5. Viper (Jaggadash) Goblin Lair

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Re: 5. Viper (Jaggadash) Goblin Lair

Postby Spanningtree » Fri Oct 19, 2012 4:23 pm

Soldath - Mage

Soldath will draw his +1 dagger silently.
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: 5. Viper (Jaggadash) Goblin Lair

Postby kipper » Sat Oct 20, 2012 5:32 am

Renardius (Cleric)

(I'm assuming you mean the noise is coming from down the southern passage?)

Renardius remains still, hoping to hear more or see any light coming from around the bend. He waves for Soldath to take our light source away.
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Re: 5. Viper (Jaggadash) Goblin Lair

Postby tumblingdice » Sat Oct 20, 2012 5:18 pm

badams30 wrote:Athelstan - Fighter

Athelstan listens intently, slowly moving toward the sound of the voice, sword drawn.

How far do you intend to move, Athelstan? Soldath's staff sheds only so much light.
Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.
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Re: 5. Viper (Jaggadash) Goblin Lair

Postby Spanningtree » Sun Oct 21, 2012 1:44 am

OCC: What do you gents need Soldath to do with his shaft?
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: 5. Viper (Jaggadash) Goblin Lair

Postby badams30 » Sun Oct 21, 2012 2:03 am

Athelstan - fighter

Athelstan will stop just before he reaches the end of the light. He'll keep listening as he waits.
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Re: 5. Viper (Jaggadash) Goblin Lair

Postby Spanningtree » Mon Oct 22, 2012 2:19 am

Soldath - Mage

Soldath backs up 10 or so feet.
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: 5. Viper (Jaggadash) Goblin Lair

Postby tumblingdice » Tue Oct 23, 2012 12:02 am

Day 14, Moldain, Thaumont 14th, Viper goblin (Jaggadash) lair, after midnight, Turn 5

Tret finishes examining the storage room. Other than the valuables described above, he finds nothing of interest.

Spanningtree, I assumed that Soldath's backing up meant backing into the hallway, not further into the room. If this is incorrect, let me know.

By the light of Soldath's staff, Athelstan advances down the hallway as the goblins keep a careful eye on Renardius.

The hallway rounds a bend, and then another bend. It seems to branch off to the left some, though it's hard to tell in the dark.

Image

The noises continue. Actions?
Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.
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Re: 5. Viper (Jaggadash) Goblin Lair

Postby greyarea » Tue Oct 23, 2012 12:14 am

Tret, rogue

Tret ignores the hammer and mail. He looks in the backpack.

The room extends more to the north, is there anything there of interest? Tret searches for secret doors, compartments, etc.

Only a minute, fellas, he stage whispers to the others.
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Re: 5. Viper (Jaggadash) Goblin Lair

Postby badams30 » Tue Oct 23, 2012 12:56 am

Athelstan - FIghter

Athelstan cautiously backs down the hallway toward his comrades and says "Noises coming from that way, but I couldn't see the source, and I didn't want to draw them onto us while we weren't prepared.

Athelstan will wait till Tret comes back and everyone is ready to move out.
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Re: 5. Viper (Jaggadash) Goblin Lair

Postby Spanningtree » Tue Oct 23, 2012 1:19 am

Soldath - Mage

Take your time... Soldath will whisper.
Anall nathrack uthos bethos doss yell yenva. -Merlin
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