1d20] = 15, dmg [1d6] = 3 plays whack a gnoll.
Calthas fires
Calthas longbow [1d20+2] = 11+2 = 13, dmg [1d8] = 5 just misses his target.
Effric Effric scimitar [1d20+1] = 6+1 = 7, dmg [1d8+1] = 3+1 = 4 misses the gnoll.
Pax Pax ax [1d20+1] = 8+1 = 9, dmg [1d6+1] = 4+1 = 5 can't connect with bugbear1
Tavin gets in the fray
Tavin bastard sword [1d20] = 8, dmg [2d4] = 5 but cannot connect.
Thurwin sings a lullaby
sleep [2d8] = 9 and one gnoll and two bugbears fall into slumber.
Bugbear1 is engaged with Pax.
Bugbear2 & 3 are sleeping.
Bugbear4 is moving to engage someone.
Gnoll1 has a knot on his noggin.
Gnoll2 is dreaming.
Actions?Hit points and marching orderEffric 13/13 <5,3,1>
--Calthas 18/18
Tavin 9/9 < >
Calmert 14/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12
Pax Moggirn 9/9
Sean