Absol, Harbinger of Disaster and Silent Protector of MankindLevel: varies
Hit Points: 18 average (8+3d6)
Armor Class: 6
THAC0: varies
Alignment: Lawful Good
Attacks: 3/round, +5 to attack for melee and +1 to attack for missle.
Damage: 1d8+2d6+2 (claws), 1d10+2d6+2 (bite)
Morale: 9 (15 using AEC rules)
Strength: 26 (min. 14 +3+1 per level up to 7th)
Dexterity: 15 (min. 12)
Constitution: 13 (min. 8)
Intelligence: 15 (min. 12)
Willpower: 12 (min. 6)
Charisma: 9
Physical MutationsIncreased Balance/Mutation Score 14: Due to their mountain habitats, absols have become expert climbers and capable of balancing on almost any surface. This grants a +14 bonus to all attempts to retain balance and a +14% to climbing sheer surfaces.
Increased Smell/Mutation Score 15: Absols can pick up scents at 150 feet and tell the difference between
various smells even if some seem overwhelming to others. Creatures that are upwind can never surprise an absol.
Increased Strength/Mutation Score 10: Absols can summon bursts of great strength, dealing an extra 2d6 points of damage in melee.
Natural Armor (fur) Mutation Score 12: An absol's thick fur provides as much protection against physical harm as it does against the cold.
Natural Weapon (bite)/Mutation Score 18: The bite of an absol is known to be particularly vicious, inflicting 1d10 points of damage.
Natural Weapon (claws)/Mutation Score 14: The long sharp claws of an absol some of the most perfect weapons and hunting tools in the natural world. They inflict 1d8 points of damage.
Unique Sense (Seimic Disturbances)/Mutation Score 18: Unique Sense (Weather Patterns)/Mutation Score 18: Mental MutationsCombat Empathy/Mutation Score 12: The mental accuity of these creatures grants them a +1 to attack and a +2 to damage.
Know Direction: Absols never lose their way, ever.
Mental Barrier/Mutation Score 18: Like their fellow dark aspected creatures absols are more difficult to mentally control or psychically damage. This means that they all inflict a -4 penalty to all mental attacks against them and can sense mental attacks within a 40 foot radius.
Iron Will: All mental attacks against absols must succed four times to take effect.
Diet, Habitat and behaviorAt around 3'04" in length and weighing 106 lbs, absols are a race of large sapient felines that dwell in remote mountain passes and trail and feed off of smaller non-sapient mammals. Being semi-social they will at times congrate in groups of up to 20 adults in a mile radius. Having no real group hierarchy absols simply band together when necessary or more likely on sheer whim. With that said they almost always form these temporary groups out of the same individuals and mate for life. When hunting or defending fellow packmates absols use their innate cunning and resourcefullness to full advantage, occasionally taking out prey animals four times their size. Not only can these large wildcats think, they can reason. But what makes them truly special is their ability to predict with 100% accuracy all sorts of natural disasters. More than this is they do with this knowledge. Absols will actually walk into human settlement lands to warn the inhabitants of the oncoming catastrophy, hoping that they'll evacuate, saving themselves and their children. Sadly, too often these noble creatures' warnings are ignored and they're later persecuted as perpetraitors of the tragedy in question. Yet they still warn us and attempt to guide lost humans back to their own kind.
Absols come from the Pokemon franchise.
Last edited by Agrippa on Sat Aug 31, 2013 9:05 pm, edited 4 times in total.