Checking interest. The Keep.

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Re: Checking interest. The Keep.

Postby Blood axe » Tue Feb 22, 2011 1:53 am

Willdir Fressen wrote:Fighter or MU...let the stats decide ! :)



12 STR
11 DEX
13 CON
18 INT
09 WIS
07 CHA

140 gold

I guess a M-U !! (with a disfiguring accident??)
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
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Re: Checking interest. The Keep.

Postby Mak » Tue Feb 22, 2011 6:48 am

Blood axe wrote:
Mak wrote:I'm game to play a cleric. Let me know!

Mak

(Makhea from the old goblinoid games forums.)



09 STR
14 DEX
09 CON
13 INT
16 WIS
10 CHA

130 gold

Name: Gemelek
Class: Cleric
Alignment: Law
Level: 1
XP: 0 (XP needed for next level: 1,565; bonus/penalty: +10%)
Hit Points: XX/XX

Armour Class: 2 (banded mail and shield, Dex)

Abilities:
STR: 9
DEX: 14 (-1AC/+1 missile/+1 initiative)
CON: 9
INT: 13 (able to read and write; +1 language)
WIS:16 (+2 save vs magical effects; +10% XP)
CHA: 10 (max 4 retainers ML 7)

Class Abilities, Languages, and Prepared Spells:
Turn undead
Languages: Common, elvish
1st-level spells: Cure Light Wounds

Magic Items: none

Weapons and Equipment:
Banded mail
Shield
Holy symbol, wooden
Mace
Sling
Sling bullets (10)

Backpack containing:
Rations, trail (5 days)
Flint and steel
Torches (8)
Waterskin, full
Mirror, small steel

Treasure:
9 gp, 2 sp

Encumbrance: 69.6 lb. (including coins)

Movement: 60' turn/running, 20' encounter
(*If he drops his backpack, this will increase to 90'/30'*)

Character Background and Notes: As a youth Gemelek was rescued from the slums by a cleric who recognized his talent. Since his mentor’s demise Gemelek has striven to defend the weak but now finds himself exiled to the borderlands by ecclesiastical superiors who frown upon his eccentric theological views. Vain, sensitive, bad with money.
Last edited by Mak on Tue Feb 22, 2011 9:13 pm, edited 1 time in total.
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Location: Victoria, BC

Re: Checking interest. The Keep.

Postby Blood axe » Tue Feb 22, 2011 6:53 pm

We have 7 players.
2 Magic-Users, Thief, Dwarf, Elf, Fighter, Cleric.

We could use another Fighter or two, or perhaps a Halfling. Maybe even a Thief.
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
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Blood axe
 
Posts: 2243
Joined: Fri Dec 17, 2010 5:19 am
Location: Famine in Far-go

Re: Checking interest. The Keep.

Postby Willdir Fressen » Tue Feb 22, 2011 11:41 pm

Blood axe wrote:
Willdir Fressen wrote:Fighter or MU...let the stats decide ! :)



12 STR
11 DEX
13 CON
18 INT
09 WIS
07 CHA

140 gold

I guess a M-U !! (with a disfiguring accident??)


Yorik the Brewer's son
Magic-User (Level 1)
Alignment: Neutral
XP: 0

Hit Points: x/x
Armor Class: 9

Str: 12
Dex: 11
Con: 13
Int: 18
Wis: 9
Cha: 7

Equipment:
Quarterstaff
Darts (10)

Backpack:

Spellbook:
Shield, Charm Person, Phantasmal Force
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Re: Checking interest. The Keep.

Postby Spanningtree » Wed Feb 23, 2011 3:02 am

Looks like you are getting geared up Blood Axe. I know it might be a bit late but is there anyway I could jump in? :D
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: Checking interest. The Keep.

Postby Blood axe » Wed Feb 23, 2011 4:52 am

Spanningtree wrote:Looks like you are getting geared up Blood Axe. I know it might be a bit late but is there anyway I could jump in? :D



Yup!

We have 7 players.
2 Magic-Users, Thief, Dwarf, Elf, Fighter, Cleric.

We could use another Fighter or two, or perhaps a Halfling. Maybe even a Thief.
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
User avatar
Blood axe
 
Posts: 2243
Joined: Fri Dec 17, 2010 5:19 am
Location: Famine in Far-go

Re: Checking interest. The Keep.

Postby Blood axe » Wed Feb 23, 2011 5:27 am

Spanningtree wrote:Looks like you are getting geared up Blood Axe. I know it might be a bit late but is there anyway I could jump in? :D



Here ya go.

14 STR
16 DEX
14 CON
12 INT
12 WIS
16 CHA

120 gold
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
User avatar
Blood axe
 
Posts: 2243
Joined: Fri Dec 17, 2010 5:19 am
Location: Famine in Far-go

Re: Checking interest. The Keep.

Postby Spanningtree » Wed Feb 23, 2011 7:13 am

Blood axe wrote:
Spanningtree wrote:Looks like you are getting geared up Blood Axe. I know it might be a bit late but is there anyway I could jump in? :D



Here ya go.

14 STR
16 DEX
14 CON
12 INT
12 WIS
16 CHA

120 gold


Thanks!! Let me know what you think.

Grun Wasserman
Class: Fighter
Alignment: Lawful
Level: 1
HP: x/x
AC: 2 (chain, shield, dex)

STR: 14 +1 hit, +1 dmg
DEX: 16 -2 AC, +2 missle
CON:14 +1 hp per die
INT:12 read/write
WIS:12
CHA:16 -1 reaction adj

Dagger
Bastard sword
Shield
Chain mail

Backpack w/ the following
6 x Trail rations
Winter blanket
Small sack
Waterskin
50' Hemp rope
Grappling hook
8 x Torches
Flint and steel

6gp/1sp secreted in the backpack
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: Checking interest. The Keep.

Postby Blood axe » Wed Feb 23, 2011 7:57 pm

1 Greyarea Alfred Danton M-U
2 Kipper Jarel Thief
3 Digger Edgar Stanhame Dwarf
4 Conniving sumo ??? Elf
5 Professor P ??? Fighter
6 Spanningtree Grun Wasserman Fighter
7 Willdir Fressen Yorik the Brewer's son M-U
8 Mak Gemelek Cleric

We could go with 2 more. A Fighter, Halfling ,Cleric, or Thief.

I havent heard from Thakazun, so im not sure if he is in or out.

----------------

Please be able to post at least once every two days minimum.

Characters will die. You can stop, or rejoin once the party takes abreak & returns to the Keep. Up to you. There also might be prisoners that are rescued,etc,etc. that you can take over & play.


THE KEEP section now open in PBP Games! Post your character there.
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
User avatar
Blood axe
 
Posts: 2243
Joined: Fri Dec 17, 2010 5:19 am
Location: Famine in Far-go

Re: Checking interest. The Keep.

Postby Willdir Fressen » Wed Feb 23, 2011 11:17 pm

Hmm...I cannot trade in some ability points for two additional points in DEX, can I?
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